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Super Robot Wars/Alpha Gaiden/Seishin: Difference between revisions

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Kold (talk | contribs)
精神/Seishin List: Corrected Focus cost.
Rambo M. (talk | contribs)
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! Name !!   !! Translation !! Target !! Duration !! SP !! Description  
! Name !!   !! Translation !! Target !! Duration !! SP !! Description  
|-
|-
| {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Kills current unit but causes damage equivelent to current units HP to all adjacent units.  
| {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Destroys the user but inflicts damage equal to their remaining HP to all adjacent units (friend or foe).  
|-class="even"
|-class="even"
| {{SeishinData:偵察}} || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy units status can now be seen.  
| {{SeishinData:偵察}} || <small>Enemy</small> || <small>Immediate</small> || 1 || Reveal an enemy's stat screen.
|-
|-
| {{SeishinData:加速}} || <small>Self</small> || <small>Turn</small> || 10 || Increase Mobility by 3 for next movement.  
| {{SeishinData:加速}} || <small>Self</small> || <small>Turn</small> || 10 || Increases Movement by 3; stays in effect until user moves.
|-class="even"
|-class="even"
| {{SeishinData:集中}} || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, Hit rate and Evasion are increased by 30%.  
| {{SeishinData:集中}} || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, hit rate and evasion are increased by 30%.
|-
|-
| {{SeishinData:てかげん}} || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.  
| {{SeishinData:てかげん}} || <small>Self</small> || <small>Attack</small> || 10 || If the enemy has a lower Finesse stat than the user, enemy is left with 10 HP when it would otherwise be destroyed.
|-class="even"
|-class="even"
| {{SeishinData:ひらめき}} || <small>Self</small> || <small>Defense</small> || 10 || 100% chance to dodge any single attack.  
| {{SeishinData:ひらめき}} || <small>Self</small> || <small>Defense</small> || 10 || 100% chance to dodge any one attack.
|-
|-
| {{SeishinData:根性}} || <small>Self</small> || <small>Immediate</small> || 20 || Current unit recovers 30% HP.  
| {{SeishinData:根性}} || <small>Self</small> || <small>Immediate</small> || 20 || User recovers 30% HP.  
|-class="even"
|-class="even"
| {{SeishinData:努力}} || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.  
| {{SeishinData:努力}} || <small>Self</small> || <small>Battle End</small> || 20 || In next battle, gain double experience.
|-
|-
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/Alert" takes priority.  
|-class="even"
|-class="even"
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 2000 HP.  
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || Recover 2000 HP to one ally.
|-
|-
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons.  
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one turn, except for range-1 and MAP weapons.  
|-class="even"
|-class="even"
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, damage from opponents is reduced to 1/4th.
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, damage from opponents is reduced to 1/4th.
|-
|-
| {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 morale.  
| {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || User gains 10 Will.
|-class="even"
|-class="even"
| {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money.  
| {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || In next battle, gain double money. (Wasted if nothing is shot down)
|-
|-
| {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.  
| {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || User's HP is recovered to maximum.  
|-class="even"
|-class="even"
| {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.  
| {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage. (Cannot critical and doesn't affect support attacks)
|-
|-
| {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 morale.  
| {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 Will.
|-class="even"
|-class="even"
| {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit gains 1 more action.  
| {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || User gains an extra action; only one instance can be active at a time.  
|-
|-
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, Current unit is not attacked by enemy.  
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, user cannot be targeted by enemies.
|-class="even"
|-class="even"
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Casts '必中/Strike','熱血/Valor', and 'ひらめき/Alert'.
|-
|-
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || All adjacent units morale's are increased by 10.
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || All adjacent allies' Will are increased by 10.
|-class="even"
|-class="even"
| {{SeishinData:祝福}} || <small>Self</small> || <small>Immediate</small> || 60 || "幸運/Fortune" is cast on specified unit.
| {{SeishinData:祝福}} || <small>Self</small> || <small>Immediate</small> || 60 || "幸運/Luck" is cast on specified ally.
|-
|-
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, increase damage by 2.5
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, increase damage by 2.5x. (Cannot critical and doesn't affect support attacks)
|-class="even"
|-class="even"
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified units energy is recovered to maximum. Decreases unit's morale by 10.  
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified ally's Energy and weapon ammo are refilled to maximum; decreases ally's Will by 10.  
|-
|-
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used.  
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies' hit rates are halved. However, priority is given to "必中/Strike" if used.
|-class="even"
|-class="even"
| {{SeishinData:友情}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified units HP is recovered by half.  
| {{SeishinData:友情}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified ally's HP is recovered by half.  
|-
|-
| {{SeishinData:愛}} || <small>All Ally</small> || <small>Immediate</small> || 90 || All ally units HP is recovered to maximum.  
| {{SeishinData:愛}} || <small>All Ally</small> || <small>Immediate</small> || 90 || All allies fully recover their HP.  
|-class="even"
|-class="even"
| {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot.  
| {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Recovers 50 SP to specified ally.
|-
|-
| {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Sepcified unit that has already moved, may move again.  
| {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Allows an ally that has already ended their turn to act again.
|-class="even"
|-class="even"
| {{SeishinData:戦慄}} || <small>All Enemy</small> || <small>Immediate</small> || 100 || All enemy units lose 5 morale.  
| {{SeishinData:戦慄}} || <small>All Enemy</small> || <small>Immediate</small> || 100 || All enemy units lose 5 Will.
|}
|}

