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Super Robot Wars/Alpha/Subsystems
Attack and Damage Calculations
Accuracy
Final accuracy = (Attacker's base accuracy - defender's base evasion) x defender's size modifier x defender's terrain modifier x distance correction / 100 x attacker's terrain modifier + elevation bonus + spirit command modifiers (Focus or Confuse) + skill modifiers (Prevail or Guts)
Base accuracy = Pilot's accuracy (命中) + reaction (反応) + unit's mobility (運動性) + weapon accuracy (命中) + 100 + skill modifier (Newtype, Cyber Newtype or Telekinesis)
Base evasion = Pilot's evasion (回避) + reaction (反応) + unit's mobility (運動性) + skill modifier (Newtype, Cyber Newtype, Aura Battler or Telekinesis)
Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3
Elevation bonus = (Attacker's altitude - defender's altitude) x 5
Size Modifier
| Size | LL | L | M | S | SS |
|---|---|---|---|---|---|
| Modifier | 1.4 | 1.2 | 1 | 0.8 | 0.1 |
Terrain Modifier
| Terrain Rating | A | B | C | D | - |
|---|---|---|---|---|---|
| Attacker's modifier | 100% | 85% | 60% | 30% | 10% |
| Defender's modifier | 50% | 75% | 100% | 150% | 200% |
Skill Modifiers
| Skill | Level | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| Newtype | - | 5% | 10% | 15% | 20% | 25% | 30% | 30% | 30% |
| Cyber Newtype | - | 3% | 8% | 13% | 18% | 23% | 28% | 28% | 30% |
| Aura Battler | - | - | 5% | 10% | 15% | 20% | 25% | 30% | 35% |
| Telekinesis | - | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% |
| Prevail | 30% | - | - | - | - | - | - | - | - |
| Guts | 50% | - | - | - | - | - | - | - | - |
Damage
Final damage = (Base attack - Base defense) x weapon terrain modifier / 100 x distance correction / 100 x skill or ability modifiers (Mazin Power, Aggressive Beast)
Base attack = Weapon attack x pilot attack (格闘 (Melee) or 射撃 (Ranged)) / 100 x morale (気力) / 100
Base defense = Armour x morale (気力) / 100
Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3
Terrain Modifier
| Terrain Rating | A | B | C | - |
|---|---|---|---|---|
| Damage modifier | 100% | 80% | 60% | 10% |
Critical
Critical hit chance = (Attacker's skill - defender's skill (技量)) + weapon critical chance (クリティカル補正) + skill modifiers (Prevail, Guts)
Repair Calculations
HP Recovered = 500 + (Repairing pilot's level x 60)