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Gensou Shoujo Wars Complete Box/Difficulty
Overview
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.
Below is an overview of the changes relative to difficulty.
| Normal | Normal+ | Hard | Lunatic | |
|---|---|---|---|---|
| Enemy Stats Upgrades | -20% | +- 0% | +40% | +80% |
| Enemy Skills | Removal of some skills | Unchanged | Addition of some skills | Addition of lots of skills |
| Enemy Weapon Boosts | -200 | 0 | +200 | +400~600 |
| Enemy Accuracy Boosts | -25% | 0 | +15% | +40% |
| Enemy Initial Power | 95 | 100 | 105 | 110 |
| Enemy gain Extra Power during combat | 0 | 0 | +1 | +2 |
| Bomb Drops | Unchanged | Unchanged | Removed from some enemies | Removed from some enemies |
| Defend/Dodge Commands | Unused | Unused | Bosses | All enemies |
| Enemy Spirit Commands | Unused | Unused | Used by bosses | Used by all enemies |
Enemy Stats Upgrades: The stats of all enemy units are calculated using base stats + upgrade levels, similar to player units. Enemy units receives different upgrade level amounts on different difficulties. If enemy's upgrade level reaches 100%, they will, much like player units, gain a Full Upgrade Bonus (typically +3000 HP). Enemy Skills: Each enemy can gain Skills, lose Skills, gain Skill Levels, or replace a Skill with a stronger variant dependent on the difficulty. Enemy's Personal Skills can also have different levels of effects dependent on the difficulty. Enemy Weapon Boosts: Each enemy can gain or lose weapon ratings dependent on the difficulty. Enemy Accuracy Boosts: Enemies can a hidden final accuracy modifier during combat dependent on the difficulty. Enemy Initial Power: The starting Power of all enemies. Enemy gain Extra Power during combat: Additional Power gained by enemies from combat-related actions. Bomb Drops: Enemies which drop bombs may no longer have bombs on higher difficulties. Defend/Dodge Commands: Enemies may choose to Defend or Dodge instead of counterattacking, if they will be shot down by the incoming attack. Enemy Spirit Commands: Enemies may use Spirit Commands from their Spirit list during their action.