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Super Robot Wars/30/Pilot Skills
From Akurasu
< Super Robot Wars | 30
Buyable Skills
Normal Skills
| Skill Name JP | Skill Name EN | PP | Max Lv | Effect |
|---|---|---|---|---|
| 援護攻撃 | Support Attack | 250 | 4 | Makes an extra attack after an adjacent ally (for half of normal damage). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. |
| 再攻撃 | Second Attack | 350 | 1 | If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage. |
| サポートアタック | Enhance Attack | 300 | 1 | Support attacks will always critically hit. Does not apply when using Second Attack. |
| 援護防御 | Support Defend | 250 | 4 | Takes an attack instead of an adjacent ally (as if defending in combat). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. |
| 闘爭心 | Fighter's Spirit | 100 | 3 | Increases Morale on sortie. L1: +2 / L2: +5 / L3: +10 |
| 気力+ATK | Morale+ (ATK) | 250 | 1 | When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale Gain. |
| 気力+DEF | Morale+ (DEF) | 250 | 1 | When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale Gain. |
| 気力限界突破 | Break Morale Limit | 100 | 3 | Increases maximum Morale from the normal 150. L1: +5 / L2: +10 / L3: +20. Stacks with parts and effects that raise maximum Morale. |
| 底力 | Potential | 100 | 9 | Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. The higher the level, the greater the effect. At L9 and below 10% HP, +45% final Accuracy and Evasion, +72% Critical Rate, and -90% damage taken. |
| Eセーブ | Save E | 150 | 2 | Reduces the EN cost of weapons. L1: -10% / L2: -20% |
| Bセーブ | Save B | 150 | 2 | Increases Ammo capacity of weapons (rounds up). L1: +20% / L2: +50% |
| 見切り | Instinct | 100 | 3 | At 130+ Morale, increase final Accuracy and Evasion. If an enemy hits with a 30% or less chance, the unit takes half damage. L1: +5% / L2: +10% / L3: +15%. |
| ガード | Guard | 100 | 3 | Reduces damage taken at 130+ Morale. L1: 10% / L2: 15% / L3: 20% |
| 先制攻撃 | Preemptive Strike | 300 | 1 | Casts the Persist and Accel Spirits on sortie. |
| サイズ差補正無視 | Ignore Size | 100 | 4 | When attacking larger enemies, units usually deal -10% damage per difference in size category. This skill allows the unit to ignore one size category per level. |
| 精神耐性 | Spirit Endurance | 200 | 1 | Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale. |
| ヒット&アウェイ | Hit & Run | 300 | 1 | If you attack without moving, you can move after attacking. |
| レスキュー技能 | Maintenance Skill | 300 | 1 | +1 Range to the Repair command, and restores an additional 50% HP. The Individual Command Resupply becomes usable after moving. |
| ??? | Lucky Star | 350 | 2 | Activates the Fortune Spirit on sortie. At L2, activates this Spirit if starting own phase with 130+ Morale. |
| パーツ供給 | Supply Parts | 150 | 1 | Use of consumable Power Parts on adjacent allies. Excludes Power parts which can affect multiple units. |
| SPアップ | SP Up | 100 | 9 | +5 max SP per skill level. |
| エースプラウド | Proud Ace | 200 | 1 | Lowers the kill requirements for Ace and Great Ace by 10, to 50 and 70 respectively. |
| ??? | Attacker | 2500 | 1 | +20% damage dealt when Morale is 130 or higher. |
| ??? | Full Counter | 2000 | 1 | When choosing Counterattack, always attack before the enemy. |
| ??? | Dash | 1500 | 1 | +1 Movement. |
| ??? | SP Recovery | 2500 | 1 | +10 SP at the start of the own phase, in addition to the base 5 SP regen. |
| ??? | ExC Bonus | 2000 | 1 | +2 Extra Count (ExC) on sortie. |
| ??? | Tactical Standby | 2500 | 1 | If this pilot has not taken an action at the end of own phase, activates the "Zeal" and "Accel" Spirits, and +5 SP to the main pilot over the base 5 SP regen |
Parameter Skills
| Skill Name JP | Skill Name EN | PP | Effect |
|---|---|---|---|
| 格闘アップ | CQB Up | 250 | Increases CQB by 5. |
| 射撃アップ | RNG Up | 250 | Increases RNG by 5. |
| 技量アップ | SKL Up | 250 | Increases SKL by 5. |
| 防御アップ | DEF Up | 250 | Increases DEF by 5. |
| 回避アップ | EVD Up | 250 | Increases EVD by 5. |
| 命中アップ | HIT Up | 250 | Increases HIT by 5. |
Non-Buyable Skills
Unique Skills
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.
