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Gensou Shoujo Wars Complete Box/Bugs

From Akurasu
Revision as of 18:45, 19 July 2024 by AAAAAAAAA (talk | contribs) (Created page with "=Common Bugs= ==Duplicate Main Character== If the player reaches a Game Over, they will gain a copy of the route's main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player's main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disap...")
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Common Bugs

Duplicate Main Character

If the player reaches a Game Over, they will gain a copy of the route's main character (Reimu or Marisa) on their roster when they continue on to the intermission. These copies are deploy-able and has the same skills and upgrades as the player's main character. Multiple copies of a main character can be gained over multiple Game Overs, and can be gained even if the main character is not playable on that stage. These copies disappears at the next stage.

Insufficient Ammo/MP Costs When Attacking

If an unit uses an attack, but is rendered unable to use said attacks during combat, these attacks will still execute. For example, if Sanae uses Summon Takeminakata (costs 80MP) with 80MP left, and the enemy activates counter, which causes Sanae to consume 15 MP to activate Spiritual Barrier, leaving her with 65 MP, insufficient to use Summon Takeminakata. In this case, she will use Summon Takeminakata anyway, and only pay the remaining 65 MP for the cost. Sakuya or Yumeko can cause a similar effect using second attack with insufficient ammo/MP. For example, if Sakuya uses Magic Star Sword with 1 ammo remaining, while using Magic Star Sword for her second attack, the second attack Magic Star Sword will be used despite 0 ammo.

Insufficient Ammo/MP Costs When Counterattacking

If an unit has insufficient Ammo/MP for one of their attacks in a counterattack, that attack cannot be used even if Devote or Resupply was cast.

Koishi's Personality Type

Koishi's Personality Type, "???", does not function. As such, she's unable to gain Power innately from any combat related actions. Skills, spirits and parts that increase Power still functions.

Damage Multiplier Display

Damage Multiplier does not display correctly in the combat forecast screen, but does not affect the actual damage.

Underflow

Damage multiplier display underflows and will display an comically large multiplier, if the damage dealt by the attacking unit is 0, and the defending unit has Potential.

Full Power Mode

Damage multiplier from the rear pair unit is always shown incorrectly when queuing Full Power Mode for the first time on that turn. It corrects if it is cancelled and queued again.

Support Defense

The threat display for Support Defense does not take into account many additional multipliers. For example, Yorihime's Accuracy Limit Break effect.

Reimu Route

Marisa Route

Lunatic Mode

Utsuko Softlock

Exhaust Softlock

Yukari Softlock

New Game Plus