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Super Robot Wars/Complete Box/Formulas
Complete Box uses the same formulas for damage, defense, accuracy and evasion
Damage and Defense formula
Damage
Weapon Power x Weapon Terrain Adaptation x (Pilot's attacking stat/100) x (Morale/100) x Total Terrain Adaptation=X
| Weapon Terrain Adaptation | Effect |
|---|---|
| A | 1.0x |
| B | 0.7x |
| C | 0.4x |
| - | Unusable |
Total Terrain Adapation is the combination of a unit and pilot's terrain values. When the attacker moves adjacent to it's target, using melee weapons and such, the target's terrain will be used in damage calculations i.e. Using Getter Tomahawk on a land target will use Getter 1/Dragon's Land terrain ranks. If the attacker is not moving to it's target, such as Beam Rifles etc, then the attacker's terrain will be used
| Total Terrain Adapation | Effect |
|---|---|
| A | 1.2x |
| B | 1.0x |
| C | 0.8x |
| D | 0.6x |
Defense
Armor x (Morale/100) x Total Terrain Adaptation=Y
The total terrain adapation is the same as mentioned above but, in this case the defender/target's terrain is the one used for defense purposes.
Final Damage
X(Damage) - Y(Defense) x Terrain Effect
Terrain Effects are the terrain that a unit is positioned on when they're attacked.
Accuracy and Evasion
Accuracy Pilot Hit + Pilot Reaction + Weapon Hit Bonus + Unit Mobility + 100=X
Evasion Pilot Evasion + Pilot Reaction + Unit Mobility=Y
Final Hit
X - Y x Defender's current terrain effect x Size Modifier
| Size | Modifier |
|---|---|
| S | 0.8x |
| M | 1.0x |
| L | 1.2x |
| LL | 1.4x |