Buyable Skills
Normal Skills
| Skill Name JP |
Skill Name EN |
Cost |
Max Lv |
Effect
|
| 底力 |
Potential |
6,000 |
9 |
Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken.
|
| 援護攻撃 |
Support Attack |
|
4 |
Makes an extra attack after an adjacent ally's. Skill level determines uses per turn and damage dealt. Check Help in the Database menu for a more detailed explanation.
|
| サポートアタック |
Enhance Attack |
|
1 |
Support attacks will always be critical hits. Does not apply to Second Attack.
|
| 再攻撃 |
Second Attack |
|
? |
If SKL is high enough above the enemy's do a Support Attack for yourself. Skill level determines required SKL difference and damage dealt. Check Help in the Database menu for a more detailed explanation.
|
| 援護防御 |
Support Defend |
|
4 |
Takes an attack for an adjacent ally's. Skill level determines uses per turn and damage taken. Check Help in the Database menu for a more detailed explanation.
|
| 闘争心 |
Fighter's Spirit |
10,000 |
3 |
Increases starting Morale. L1: +2 L2: +5 L3: +10
|
| 気力+(ATK) |
Morale+ (ATK) |
15,000 |
1 |
When attacking, counterattacking, or using Support Attack, gain an extra 1 Morale on top of base Morale gain.
|
| 気力+(DEF) |
Morale+ (DEF) |
15,000 |
1 |
When taking damage, dodging, or avoiding damage with a barrier or ability, Morale increases by 1 in addition to the pilot's normal Morale gains.
|
| 気力限界突破 |
Break Morale Limit |
15000 |
3 |
Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20 Stacks with Power Parts and other effects that increase maximum Morale.
|
| Eセーブ |
Save E |
1,5000 |
2 |
Reduces the EN cost of weapons. L1: -10% L2: -20%
|
| Bセーブ |
Save B |
15,000 |
2 |
Increases all weapons' Ammo. L1: +20% L2: +50% Decimal values are rounded up.
|
| 見切り |
Instinct |
15,000 |
3 |
At 130+ Morale, increases final hit/dodge rates. -50% damage from attacks with a hit rate of 30% or less. L1: +5% L3: +10% L3: +15%
|
| ガード |
Guard |
15,000 |
3 |
Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20%
|
| サイズ差補正無視 |
Ignore Size |
|
3 |
With larger enemies, units usually deal -10% damage per size difference. Ignores this for a size per skill level (eg., at L2, a size S unit would deal damage as if it were 1L).
|
| 精神耐性 |
Spirit Endurance |
15,000 |
1 |
Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit.
|
| ヒット&アウェイ |
Hit & Run |
50,000 |
1 |
If you attack without moving, you can move after attacking.
|
| パーツ供給 |
Supply Parts |
|
1 |
Use consumable Power Parts on adjacent allies. Excludes Power Parts which can affect multiple units.
|
| エースプラウド |
Proud Ace |
20,000 |
1 |
Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead.
|
| ラッキースター |
Lucky Star |
|
2 |
L1: Activates the Fortune Spirit on sortie. L2: Also activates it at the start of your own phase at 130+ Morale.
|
| プレサポート:不屈 |
Pre-Support: Persist |
|
1 |
Activates the Persist Spirit on sortie.
|
| プレサポート:加速 |
Pre-Support: Accel |
|
1 |
Activates the Accel Spirit on sortie.
|
| インファイト |
Infight |
|
9 |
Unit's CQB weapons gain +50 Attack Power per skill level. From L4, also grants +1 Move, increasing to +2 at L9.
|
| ガンファイト |
Gunfight |
|
9 |
Unit's RNG weapons gain +50 Attack Power per skill level. From L4, non-MAP weapons with 5+ Range also gain +1 Range, increasing to +2 at L9.
|
| 地形利用 |
Apply Terrain |
|
1 |
Doubles the benefit from spaces with defense rate and dodge rate
|
| ダッシュ |
Dash |
|
1 |
+1 unit Move.
|
| 戦術待機 |
Tactical Standby |
|
1 |
If phase is ended with an unspent action, activates the Zeal (extra action) and Accel (+3 Move) Spirits at the start of the next, and the main pilot regains 10 extra SP in addition to the base 5 SP regen.
|
Parameter Skills
Unique Skills
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.
