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Super Robot Wars/Y/STG Memory

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"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).

STG Memory is made up of 3 routes and in order to obtain more powerful abilities you must complete the previous route first.

New routes will be added as your Squad Rank increases. (Your Squad Rank increases as you acquire more units and upgrade them.)

The 3 routes are unique in that:

  • RED has more effects for attacking and Morale.
  • BLUE has more effects for defending, evading, and SP.
  • GREEN has more effects for Credits, EXP, and Assist Links.
Node (EN) Node (JP) Color Rank Effect Cost Unlock Requirements
Max EN Up RED 1 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max EN Up RED 2 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
CQB CRT Up RED 3 +4 CRT to all allies' CQB weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
RNG CRT Up RED 3 +4 CRT to all allies' RNG weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Operational Time Up RED 3 Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Morale Boost Up RED 4 All allied pilots gain 2 Morale at the start of the ally phase. 8000 Squad Rank E
Sight Up RED 4 +3 Sight to all allies. 8000 Squad Rank E
CQB Attack Power Up RED 5 +50 Attack Power to all allies' non-MAP CQB weapons. 13000 Squad Rank E
RNG Attack Power Up RED 5 +50 Attack Power to all allies' non-MAP RNG weapons. 13000 Squad Rank E
Max EN Up RED 5 +5 max EN to all allies. 13000 Squad Rank E
Max EN Up RED 5 +5 max EN to all allies. 13000 Squad Rank E
Morale Boost Up RED 6 All allied pilots gain 2 Morale at the start of the ally phase. 18000 Squad Rank E
Sight Up RED 6 +3 Sight to all allies. 18000 Squad Rank E
CQB CRT Up RED 7 +4 CRT to all allies' CQB weapons. 23000 Squad Rank E
RNG CRT Up RED 7 +4 CRT to all allies' RNG weapons. 23000 Squad Rank E
Max HP Up BLUE 1 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 2 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Armor Up BLUE 3 +50 Armor to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mobility Up BLUE 3 +3 Mobility to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Endurance Up BLUE 3 Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 4 +50 max HP to all allies. 5000 Squad Rank E
Max HP Up BLUE 4 +50 max HP to all allies. 5000 Squad Rank E
Negate Flanking BLUE 5 Negates enemy placement bonuses. 10000 Squad Rank E
Armor Up BLUE 5 +50 Armor to all allies. 10000 Squad Rank E
SP Regen Up BLUE 5 +2 SP regen at the start of the ally phase. 10000 Squad Rank E
Max HP Up BLUE 5 +50 max HP to all allies. 10000 Squad Rank E
Barrier EN Efficiency BLUE 6 Barrier EN costs halved. 15000 Squad Rank E
Starting SP Up BLUE 6 All allies' starting SP increases to 60% of max. 15000 Squad Rank E
Max SP Up BLUE 7 +5 max SP to all allied pilots. 20000 Squad Rank E
Mobility Up BLUE 7 +3 Mobility to all allies. 20000 Squad Rank E
Ship Maintenance Upgrade GREEN 1 Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Ship Maintenance Upgrade GREEN 2 Units on board a ship regain 50% of their HP and EN at the start of the ally phase, up from 40%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Weapon Upgrade Efficiency GREEN 3 -5% to weapon upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mech Upgrade Efficiency GREEN 3 -5% to mech upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Assist Charges Up GREEN 3 Deploy with 1 extra Assist Charge. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Pilot EXP Bonus GREEN 4 +10% experience from combat. 5000 Squad Rank E
Ship Maintenance Upgrade GREEN 4 Units on board a ship regain 70% of their HP and EN at the start of the ally phase, up from 50%. 5000 Squad Rank E
Mission MxP Bonus GREEN 5 +100 MxP on completing an Area Mission. 10000 Squad Rank E
Morale Maintenance GREEN 5 The -10 Morale penalty from receiving Resupply is reduced to 0. 10000 Squad Rank E
Mission MxP Bonus GREEN 5 +100 MxP on completing an Area Mission. 10000 Squad Rank E
Destruction Credits Bonus GREEN 5 +10% credits from destroying enemies. 10000 Squad Rank E
Skill Program Discount GREEN 6 Prices of Skill Programs in the Shop are reduced by 5% of their base price. 15000 Squad Rank E
Power Parts Discount GREEN 6 Prices of Parts in the Shop are reduced by 5% of their base price. 15000 Squad Rank E
Mission MxP Bonus GREEN 7 +100 MxP on completing an Area Mission. 20000 Squad Rank E
Mission MxP Bonus GREEN 7 +100 MxP on completing an Area Mission. 20000 Squad Rank E