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Super Robot Wars/Z2/Pilot Abilities
From Akurasu
< Super Robot Wars | Z2
Zero's Tactics
- These can be used once per turn over a wide area of units, like a MAP attack.
- Once used Zero's turn will end, but can use after move.
- The buff's will disappear after a turn.
| Name |
|---|
| Melee and Ranged Attack +15, Hit +20 |
| Defense and Evasion +30 |
| Melee and Ranged Attack +30, Defense and Evasion -40 |
Pilot Exclusive Skills
| Skill | Japanese | Description |
|---|---|---|
| Newtype | ニュータイプ | Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. |
| Newtype(X) | ニュータイプ(X) | Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. |
| Enhanced Human | 強化人間 | Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. |
| Category F | カテゴリーF | Increased Hit, Evade and critical rates. Improves with each level up to level 9. |
| Commander | 指揮官 | Projects a command field. Units within the field recieve a bonus to Hit and Evade rates. Size and effect of field improves with each level up to 9. |
| Artificial Newtype | 人工ニュータイプ | Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. |
| Extended | エクステンデッド | Increased Hit, Evade and critical rates. Improves with each level up to level 9. |
| Oversense | オーバーセンス | Increases hit and evasion chances by 10 + Oversense level when Will reaches 130. Oversense is required to activate the mech ability Overskill. |
| Reef Technique | リフテクニック | Increased Hit and critical rates with a chance to completely avoid attacks. Improves with each level up to level 9. |
| ESP | 超能力 | Increased Hit and Evade rates. Improves with each level up to level 9. |
| Gamer | ゲーマー | +10 to Skill when Will reaches 130. |
| Game Champ | ゲームチャンプ | +30 to Skill when Will reaches 130. |
| Very Lucky | 強運 | +20% Money earned. |
| SEED | SEED | At 130+ Will, multiplies damage dealt by 1.1, and +20% to final Hit/Dodge/Critical Rates. |
| Precision Attack | 精密攻撃 | Critical have a multiplies value of 1.5 |
| Aggressive Beast | 野生化 | At 130+ Will, multiplies damage dealt by 1.1 |
| Genius | 天才 | +20% to Hit, Evade, and Critical Hit Rates. |
| SP Recovery | SP回復 | Recover 10 Spirit Points every turn. |
| President | 社長 | When clearing the map, all sortied pilots gain PP +5 |
| Salaryman | サラリーマン | Each level up, killed 10 enemy units or clearing the map, gains PP +3 |
| Negotiator | ネゴシエーター | -2 Will from the opponent you are attacking. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to zero. |
Purchasable Skills
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| Blocking | ブロッキング | 60 (+10) PP | Needed to activate abilities such as Shield Defense and Sword Cut. |
| Prevail | 底力 | 20 (+10) PP | When HP is low, Hit/Evade/Crit/Armor stats will be raised. |
| Support Attack | 援護攻撃 | 100 (+20) PP | Allows the pilot to provide offensive support to an adjacent ally. |
| Attack Again | 再攻撃 | 200 PP | Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack. |
| Support Defend | 援護防御 | 100 (+20) PP | Allows the pilot to provide defensive support to an adjacent ally |
| SP Up | SPアップ | 60 (+10) PP | Increases a pilots maximum Spirit Points (+5 to MAX SP) |
| Counter | カウンター | 20 (+10) PP | Allows the pilot to attack first when targeted by the enemy. |
| Resolve | 闘爭心 | 100 PP | Will+10 at beginning of stage |
| Battle Spirit | 戦意高揚 | 100 PP | From turn 2 onwards, Will+3 every turn. |
| Will+ (Evade) | 気力+(回避) | 80 PP | Will+1 when unit evades attack. |
| Will+ (Hit) | 気力+(命中) | 80 PP | Will+1 when unit hits enemy. |
| Will+ (Damaged) | 気力+(ダメージ) | 80 PP | Will+2 when unit is damaged by enemy. |
| Will+ (Destroyed) | 気力+(撃破) | 80 PP | Will+1 when enemy is destroyed. |
| E Save | Eセーブ | 180 PP | EN usage for weapons decreased to 80%. |
| B Save | Bセーブ | 180 PP | All weapon ammo multiplied 1.5x. |
| Cooperative Attack | 連携攻撃 | 200 PP | When doing a support attack, a critical hit is guaranteed. |
| Predict | 見切リ | 150 PP | +10% to Evade, Critical & Hit on 130 Will |
| Will Limit Break | 気力限界突破 | 150 PP | Will limit is raised from 150 to 170. |
| Ignore Size Penalty | サイズ差無視 | 200 PP | Pilot takes no damage or accuracy penalties when attacking a unit of a different size. |
| Guard | ガード | 150 PP | Takes 80% Damage when Will is more then 130 |
| Spiritual Fortitude | 精神耐性 | 100 PP | Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. Does not work when the skill is on a sub-pilot. |
| Mechanic | 修理技能 | 100 PP | When Repair command is used, the HP regenerated will be 1.5 times the normal amount. |
| Refueler | 補給技能 | 100 PP | Allows the pilot to resupply other units after moving. |
| Parts Supply | パーツ供給 | 120 PP | Able to use consumable parts on adjacent units |
| Continuous Movement | 連続移動 | 300 PP | If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase. |
| Dash | ダッシュ | 220 PP | A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. |
| Hit & Away | ヒット&アウエイ | 200 PP | If unit attacks first without moving, it can move after attacking. |