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Super Robot Wars/Z2/Pilot Abilities
From Akurasu
< Super Robot Wars | Z2
Purchasable Skills
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| Blocking | ブロッキング | ??? | Needed to activate abilities such as Shield Defense and Sword Cut. |
| Prevail | 底力 | ??? | When HP is low, Hit/Evade/Crit/Armor stats will be raised. |
| Support Attack | 援護攻撃 | ??? | Allows the pilot to provide offensive support to an adjacent ally. |
| Attack Again | 再攻撃 | ??? | Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack. |
| Support Defend | 援護防御 | ??? | Allows the pilot to provide defensive support to an adjacent ally |
| SP Up | SPアップ | ??? | Increases a pilots maximum Spirit Points (+5 to MAX SP) |
| Counter | カウンター | ??? | Allows the pilot to attack first when targeted by the enemy. |
| Resolve | 闘爭心 | ??? | Will+10 at beginning of stage |
| Battle Spirit | 戦意高揚 | ??? | From turn 2 onwards, Will+3 every turn. |
| Will+ (Evade) | 気力+(回避) | ??? | Will+1 when unit evades attack. |
| Will+ (Hit) | 気力+(命中) | ??? | Will+1 when unit hits enemy. |
| Will+ (Damaged) | 気力+(ダメージ) | ??? | Will+2 when unit is damaged by enemy. |
| Will+ (Destroyed) | 気力+(撃破) | ??? | Will+1 when enemy is destroyed. |
| E Save | Eセーブ | ??? | EN usage for weapons decreased to 80%. |
| B Save | Bセーブ | ??? | All weapon ammo multiplied 1.5x. |
| Cooperative Attack | 連携攻撃 | ??? | When doing a support attack, a critical hit is guaranteed. |
| Predict | 見切リ | ??? | +10% to Evade, Critical & Hit on 130 Will |
| Will Limit Break | 気力限界突破 | ??? | Will limit is raised from 150 to 170. |
| Ignore Size Penalty | サイズ差無視 | ??? | Pilot takes no damage or accuracy penalties when attacking a unit of a different size. |
| Guard | ガード | ??? | Takes 80% Damage when Will is more then 130 |
| Spiritual Fortitude | 精神耐性 | ??? | Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. |
| Mechanic | 修理技能 | ??? | When Repair command is used, the HP regenerated will be 1.5 times the normal amount. |
| Refueler | 補給技能 | ??? | Allows the pilot to resupply other units after moving. |
| ???? | ??? | ??? | ??? |
| Continuous Movement | 連続移動 | 300 PP | If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase. |
| Dash | ダッシュ | 150 PP | A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. |
| ??? | ??? | ??? | ??? |