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Super Robot Wars/Y/STG Memory

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"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).

STG Memory is made up of 3 routes and in order to obtain more powerful abilities you must complete the previous route first.

New routes will be added as your Squad Rank increases. (Your Squad Rank increases as you acquire more units and upgrade them.)

The 3 routes are unique in that:

  • RED has more effects for attacking and Morale.
  • BLUE has more effects for defending, evading, and SP.
  • GREEN has more effects for Credits, EXP, and Assist Links.
Node (EN) Node (JP) Color Rank Effect Cost Unlock Requirements
Max EN Up RED 1 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max EN Up RED 2 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
CQB CRT Up RED 3 +4 CRT to all allies' CQB weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
RNG CRT Up RED 3 +4 CRT to all allies' RNG weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Operational Time Up RED 3 Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 1 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 2 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Armor Up BLUE 3 +50 Armor to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mobility Up BLUE 3 +3 Mobility to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Endurance Up BLUE 1 Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Ship Maintenance Upgrade GREEN 1 Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Ship Maintenance Upgrade GREEN 2 Units on board a ship regain 50% of their HP and EN at the start of the ally phase, up from 40%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Weapon Upgrade Efficiency GREEN 3 -5% to weapon upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mech Upgrade Efficiency GREEN 3 -5% to mech upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Assist Charges Up GREEN 3 Deploy with 1 extra Assist Charge. 3000 Clear 1-1 (Cross) or 1-1 (Forte)