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Super Robot Wars/Z2/Pilot Abilities

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Purchasable Skills

Skill     Japanese     PP Cost Description
Blocking ブロッキング ??? Needed to activate abilities such as Shield Defense and Sword Cut.
Prevail 底力 ??? When HP is low, Hit/Evade/Crit/Armor stats will be raised.
Support Attack 援護攻撃 ??? Allows the pilot to provide offensive support to an adjacent ally.
Attack Again 再攻撃 ??? Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack.
Support Defend 援護防御 ??? Allows the pilot to provide defensive support to an adjacent ally
SP Up SPアップ ??? Increases a pilots maximum Spirit Points (+5 to MAX SP)
Counter カウンター ??? Allows the pilot to attack first when targeted by the enemy.
Resolve 闘爭心 ??? Will+5 at beginning of stage
Battle Spirit 戦意高揚 ??? From turn 2 onwards, Will+3 every turn.
Will+ (Evade) 気力+(回避) ??? Will+1 when unit evades attack.
Will+ (Hit) 気力+(命中) ??? Will+1 when unit hits enemy.
Will+ (Damaged) 気力+(ダメージ) ??? Will+2 when unit is damaged by enemy.
Will+ (Destroyed) 気力+(撃破) ??? Will+1 when enemy is destroyed.
E Save Eセーブ ??? EN usage for weapons decreased to 80%.
B Save Bセーブ ??? All weapon ammo multiplied 1.5x.
Cooperative Attack 連携攻撃 ??? When doing a support attack, a critical hit is guaranteed.
Predict 見切リ ??? +10% to Evade, Critical & Hit on 130 Will
Will Limit Break 気力限界突破 ??? Will limit is raised from 150 to 170.
Ignore Size Penalty サイズ差無視 ??? Pilot takes no damage or accuracy penalties when attacking a unit of a different size.
Guard ガード ??? Takes 80% Damage when Will is more then 130
Spiritual Fortitude 精神耐性 ??? Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified.
Mechanic 修理技能 ??? When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
Refueler 補給技能 ??? Allows the pilot to resupply other units after moving.
???? ??? ??? ???
Continuous Movement 連続移動 300 PP If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase.
Dash ダッシュ 150 PP A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.
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