Latest revision as of 18:13, 25 October 2019

精神/Seishin List

Name   Translation Target Duration SP Description
自爆(じばく) - Self-Destruct Self Immediate 1 Destroys the user but inflicts damage equal to their remaining HP to all adjacent units (friend or foe).
偵察(ていさつ) - Scan Enemy Immediate 1 Reveal an enemy's stat screen.
加速(かそく) Accel Self Turn 10 Increases Movement by 3; stays in effect until user moves.
集中(しゅうちゅう) Focus Self Turn 15 For 1 turn, hit rate and evasion are increased by 30%.
てかげん Mercy Self Attack 10 If the enemy has a lower Finesse stat than the user, enemy is left with 10 HP when it would otherwise be destroyed.
ひらめき Alert Self Defense 10 100% chance to dodge any one attack.
根性(こんじょう) - Vigor Self Immediate 20 User recovers 30% HP.
努力(どりょく) Gain Self Battle End 20 In next battle, gain double experience.
必中(ひっちゅう) Strike Self Turn 20 100% chance to hit all targets for 1 turn, but "ひらめき/Alert" takes priority.
信頼(しんらい) - Trust Ally Immediate 30 Recover 2000 HP to one ally.
狙撃(そげき) Snipe Self Turn 30 Increase the range of weapons by 2 for one turn, except for range-1 and MAP weapons.
鉄壁(てっぺき) Guard Self Turn 30 For 1 turn, damage from opponents is reduced to 1/4th.
気合(きあい) - Spirit/Yell Self Immediate 40 User gains 10 Will.
幸運(こううん) Luck Self Battle End 40 In next battle, gain double money. (Wasted if nothing is shot down)
ド根性(どこんじょう) - Guts Self Immediate 40 User's HP is recovered to maximum.
熱血(ねっけつ) Valor/Hot Blood Self Attack 40 For one attack, deal double damage. (Cannot critical and doesn't affect support attacks)
脱力(だつりょく) - Daunt Enemy Immediate 50 Specified enemy unit loses 10 Will.
覚醒(かくせい) Zeal Self Immediate 60 User gains an extra action; only one instance can be active at a time.
隠れ身(かくれみ) Cloak Self Turn 60 For 1 turn, user cannot be targeted by enemies.
奇襲(きしゅう) 加必熱閃 Raid Self Immediate 60 Casts '必中/Strike','熱血/Valor', and 'ひらめき/Alert'.
激励(げきれい) - Rouse Ally Immediate 60 All adjacent allies' Will are increased by 10.
祝福(しゅくふく) Bless Self Immediate 60 "幸運/Luck" is cast on specified ally.
(たましい) Soul Self Attack 60 For one attack, increase damage by 2.5x. (Cannot critical and doesn't affect support attacks)
補給(ほきゅう) - Renew Ally Immediate 60 Specified ally's Energy and weapon ammo are refilled to maximum; decreases ally's Will by 10.
かく乱(かくらん) Confuse All Enemy Enemy Turn 70 For 1 turn, all enemies' hit rates are halved. However, priority is given to "必中/Strike" if used.
友情(ゆうじょう) - Faith Ally Immediate 70 Specified ally's HP is recovered by half.
(あい) ! Love All Ally Immediate 90 All allies fully recover their HP.
期待(きたい) - Hope Ally Immediate 90 Recovers 50 SP to specified ally.
再動(さいどう) - Enable Ally Immediate 90 Allows an ally that has already ended their turn to act again.
戦慄(せんりつ) - Fear All Enemy Immediate 100 All enemy units lose 5 Will.