| Skill Name JP | Skill Name EN | Max Lv | Effect | Pilots |
|---|---|---|---|---|
| 指揮官 | Commander | 4 | Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. | Bright, Lelouch, Suzukaze, Mitsuba, Ogami, Taiga |
| 反骨心 | Defiance | 1 | Against an enemy with a higher SKL, +10% damage dealt, -10% damage taken, +10% final Accuracy and Evasion | Hyoma, Gomez, Renais, Gridknight |
| 地形利用 | Apply Terrain | 1 | Doubles the benefit from spaces with terrain effect such as bonuses to Defense % and Evasion % | Oliver |
| ニュータイプ | Newtype | 9 | Skill level increases Accuracy, Evasion, and Range of weapons that require the Newtype skill. | Kamille, Quattro, Fa, Amuro, Üso, Odello, Tomache, Jona, Banagher |
| 強化人間 | Cyber-Newtype | 9 | Skill level increases Accuracy, Evasion and Range of weapons that require the Newtype skill. | Katejina |
| 極 | Supreme | 1 | At 130+ Morale, +30% final Accuracy, final Evasion and Critical Rate | Suzaku, Lantis |
| 勇者警察 | Brave Police | 9 | Skill level increases Accuracy, Evasion, pilot SKL, and SP recovery. | J-Decker, Duke Fire, Fire J-Decker, Build Tiger, Super Build Tiger, Shadow-Maru, Kagero |
| 勇者 | Brave | 9 | Skill rank increases Accuracy, Evasion, Critical Rate, and unit Armor. | Guy, Renais, Mamoru, Kaidoh, J |
| デュアルカインド | Dual Kind | 9 | When piloting a unit with the Dual Kind System avility, skill level increases unit Sight, Mobility, Weapon Attack, and max EN. | Mamoru, Kaidoh, Keita, Hinoki |
| 戦術指揮 | Tactical Command | 1 | Enables the Tactical Cmd. command. Choose from Attack, Defend, and Special to grant bonuses to allies in an area for 1 turn. | Lelouch |
| ギアスの呪縛 | Curse of Geass | 1 | At 120+ Morale, +10% final damage dealt, and receive the effects of Potenial L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) | Suzaku |
| 魔法騎士 | Magic Knight | 1 | Morale increases final Accuracy, damage dealt and reduces damage taken. At Morale 151+, +15% final Accuracy, +15% damage dealt, and -15% damage taken. Enables Magic Command (Fuu only) | Hikaru, Umi, Fuu |
| ??? | ??? | |||
| YII | YII | 1 | Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats. | Van |
| YII | YII (improved) | 1 | Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats. | Van |
| オーバーフロウ | Overflow | 1 | At 150+ Morale, +10% damage dealt and -20% damage taken. | Van |
| 騎操士 | Knight Runner | 9 | Skill rank increase Accuracy, Evasion, Critical Rate, and damage dealt. | Ernie, Addy, Kid, Emrys |
| 高位演算能力 | Computer Genius | 1 | Against an enemy with a lower SKL, deal +10% damage and +15% final Accuracy and Evasion. | Ernie |
| 銀鳳騎士団長 | OSP Commander | 1 | +3 Morale at the start of own phase. Receive +20% PP from destroying enemies. | Ernie |
| 獅子のカリスマ | Leo's Charisma | 1 | Allies within 3 spaces +5 Morale at the start of own phase | Emrys |
| HERO | Hero | 9 | Skill level increase Armor and Critical Rate, reduces weapon EN costs. | Gridman |
| ハイパーエージェント | Hyper Agent | 1 | After defeating 5 units on map, +10% damage dealt and +10% Accuracy | Gridman |
| ??? | ??? | 1 | At 140+ Morale, +5 CQB, RNG, SKL, DEF, EVD, and ACC, +10% damage dealt | Edge, Az |
| ギフト | Gift | 1 | Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC, and damage dealt. At a maximum of 151+ Morale, +10 to the above stats and +15% damage dealt | Edge, Az |
