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Super Robot Wars/D/Pilot Skills
From Akurasu
< Super Robot Wars | D
| Ability | Japanese | Descriptions | Pilot |
|---|---|---|---|
| Newtype | ニュータイプ | Accuracy and evasion increase according to the level, and funnel range increases at level 8 and above. |
|
| Enhanced Human | 強化人間 | Accuracy and evasion increase according to skill level |
|
| Psychic Power | 超能力 | Accuracy, evasion and weapon power according to skill level |
|
| Protodeviln | プロトデビルン | At 100 Will, half damage and the effect of [Fury] Seishin is invalidated |
|
| Combo | コンボ | Pilot can use weapons with the "Combo" attribute to attack units in a straight line once per skill level | |
| Sword Cut | 切り払い | Pilot has the chance of negating an ammo based attack based on the difference in skill level of each unit. Unit must be equipped with a sword. Other pilot skills provide bonuses to activation |
|
| Shoot Down | 撃ち落とし | Pilot has the chance of negating an ammo based attack based on difference of skill level of the two pilots. Unit must be equipped with a gun. Other pilot skills provide bonuses to activation |
|
| Shield Defense | シールド防御 | Pilot has the chance of reducing attack power based on difference of skill levels between the two pilots. Unit must be equipped with a shield. Other pilot skills provide bonuses to activation |
|
| Support Attack | 援護攻撃 | Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. |
|
| Support Defend | 援護防御 | Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. |
|
| Counter | カウンター | Allows the pilot to take initiative during combat according to difference between skill levels of pilots |
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| Hit & Away | ヒット&アウェイ | Allows the pilot to move after attacking |
|
| Potential | 底力 | Increases Accuracy, Evasion, Armor and Crit per % of HP lost. Effects increase according to level (Armor values are incorrect) |
|
| Command | 指揮 | Creates a zone that increases Accuracy and Evasion for all friendly units in range. Range and effect increase by level |
|