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Super Robot Wars/Y/Pilot Skills

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Revision as of 12:40, 2 September 2025 by Migotabip (talk | contribs)
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Buyable Skills

Normal Skills

Skill Name JP Skill Name EN Cost Max Lv Effect
底力 Potential 9 Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken.
援護攻撃 Support Attack 4 Makes an extra attack after an adjacent ally's. Skill level determines uses per turn and damage dealt. Check Help in the Database menu for a more detailed explanation.
サポートアタック Enhance Attack 1 Support attacks will always be critical hits. Does not apply to Second Attack.
再攻撃 Second Attack ? If SKL is high enough above the enemy's do a Support Attack for yourself. Skill level determines required SKL difference and damage dealt. Check Help in the Database menu for a more detailed explanation.
援護防御 Support Defend 4 Takes an attack for an adjacent ally's. Skill level determines uses per turn and damage taken. Check Help in the Database menu for a more detailed explanation.
闘争心 Fighter's Spirit 3 Increases starting Morale. L1: +2 L2: +5 L3: +10
気力+(ATK) Morale+ (ATK) 1 When attacking, counterattacking, or using Support Attack, gain an extra 1 Morale on top of base Morale gain.
気力+(DEF) Morale+ (DEF) 1 When taking damage, dodging, or avoiding damage with a barrier or ability, Morale increases by 1 in addition to the pilot's normal Morale gains.
気力限界突破 Break Morale Limit 12000 3 Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20 Stacks with Power Parts and other effects that increase maximum Morale.
Eセーブ Save E 12000 2 Reduces the EN cost of weapons. L1: -10% L2: -20%
Bセーブ Save B 12000 2 Increases all weapons' Ammo. L1: +20% L2: +50% Decimal values are rounded up.
見切り Instinct 12000 3 At 130+ Morale, increases final hit/dodge rates. -50% damage from attacks with a hit rate of 30% or less. L1: +5% L3: +10% L3: +15%
ガード Guard 12000 3 Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20%
サイズ差補正無視 Ignore Size 3 With larger enemies, units usually deal -10% damage per size difference. Ignores this for a size per skill level (eg., at L2, a size S unit would deal damage as if it were 1L).
精神耐性 Spirit Endurance 12000 1 Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit.
ヒット&アウェイ Hit & Run 40000 1 If you attack without moving, you can move after attacking.
パーツ供給 Supply Parts 1 Use consumable Power Parts on adjacent allies. Excludes Power Parts which can affect multiple units.
エースプラウド Proud Ace 16000 1 Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead.
ラッキースター Lucky Star 2 L1: Activates the Fortune Spirit on sortie. L2: Also activates it at the start of your own phase at 130+ Morale.
インファイト Infight 9 Unit's CQB weapons gain +50 Attack Power per skill level. From L4, also grants +1 Move, increasing to +2 at L9.
地形利用 Apply Terrain 1 Doubles the benefit from spaces with defense rate and dodge rate

Parameter Skills

Unique Skills

These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.

Skill Name JP Skill Name EN Max Lv Effect Pilots
Supreme 1 At 130+ Morale, +30% final hit/dodge rates and +30% critical rate. Suzaku
反骨心 Defiance 1 Against enemies with a higher SKL, +10% damage dealt, -10% damage taken, and +10% final hit/dodge rates. Hyoma, Gyunei, Hayate
指揮官 Commander 4 Grants final hit/dodge rate bonuses to own forces out to (skill level+1) spaces away, equal to (skill level+2) times (6-distance)%. If within range of multiple Commander effects, the higher value applies. Suzukaze, Echika
気力上昇 Boost Morale 1 Grants +10 Morale to any ally within 3 spaces using the Unit Command "Morale Boost". (This ends the unit's turn.) Suzukaze
戦術待機 Tactical Standby 1 If phase is ended with an unspent action, activates the Zeal (extra action) and Accel (+3 Move) Spirits at the start of the next, and the main pilot regains 10 extra SP in addition to the base 5 SP regen. Jet Jaguar
念動力 Psychic Power 9 Higher skill level increases final hit/dodge and critical rates (max +20%) and regenerates additional SP at the start of own phase (max +15). Akira
ニュータイプ Newtype 9 Higher skill level increases final hit/dodge rates (max 25%) and Range and Attack Power of weapons that require Newtype (max +2 Range and +500 Attack Power). Kamille, Fa, Amuro, Quess
強化人間 Cyber-Newtype 9 Higher skill level increases final hit/dodge rates (max 20%) and Range and Attack Power of weapons that require Newtype (max +1 Range and +500 Attack Power). Gyunei
SEED SEED 1 Activates at 130+ Morale. +15% final hit/dodge rates, +15% critical rate, and regain 5 SP at the start of own phase in addition to the base 5 SP regen. Shinn, Kira, Athrun, Lacus
スーパーコーディネイター Ultimate Coordinator 1 When SEED is active, +10% final hit/dodge rates, +10% critical rate, and +10% final damage dealt. Kira
エージェント Agent 1 When unit is below 80% max HP, -20% damage taken, +20% final dodge rate, and 20% damage dealt by counterattacks. Heero, Duo, Trowa, Quatre, Wufei
オーラ力 Aura Power 9 Higher skill level increases final dodge rate (max +20%), the effect of Aura Barrier (max +900), and Attack Power of weapons that require Aura Power (max +500). Show, Tod
聖戦士 Battler 1 Gain 3 Morale at the start of own phase. At 150+ Morale, +10% damage dealt. Show, Tod
ヘッドライナー Headliner 9 Higher skill lever increases unit Sight and Mobility (max +20), Move (max +2), and the Range of non-MAP, non-Range 1 weapons (max +2). Daba
ゲッターの申し子 Chosen Child of Getter 1 Activates when all three pilots are present and at 140+ Morale. Gain 5 Morale at the start of own phase. When all three pilots are at 160+ Morale, +20% final damage dealt. Takuma, Kamui, Baku
インメルマン・ダンス Immelman Dance 1 Hit/dodge rates and Move increase based on Morale. Maxes at 150+ Morale, granting +20% final hit/dodge rates, and +2 Move. Hayate
黒の騎士団 Order of the Black Knights 1 +50% to stat bonuses from Tactical Command. Decimal values are rounded up. Kallen
NINJA NINJA 1 Stats and damage dealt increase based on Morale. Maxes at 150+ Morale, granting +10 to all stats and +20% final damage dealt. Cross, Forte

Commander

Distance Skill Level
1 2 3 4
5 6
4 10 12
3 12 15 18
2 12 16 20 24
1 15 20 25 30

Psychic Power

Skill Level
1 2 3 4 5 6 7 8 9
Final Hit/Dodge/Critical (%) ? ? ? 8
SP Per Turn ? ? ? 6

Newtype

Skill Level
1 2 3 4 5 6 7 8 9
Final Hit/Dodge % 6 8 10 12 14
Newtype Weapon Range 0 0 0 ? 1
Newtype Weapon Attack Power 50 100 150 200 250

Cyber-Newtype

Skill Level
1 2 3 4 5 6 7 8 9
Final Hit/Dodge % 10
Newtype Weapon Range 0 0 0 0
Newtype Weapon Attack Power 50 100 150 200

Aura Power

Skill Level
1 2 3 4 5 6 7 8 9
Final Dodge (%) 4 6 8 10
Aura Barrier Effect 100 200 300 400 500 600 700 800 900
Aura Power Weapon Power 50 100 150 200

Headliner

Skill Level
1 2 3 4 5 6 7 8 9
Mobility/Sight 4 6 8 10
Move 0 0 0 1
Weapon Range 0 0 0 1