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Super Robot Wars/Z2/Pilot Abilities

From Akurasu
Revision as of 08:04, 15 April 2011 by Kraker2k (talk | contribs) (Copied the Pilot Exclusive skills from Z1 over, will have to add in the new one's from Z2 later on.)
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Zero's Tactics

  • These can be used once per turn over a wide area of units, like a MAP attack.
  • Once used Zero's turn will end.
  • The buff's will disappear after a turn.
Name
Melee and Ranged Attack +15, Hit +20
Defense and Evasion +30
Melee and Ranged Attack +30, Defense and Evasion -40
Skill Japanese Description
Newtype ニュータイプ Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.
Newtype(X) ニュータイプ(X) Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.
Enhanced Human 強化人間 Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.
Category F カテゴリーF Increased Hit, Evade and critical rates. Improves with each level up to level 9.
Commander 指揮官 Projects a command field. Units within the field recieve a bonus to Hit and Evade rates. Size and effect of field improves with each level up to 9.
Artificial Newtype 人工ニュータイプ Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.
Extended エクステンデッド Increased Hit, Evade and critical rates. Improves with each level up to level 9.
Oversense オーバーセンス Increases hit and evasion chances by 10 + Oversense level when Will reaches 130. Oversense is required to activate the mech ability Overskill.
Reef Technique リフテクニック Increased Hit and critical rates with a chance to completely avoid attacks. Improves with each level up to level 9.
ESP 超能力 Increased Hit and Evade rates. Improves with each level up to level 9.
Gamer ゲーマー +10 to Skill when Will reaches 130.
Game Champ ゲームチャンプ +30 to Skill when Will reaches 130.
Very Lucky 強運 +20% Money earned.
SEED SEED At 130+ Will, multiplies damage dealt by 1.1, and +20% to final Hit/Dodge/Critical Rates.
Genius 天才 +20% to Hit, Evade, and Critical Hit Rates.
SP Recovery SP回復 Recover 10 Spirit Points every turn.
Negotiator ネゴシエーター -2 Will from the opponent you are attacking. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to zero.

Purchasable Skills

Skill     Japanese     PP Cost Description
Blocking ブロッキング 60 (+10) PP Needed to activate abilities such as Shield Defense and Sword Cut.
Prevail 底力 20 (+10) PP When HP is low, Hit/Evade/Crit/Armor stats will be raised.
Support Attack 援護攻撃 100 (+20) PP Allows the pilot to provide offensive support to an adjacent ally.
Attack Again 再攻撃 200 PP Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack.
Support Defend 援護防御 100 (+20) PP Allows the pilot to provide defensive support to an adjacent ally
SP Up SPアップ 60 (+10) PP Increases a pilots maximum Spirit Points (+5 to MAX SP)
Counter カウンター 20 (+10) PP Allows the pilot to attack first when targeted by the enemy.
Resolve 闘爭心 100 PP Will+10 at beginning of stage
Battle Spirit 戦意高揚 100 PP From turn 2 onwards, Will+3 every turn.
Will+ (Evade) 気力+(回避) 80 PP Will+1 when unit evades attack.
Will+ (Hit) 気力+(命中) 80 PP Will+1 when unit hits enemy.
Will+ (Damaged) 気力+(ダメージ) 80 PP Will+2 when unit is damaged by enemy.
Will+ (Destroyed) 気力+(撃破) 80 PP Will+1 when enemy is destroyed.
E Save Eセーブ 180 PP EN usage for weapons decreased to 80%.
B Save Bセーブ 180 PP All weapon ammo multiplied 1.5x.
Cooperative Attack 連携攻撃 200 PP When doing a support attack, a critical hit is guaranteed.
Predict 見切リ 150 PP +10% to Evade, Critical & Hit on 130 Will
Will Limit Break 気力限界突破 150 PP Will limit is raised from 150 to 170.
Ignore Size Penalty サイズ差無視 200 PP Pilot takes no damage or accuracy penalties when attacking a unit of a different size.
Guard ガード 150 PP Takes 80% Damage when Will is more then 130
Spiritual Fortitude 精神耐性 100 PP Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. Does not work when the skill is on a sub-pilot.
Mechanic 修理技能 100 PP When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
Refueler 補給技能 100 PP Allows the pilot to resupply other units after moving.
Parts Supply パーツ供給 120 PP Able to use consumable parts on adjacent units
Continuous Movement 連続移動 300 PP If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase.
Dash ダッシュ 220 PP A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.
Hit & Away ヒット&アウエイ 200 PP If unit attacks first without moving, it can move after attacking.