| Skill Name JP |
Skill Name EN |
Max Lv |
Effect |
Pilots
|
| 極 |
Supreme |
1 |
At 130+ Morale, +30% final hit/dodge rates and +30% critical rate. |
Suzaku
|
| 反骨心 |
Defiance |
1 |
Against enemies with a higher SKL, +10% damage dealt, -10% damage taken, and +10% final hit/dodge rates. |
Hyoma, Gyunei, Hayate
|
| 指揮官 |
Commander |
4 |
Grants final hit/dodge rate bonuses to own forces out to (skill level+1) spaces away, equal to (skill level+2) times (6-distance)%. If within range of multiple Commander effects, the higher value applies. |
Bright, Suzukaze, Echika
|
| 気力上昇 |
Boost Morale |
1 |
Unit can use the Boost Morale command. It gives 10 Morale to one allied unit within 3 spaces. Spends an action. |
Suzukaze
|
| 念動力 |
Psychic Power |
9 |
Higher skill level increases final hit/dodge and critical rates (max +20%) and regenerates additional SP at the start of own phase (max +15). |
Akira
|
| ニュータイプ |
Newtype |
9 |
Higher skill level increases final hit/dodge rates (max 25%) and Range and Attack Power of weapons that require Newtype (max +2 Range and +500 Attack Power). |
Kamille, Fa, Amuro, Quess
|
| 強化人間 |
Cyber-Newtype |
9 |
Higher skill level increases final hit/dodge rates (max 20%) and Range and Attack Power of weapons that require Newtype (max +1 Range and +500 Attack Power). |
Gyunei
|
| SEED |
SEED |
1 |
Activates at 130+ Morale. +15% final hit/dodge rates, +15% critical rate, and regain 5 SP at the start of own phase in addition to the base 5 SP regen. |
Shinn, Kira, Athrun, Lacus
|
| スーパーコーディネイター |
Ultimate Coordinator |
1 |
When SEED is active, +10% final hit/dodge rates, +10% critical rate, and +10% final damage dealt. |
Kira
|
| エージェント |
Agent |
1 |
When unit is below 80% max HP, -20% damage taken, +20% final dodge rate, and 20% damage dealt by counterattacks. |
Heero, Duo, Trowa, Quatre, Wufei
|
| オーラ力 |
Aura Power |
9 |
Higher skill level increases final dodge rate (max +20%), the effect of Aura Barrier (max +900), and Attack Power of weapons that require Aura Power (max +500). |
Show, Tod
|
| 聖戦士 |
Battler |
1 |
Gain 3 Morale at the start of own phase. At 150+ Morale, +10% damage dealt. |
Show, Tod
|
| ヘッドライナー |
Headliner |
9 |
Higher skill lever increases unit Sight and Mobility (max +20), Move (max +2), and the Range of non-MAP, non-Range 1 weapons (max +2). |
Daba
|
| ゲッターの申し子 |
Chosen Child of Getter |
1 |
Activates when all three pilots are present and at 140+ Morale. Gain 5 Morale at the start of own phase. When all three pilots are at 160+ Morale, +20% final damage dealt. |
Takuma, Kamui, Baku
|
| インメルマン・ダンス |
Immelman Dance |
1 |
Hit/dodge rates and Move increase based on Morale. Maxes at 150+ Morale, granting +20% final hit/dodge rates, and +2 Move. |
Hayate
|
| ギアスの呪縛 |
Curse of Geass |
1 |
Activates at 120+ Morale. +10% damage dealt, and while below 30% unit HP, +25% hit/dodge and critical rates and -50% damage taken. |
Suzaku
|
| 黒の騎士団 |
Order of the Black Knights |
1 |
+50% to stat bonuses from Tactical Command. Decimal values are rounded up. |
Kallen
|
| NINJA |
NINJA |
1 |
Stats and damage dealt increase based on Morale. Maxes at 150+ Morale, granting +10 to all stats and +20% final damage dealt. |
Cross, Forte
|
Commander
| Distance |
Skill Level
|
| 1 |
2 |
3 |
4
|
| 5
|
|
|
|
6
|
| 4
|
|
|
10 |
12
|
| 3
|
|
12 |
15 |
18
|
| 2
|
12 |
16 |
20 |
24
|
| 1
|
15 |
20 |
25 |
30
|
Psychic Power
|
Skill Level
|
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9
|
| Final Hit/Dodge/Critical (%)
|
? |
? |
? |
8 |
|
|
|
|
|
| SP Per Turn
|
? |
? |
? |
6 |
|
|
|
|
|
Newtype
|
Skill Level
|
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9
|
| Final Hit/Dodge %
|
6 |
8 |
10 |
12 |
14 |
|
|
|
|
| Newtype Weapon Range
|
0 |
0 |
0 |
? |
1 |
|
|
|
|
| Newtype Weapon Attack Power
|
50 |
100 |
150 |
200 |
250 |
|
|
|
|
Cyber-Newtype
|
Skill Level
|
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9
|
| Final Hit/Dodge %
|
|
|
|
10 |
|
|
|
|
|
| Newtype Weapon Range
|
0 |
0 |
0 |
0 |
|
|
|
|
|
| Newtype Weapon Attack Power
|
50 |
100 |
150 |
200 |
|
|
|
|
|
Aura Power
|
Skill Level
|
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9
|
| Final Dodge (%)
|
4 |
6 |
8 |
10 |
|
|
|
|
|
| Aura Barrier Effect
|
100 |
200 |
300 |
400 |
500 |
600 |
700 |
800 |
900
|
| Aura Power Weapon Power
|
50 |
100 |
150 |
200 |
|
|
|
|
|
Headliner
|
Skill Level
|
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9
|
| Mobility/Sight
|
4 |
6 |
8 |
10 |
|
|
|
|
|
| Move
|
0 |
0 |
0 |
1 |
|
|
|
|
|
| Weapon Range
|
0 |
0 |
0 |
1 |
|
|
|
|
|