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Super Robot Wars/Y/Pilot Skills
From Akurasu
< Super Robot Wars | Y
Buyable Skills
Normal Skills
| Skill Name JP | Skill Name EN | Cost | Max Lv | Effect |
|---|---|---|---|---|
| 底力 | Potential | 9 | Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken. | |
| 援護攻撃 | Support Attack | 4 | Makes an extra attack after an adjacent ally's. Skill level determines uses per turn and damage dealt. Check Help in the Database menu for a more detailed explanation. | |
| サポートアタック | Enhance Attack | 1 | Support attacks will always be critical hits. Does not apply to Second Attack. | |
| 援護防御 | Support Defend | 4 | Takes an attack for an adjacent ally's. Skill level determines uses per turn and damage taken. Check Help in the Database menu for a more detailed explanation. | |
| 闘争心 | Fighter's Spirit | 3 | Increases starting Morale. L1: +2 L2: +5 L3: +10 | |
| 気力+(ATK) | Morale+ (ATK) | 1 | When attacking, counterattacking, or using Support Attack, gain an extra 1 Morale on top of base Morale gain. | |
| 気力+(DEF) | Morale+ (DEF) | 1 | When taking damage, dodging, or avoiding damage with a barrier or ability, Morale increases by 1 in addition to the pilot's normal Morale gains. | |
| 気力限界突破 | Break Morale Limit | 12000 | 3 | Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20 Stacks with Power Parts and other effects that increase maximum Morale. |
| ヒット&アウェイ | Hit & Run | 40000 | 1 | If you attack without moving, you can move after attacking. |
| エースプラウド | Proud Ace | 16000 | 1 | Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead. |
| Eセーブ | Save E | 12000 | 2 | Reduces the EN cost of weapons. L1: -10% L2: -20% |
| Bセーブ | Save B | 12000 | 2 | |
| 見切り | Instinct | 12000 | 3 | At 130+ Morale, increases final hit/dodge rates. -50% damage from attacks with a hit rate of 30% or less. L1: +5% L3: +10% L3: +15% |
| ガード | Guard | 12000 | 3 | Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20% |
| サイズ差補正無視 | Ignore Size | 3 | With larger enemies, units usually deal -10% damage per size difference. Ignores this for a size per skill level (eg., at L2, a size S unit would deal damage as if it were 1L). | |
| 精神耐性 | Spirit Endurance | 12000 | 1 | Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit. |
| パーツ供給 | Supply Parts | 1 | ||
| ラッキースター | Lucky Star | 2 | L1: Activates the Fortune Spirit on sortie. L2: Also activates it at the start of your own phase at 130+ Morale. |
Parameter Skills
Unique Skills
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.
| Skill Name JP | Skill Name EN | Max Lv | Effect | Pilots |
|---|---|---|---|---|
| 極 | Supreme | 1 | At 130+ Morale, +30% final hit/dodge rates and +30% critical rate. | Suzaku |
| 反骨心 | Defiance | 1 | Against enemies with a higher SKL, +10% damage dealt, -10% damage taken, and +10% final hit/dodge rates. | Hyoma, Hayate |
| 地形利用 | Apply Terrain | 1 | Jet Jaguar | |
| 指揮官 | Commander | 4 | Grants final hit/dodge rate bonuses to own forces out to (skill level+1) spaces away, equal to (skill level+2) times (6-distance)%. If within range of multiple Commander effects, the higher value applies. |
Suzukaze, Echika |
| 気力上昇 | Boost Morale | 1 | Grants +10 Morale to any ally within 3 spaces using the Unit Command "Morale Boost". (This ends the unit's turn.) | Suzukaze |
| 戦術待機 | Tactical Standby | 1 | Jet Jaguar | |
| 念動力 | Psychic Power | 9 | Higher skill level increases final hit/dodge and critical rates (max +20%) and regenerates additional SP at the start of own phase (max +15). | Akira |
| SEED | SEED | 1 | Activates at 130+ Morale. +15% final hit/dodge rates, +15% critical rate, and regain 5 SP at the start of own phase in addition to the base 5 SP regen. | Shinn |
| エージェント | Agent | 1 | When unit is below 80% max HP, -20% damage taken, +20% final dodge rate, and 20% damage dealt by counterattacks. | Heero, Duo, Trowa, Quatre, Wufei |
| オーラ力 | Aura Power | 9 | Higher skill level increases final dodge rate (max +20%), the effect of Aura Barrier (max +900), and Attack Power of weapons that require Aura Power (max +500). | Show, Tod |
| 聖戦士 | Battler | 1 | Gain 3 Morale at the start of own phase. At 150+ Morale, +10% damage dealt. | Show, Tod |
| ヘッドライナー | Headliner | 9 | Higher skill lever increases unit Sight and Mobility (max +20), Move (max +2), and the Range of non-MAP, non-Range 1 weapons (max +2). | Daba |
| ゲッターの申し子 | Chosen Child of Getter | 1 | Activates when all three pilots are present and at 140+ Morale. Gain 5 Morale at the start of own phase. When all three pilots are at 160+ Morale, +20% final damage dealt. | Takuma, Kamui, Baku |
| インメルマン・ダンス | Immelman Dance | 1 | Hit/dodge rates and Move increase based on Morale. Maxes at 150+ Morale, granting +20% final hit/dodge rates, and +2 Move. | Hayate |
| 黒の騎士団 | Order of the Black Knights | 1 | +50% to stat bonuses from Tactical Command. Decimal values are rounded up. | Kallen |
| NINJA | NINJA | 1 | Stats and damage dealt increase based on Morale. Maxes at 150+ Morale, granting +10 to all stats and +20% final damage dealt. | Cross, Forte |
Commander
| Distance | Skill Level | |||
|---|---|---|---|---|
| 1 | 2 | 3 | 4 | |
| 5 | 6 | |||
| 4 | 10 | 12 | ||
| 3 | 12 | 15 | 18 | |
| 2 | 12 | 16 | 20 | 24 |
| 1 | 15 | 20 | 25 | 30 |
Psychic Power
| Skill Level | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| Final Hit/Dodge/Critical (%) | ? | ? | ? | 8 | |||||
| SP Per Turn | ? | ? | ? | 6 | |||||
Aura Power
| Skill Level | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| Final Dodge (%) | 4 | 6 | 8 | 10 | |||||
| Aura Barrier Effect | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 |
| Aura Power Weapon Power | 50 | 100 | 150 | 200 | |||||
Headliner
| Skill Level | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| Mobility/Sight | 4 | 6 | 8 | 10 | |||||
| Move | 0 | 0 | 0 | 1 | |||||
| Weapon Range | 0 | 0 | 0 | 1 | |||||