https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

Another Century's Episode 3: The Final/Upgrade Carryover

From Akurasu
Revision as of 00:17, 28 November 2022 by FX-9700 (talk | contribs) (Created page with "Units that require a secret to unlock (either at all or before the unit they carry over to) are marked in Units that require a secret to unlock (either at all or before the un...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Units that require a secret to unlock (either at all or before the unit they carry over to) are marked in Units that require a secret to unlock (either at all or before the unit they carry over to) are marked in green.. Former mech still can be usable on free mission.

Former Mech Carries over to Keep Original Unit
Billbine Billbine (Camouflage Color) Yes
VF-1A (Hikaru) VF-1A(S) (Hikaru) Yes
VF-1A (Max) VF-1A(S) (Max) Yes
VF-1S (Fokker) VF-1S(S) (Fokker) Yes
VF-1S (Hikaru) VF-1S(S) (Hikaru) Yes
VF-1S (Max) VF-1S(S) (Max) Yes
Gundam DX G-Falcon DX Yes
Nanajin Red Nanajin No
Freedom Gundam Freedom Gundam (Meteor) Yes
Justice Gundam Justice Gundam (Meteor) Yes
Nu Gundam Nu Gundam HWS Yes
Gundam Full Armor Gundam Yes
Yuu Brain Nelly Brain No