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Super Robot Wars/R/Unit Ability

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Revision as of 11:54, 23 September 2024 by Starman271 (talk | contribs) (same thing i say about plot ability it wasn't documented for unit ability)
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Unit Ability

Ability Japanese Description
HP recovery small/large HP回復小・大 (Small): Recover 10% of max HP each turn and (Large): Recovers 30% of max HP each turn
EN recovery small/large/MAX EN回復小・大・MAX (Small): Recovers 10% of maximum EN each turn, (Large): Recovers 30% of maximum EN each turn and (MAX): EN fully recovers every turn
Beam Coat ビームコート Reduces beam damage by 750, consumes 5 EN
I-field Iフィールド Reduces beam damage by 1000, consumes 5 EN
Distortion Field ディストーションフィールド Beam attribute is nullified up to 1500,Nullifies Gravity Blast damage up to 2500,All other damage is reduced by 25% and Consumption EN10
Firewall ファイヤーウォール Reduces damage from attacks of all attributes by 25%
Doppelganger 分身 Evade enemy attacks with a 50% chance, activates when morale is 130 or higher. The following abilities have different names but similar effects: Boson Jump, Hyper Jammer, God Shadow, True Mach Special, Neo Getter Vision, Illusion Flash
Open Get オープンゲット 25% chance of avoiding enemy attacks, activates when morale is 120 or above
Zero System ゼロシステム Pilot's fighting, shooting, defense, hit rate, evasion, and skill are increased by +10, and morale is increased to 130 or more.
Majin Power マジンパワー Increases attack power by 1.25 times, activates when morale is 130 or more