| 念動力 | Telekinesis | 9 | Skill level increases Accuracy, Evasion, and damage blocked by the TK Field's barrier. | Ryusei, Kusuha, Bullet |
| 艦隊指揮 | Captain's Order | 1 | Effect of special skill Commander +10%. Units with the effective range gain maximum effect. | Bright |
| 霊力 | Spirit Power | 9 | Increases weapon attack, armor and SP recovery based on skill level | Ogami, Sakura, Erica, Taiga, Gemini |
| かばう | Cover | 1 | -70% damage taken when support defending | Ogami, Taiga |
| 隊長コマンド | Captain Commands | 1 | Grants use of Captain Commands. The command you pick will alter stats of pilots with the effect radius until end of the map. Captain Commands do not stack; the last command used overwrites prior commands | Ogami, Taiga |
| 予知 | Precognition | 1 | +30% evasion rate during the enemy phase. | Gilliam |
| De-Ka'as | 1 | At 50% HP or below, +10% damage dealt and -10% damage taken. | Didarion | |
| De-Ka'as (improved) | 1 | At 50% HP or below, +20% damage dealt and -20% damage taken. | Didarion |
Commander
Newtype
| Level | Hit and Evasion | Range |
|---|---|---|
| 1 | +5% | |
| 2 | +10% | |
| 3 | +15% | |
| 4 | +20% | |
| 5 | +25% | |
| 6 | +25% | +1 |
| 7 | +30% | +1 |
| 8 | +30% | +2 |
| 9 | +35% | +2 |
Cyber-Newtype
| Level | Hit and Evasion | Range |
|---|---|---|
| 1 | ??? | |
| 2 | ??? | |
| 3 | ??? | |
| 4 | ??? | |
| 5 | +20% | |
| 6 | ??? | |
| 7 | ??? | |
| 8 | ??? | |
| 9 | +32% | +1 |
Brave Police
| Level | Accuracy and Evasion | SKL | SP recovery |
|---|---|---|---|
| 1 | +2% | +1 | |
| 2 | +4% | +2 | +1 |
| 3 | +6% | +4 | +2 |
| 4 | +8% | +6 | +2 |
| 5 | +10% | +8 | +3 |
| 6 | +12% | +10 | +3 |
| 7 | +14% | +12 | +4 |
| 8 | +16% | +14 | +4 |
| 9 | +18% | +16 | +5 |
Brave
| Level | Accuracy and Evasion | Critical Rate | Armor |
|---|---|---|---|
| 1 | +2% | ||
| 2 | +4% | +1% | |
| 3 | +6% | +3% | +100 |
| 4 | +8% | +5% | +100 |
| 5 | +10% | +7% | +100 |
| 6 | +12% | +9% | +200 |
| 7 | +14% | +11% | +200 |
| 8 | +16% | +13% | +200 |
| 9 | +18% | +15% | +300 |
Dual Kind
| Level | Sight and Mobility | Weapon Attack | max EN |
|---|---|---|---|
| 1 | +6 | +50 | +10 |
| 2 | +9 | +100 | +15 |
| 3 | +12 | +150 | +20 |
| 4 | +15 | +200 | +25 |
| 5 | +18 | +250 | +30 |
| 6 | +21 | +300 | +35 |
| 7 | +24 | +350 | +40 |
| 8 | +27 | +400 | +45 |
| 9 | +30 | +450 | +50 |
Knight Runner
| Level | Accuracy and Evasion | Critical Rate | Damage dealt |
|---|---|---|---|
| 1 | 2% | ||
| 2 | 3% | +1% | |
| 3 | +4% | +3% | +5% |
| 4 | +6% | +5% | +5% |
| 5 | +8% | +7% | +5% |
| 6 | +10% | +9% | +10% |
| 7 | +13% | +11% | +10% |
| 8 | 16% | +13% | +10% |
| 9 | +19% | +15% | +15% |
Hero
| Level | Armor | Critical Rate | EN Cost |
|---|---|---|---|
| 1 | +50 | +3% | |
| 2 | +50 | +4% | -5% |
| 3 | +100 | +5% | -5% |
| 4 | +100 | +6% | -7% |
| 5 | +150 | +8% | -7% |
| 6 | +150 | +10% | -10% |
| 7 | +200 | +13% | -10% |
| 8 | +200 | +15% | -15% |
| 9 | +250 | +20% | -20% |
Telekinesis
| Level | Accuracy and Evasion | TK Field block value |
|---|---|---|
| 1 | +4% | 200 |
| 2 | +8% | 400 |
| 3 | +12% | 600 |
| 4 | +16% | 800 |
| 5 | +20% | 1,000 |
| 6 | +24% | 1,200 |
| 7 | +28% | 1,400 |
| 8 | +32% | 1,600 |
| 9 | +36% | 1,800 |
Spirit Power
| Level | Weapon damage and Armor | SP Recovery |
|---|---|---|
| 1 | +100 | +1 |
| 2 | +150 | +1 |
| 3 | +200 | +2 |
| 4 | +250 | +2 |
| 5 | +300 | +3 |
| 6 | +350 | +3 |
| 7 | +400 | +4 |
| 8 | +450 | +4 |
| 9 | +500 | +5 |