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Super Robot Wars/Z/Mech Abilities

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Mech abilities

Ability Japanese Description
Conversion 換装 Unique to the Impulse Gundam, the unit can change its equipment-packs in the field.
Transform 変形 Transform into alternate form.
Combine 合体 Multiple units merge into a new unit.
Separate 分離 Unit separates into its components or discards "armored carrier"-type shell.
HP Regen (small) HP回復(小) Unit regains 10% of its max HP every turn.
EN Regen (small) EN回復(小) Unit regains 10% of its max EN every turn.
HP Repair HP修理 All units in the squad regain 10% of their max HP every turn.
EN Resupply EN補給 All units in the squad regain 10% of their max EN every turn.
Jamming Ability ジャミング機能 All units in the squad gain +10% evasion.
Lifter Ability リフター機能 All units in the squad gain "Air" type. Furthermore, the air rating of all units in the squad and their attacks becomes A.
Sword Equipped 剣装備 Chance to negate melee and missile attacks. (requires Blocking skill)
Shield Equipped 盾装備 Chance to halve damage from attacks. (requires Blocking skill)
Spiritual Attack Defense 対精神攻撃 Pilots immune to P-type (pilot-affecting) status effects.
Psychoframe サイコフレーム Increases weapon ranges. Activates at 130 Will.
Biosensor バイオセンサー Increases weapon ranges. Activates at 130 Will.
I Field Iフィールド Beam attacks do 1000 less damage. Costs 10 EN per use. Will extend to the entire platoon in Center Formation.
I Field ⊿ Iフィールド⊿ Beam attacks do 1500 less damage. Activates at 110 Will, consumes 10 EN per use.
Dragoon Barrier ドラグーンバリア Damage below 1500 is nullified. Activates at 100 Will, consumes 10 EN per use.
Psychofield サイコフィールド Damage below 2000 is nullified. Activates at 130 Will, consumes 5 EN per use.
Strategy Conversion 戦術換装 When Minerva is on the map, equipped unit can change frames once per frame per map.
VPS Armor VPS装甲 Non-beam attacks do 2000 less damage. Consumes 10 EN per use.
Laminate Armor ラミネート装甲 Beam attack damage below 2500 is nullified. Costs 10 EN per use.
Yatanokogami ヤタノカガミ Ranged beam attack damage is nullified. Consumes 10 EN per use.
Mazin Power マジンパワー Attack damage is multiplied by 1.25. Activates at 130 Will.
Dizer Full Power ダイザーフルパワー Attack damage is multiplied by 1.25. Activates at 130 Will.
Afterimage 分身系 Chance to negate any attack. Activates at 130 Will. (More likely to happen on units with Overskill and LFO)
Mach Special マッハスペシャル Chance to negate any attack. Activates at 130 Will.
Photon Mat フォトンマット Received damage is reduced by 1000 plus 100 times pilot's Oversense level. Activates at 110 Will, consumes 5 EN per use. Will extend to the entire platoon in Center Formation.
Overskill オーバースキル Different for each unit. See Special Systems for a full explanation.
LFO LFO Air movement does not consume EN.
Trinity Charge トリニティチャージ Once per map, unit can completely recover EN.
Subspace Thrust 亜空間突入 At 130 Will, unit can move unhindered through any terrain. Furthermore, 25% chance to negate any attack.
Combination God 合神 At 130 Will, "Transform" ability becomes available. Unit reverts to original form after 3 turns.
Graviton Criticality 重力子臨界 Combination God's 3-turn "Transform" limit is removed.
Element System エレメントシステム At 130 Will, if any of the sub-pilots' stats are higher than the main pilot's, the main pilot will use the sub-pilot's value instead of his or her own.
Spiritual Defense 対精神攻撃 P-type (pilot-affecting) status effects are nullified.
All Canceler オールキャンセラー All status effects are nullified.