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Gensou Shoujo Wars Complete Box/Generic Skills

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Innate Skills (Cannot be learned)

Skill Japanese Description Users
Shrine Maiden 巫女 +5% Accuracy & Evasion per Skill level. Level cap is 9. Reimu, Sanae, Yorihime
Magician 魔法使い Increases attack power, attack accuracy bonus, and Magic Barrier's nullification/reduction amount. Level cap is 9.
Statistics Skill Level
1 2 3 4 5 6 7 8 9
Attack Damage +50 +100 +150 +150 +200 +200 +250 +250 +300
Attack Accuracy Bonus 0 +5 +5 +10 +10 +15 +15 +20 +20
Magic Barrier Upgrade +50 +100 +150 +200 +250 +300 +350 +400 +450
Marisa, Alice, Patchouli, Mima, Byakuren
Dharmic Power 法力 As Power rises, increases damage dealt and reduces damage taken. Also increases Accuracy per Skill level. Level cap is 5.
Statistics Skill Level
1 2 3 4 5
Accuracy (%) +3 +6 +9 +12 +15
Statistics Power
100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250
Damage Dealt (%) 0 +2.5 +4.5 +6.5 +8.5 +10.5 +11.5 +12.5 +13.5 +14.5 +15.5 +16.5 +17.5 +18.5 +19.5 +20.5
Damage Taken (%) 0 -2.5 -4.5 -6.5 -8.5 -10.5 -11.5 -12.5 -13.5 -14.5 -15.5 -16.5 -17.5 -18.5 -19.5 -20.5
Nazrin, Shou, Murasa, Ichirin, Byakuren
Precise Danmaku 精密弾幕 +15% Critical damage. Alice
Elegant 瀟洒 At 130 Power, restores 10 SP when unit shoots down an enemy. Sakuya
Wisdom 叡智 At 130 Power, +30% Accuracy & Evasion rates, +10% Critical rate. Yukari, Eiki, Makura (NG+)
Supreme At 130 Power, +20% Accuracy & Evasion rates, -20% damage taken. Mima, Yorihime
Genius 天才 +20% Accuracy & Critical rates. Eirin
Lucky 強運 +20% Points gained. Tewi, Toyohime
SP Regen SP回復 Unit restores 10 SP at the beginning of each turn. Shinki, Makura (NG+)
Musician 奏者 -20% MP costs. Stacks with MP Save. Lunasa, Merlin, Lyrica
Oni Power 鬼力 Ignores decrease in damage dealt or increase in damage received due to size difference. At 130 Power, -10% damage taken. Suika, Yuugi
Mind Reading 読心 Casts Alert at the beginning of each turn. Increases Accuracy and Evasion rates depending on level (+10% at L1, +30% at L9). Satori, Koishi
Child of Miare 御阿礼の子 Increases damage dealt and all character stats depending on completion rate of the Library. A specific formula is unknown, but it is discernible that at 99% Library completion, damage dealt +98%. Akyuu
Manifest Dream 夢顕 Consumes less SP for "Dream" spirit command as level increases. Makura (NG+)

Purchasable Skills

Skill Japanese PP Cost Description
Tipsy ほろ酔い 60/180 Increases starting Power by 5/10.
High Spirits 気分高揚 140 Every turn, Power increases by 3.
Shotgunning 張り付き 180/320 Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and Assist attacks.
Hit & Away ヒット&アウェイ 350 Unit can move after attacking if it attacks an enemy without moving.
Support Attack 援護攻撃 160/200/240/280 A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage.
Support Defense 援護防御 160/240/320/400 Can defend an adjacent allied unit in the same terrain from an oncoming attack.
Assist Boost 支援強化 150/300 Increases damage of Assist attacks by 10%/20%.
Combo Attack 連携攻撃 150 Unit's Support Attack is guaranteed to be a critical hit. Does not affect Assist attacks.
Instinct 気合避け 50/(+15 each rank) Increases Accuracy and Evasion rates as HP decreases. Levels up to 9.
Potential 底力 50/(+15 each rank) Increases Defense and Critical rate as HP decreases. Levels up to 9.
Random Dodge 嘘避け 100/150 Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy.
Grazing かすり 140/220 Reduces damage taken while Grazing by 50%/75%.
Pattern Type パターン化 160/200/240 Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat.
Cut Back 切り返し 130/370 Reduces danmaku Defense/Evasion penalties by 30%/50%.
Blocking ブロッキング 180/270/360 Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat.
Fast Movement 高速移動 180 Increases Fast Mode movement range by 1.
Slow Movement 低速移動 180 Increases Slow Mode movement range by 1.
P Gain (Damaged) P回収(被弾) 60 Increases Power by 2 when unit takes damage.
P Gain (Hit) P回収(命中) 60 Increases Power by 1 when unit successfully lands a hit on an enemy.
P Gain (Evade) P回収(回避) 90 Increases Power by 1 when unit successfully evades an attack.
P Gain (Defeat) P回収(撃破) 80 Increases Power by 1 when an enemy unit is defeated.
Guard ガード 180/360 At 130 Power, reduces damage taken by 10%/20%.
Predict 見切り 140/320 At 130 Power, increases Hit and Evasion stats by 20/35.
Belief 信念 140/320 At 130 Power, increases Melee and Shooting stats by 10/20, and Critical rates by 10%/15%.
Diligence 克己 250/300 At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image by 10%/15%.
Extend エクステンド 250/400 At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage.
Distance Ignore 距離補正無視 140 Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher.
Size Ignore サイズ差補正無視 270 Ignores damage penalty when attacking an enemy of larger Size.
Power Limit Break パワー限界突破 240 Raises unit's Power limit to 170.
MP Save 霊力節約 190 Reduces MP costs by 20%.
Ammo Save 弾数節約 190 Increases Weapon Ammo capacity by 50% (rounds up).
SP Up 精神上昇 30/(+50 each rank) Increases max SP by 5 per level.

Enemy-only Skills

Skill Japanese Description
Double Action 二回行動 Unit gets a second action on their turn.
Triple Action 三回行動 Unit gets two more actions on their turn.
P-All P回収(オール) Combined effects of P-Damage, P-Hit, P-Evade, P-Defeat.
Prevail+ 底力+ Combined effects of Instinct and Prevail.
Break Power Limit+ パワー限界突破+ Raises Power Limit to 200.
SP Regen+ SP回復+ Unit restores 30 SP at the beginning of each turn.
Morale+ 気分高揚+ Every turn, Power increases by 7.
Manifest Dream 夢顕 At 130 Power, gets an extra action every turn and reduces damage taken by 20%. Consumes less SP for "Dream" spirit command as level increases.