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Super Robot Wars/Z/Mech Abilities
From Akurasu
< Super Robot Wars | Z
Mech abilities
| Ability | Japanese | Description |
|---|---|---|
| Conversion | 換装 | Unique to the Impulse Gundam, the unit can change its equipment-packs in the field. |
| Transform | 変形 | Transform into alternate form. |
| Combine | 合体 | Multiple units merge into a new unit. |
| Separate | 分離 | Unit separates into its components or discards "armored carrier"-type shell. |
| HP Regen (small) | HP回復(小) | Unit regains 10% of its max HP every turn. |
| EN Regen (small) | EN回復(小) | Unit regains 10% of its max EN every turn. |
| HP Repair | HP修理 | All units in the squad regain 10% of their max HP every turn. |
| EN Resupply | EN補給 | All units in the squad regain 10% of their max EN every turn. |
| Jamming Ability | ジャミング機能 | All units in the squad gain +10% evasion. |
| Lifter Ability | リフター機能 | All units in the squad gain "Air" type. Furthermore, the air rating of all units in the squad and their attacks becomes A. |
| Sword Equipped | 剣装備 | Chance to negate melee and missile attacks. (requires Blocking skill) |
| Shield Equipped | 盾装備 | Chance to halve damage from attacks. (requires Blocking skill) |
| Spiritual Attack Defense | 対精神攻撃 | Pilots immune to P-type (pilot-affecting) status effects. |
| Psychoframe | サイコフレーム | Increases weapon ranges. Activates at 130 Will. |
| Biosensor | バイオセンサー | Increases weapon ranges. Activates at 130 Will. |
| I Field | Iフィールド | Beam attacks do 1000 less damage. Costs 10 EN per use. Will extend to the entire platoon in Center Formation. |
| I Field ⊿ | Iフィールド⊿ | Beam attacks do 1500 less damage. Activates at 110 Will, consumes 10 EN per use. |
| Dragoon Barrier | ドラグーンバリア | Damage below 1500 is nullified. Activates at 100 Will, consumes 10 EN per use. |
| Psychofield | サイコフィールド | Damage below 2000 is nullified. Activates at 130 Will, consumes 5 EN per use. |
| Strategy Conversion | 戦術換装 | When Minerva is on the map, equipped unit can change frames once per frame per map. |
| VPS Armor | VPS装甲 | Non-beam attacks do 2000 less damage. Consumes 10 EN per use. |
| Laminate Armor | ラミネート装甲 | Beam attack damage below 2500 is nullified. Costs 10 EN per use. |
| Yata No Kagami | ヤタノカガミ | Ranged beam attack damage is nullified. Consumes 10 EN per use. |
| Mazin Power | マジンパワー | Attack damage is multiplied by 1.25. Activates at 130 Will. |
| Dizer Full Power | ダイザーフルパワー | Attack damage is multiplied by 1.25. Activates at 130 Will. |
| Afterimage | 分身系 | Chance to negate any attack. Activates at 130 Will. (Included in LFO and some versions of Overskill) |
| Mach Special | マッハスペシャル | Chance to negate any attack. Activates at 130 Will. |
| Photon Mat | フォトンマット | Received damage is reduced by 1000 plus 100 times pilot's Oversense level. Activates at 110 Will, consumes 5 EN per use. Will extend to the entire platoon in Center Formation. |
| Overskill | オーバースキル | Different for each unit. See Special Systems for a full explanation. |
| LFO | LFO | Air movement does not consume EN. |
| Trinity Charge | トリニティチャージ | Once per map, unit can completely recover EN. |
| Subspace Thrust | 亜空間突入 | At 130 Will, unit can move unhindered through any terrain. Furthermore, 25% chance to negate any attack. |
| Combination God | 合神 | At 130 Will, "Transform" ability becomes available. Unit reverts to original form after 3 turns. |
| Graviton Criticality | 重力子臨界 | Combination God's 3-turn "Transform" limit is removed. |
| Element System | エレメントシステム | At 130 Will, if any of the sub-pilots' stats are higher than the main pilot's, the main pilot will use the sub-pilot's value instead of his or her own. |
| Spiritual Defense | 対精神攻撃 | P-type (pilot-affecting) status effects are nullified. |
| All Canceler | オールキャンセラー | All status effects are nullified. |