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Super Robot Wars/A Portable/Spirit Commands: Difference between revisions

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Reiska (talk | contribs)
Spirit command translations edited to match the English patch.
 
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{|
{|
|-
|-
| 熱血<br>Valor <small>(Hot&nbsp;Blood)</small> || 必中<br>Strike <small>(Sure&nbsp;hit)</small> || 信頼<br>Trust || てかげん<br>Mercy || 再動<br>Enable
| 熱血<br>Valor|| 必中<br>Strike || 信頼<br>Trust || てかげん<br>Mercy || 再動<br>Enable
|-
|-
| 魂<br>Soul || 感応<br>Attune <small>(Inspire)</small> || 友情<br>Faith <small>(Friendship)</small> || 脱力<br>Exhaust || 突撃<br>Assail <small>(Assault)</small>
| 魂<br>Soul || 感応<br>Attune || 友情<br>Faith || 脱力<br>Exhaust || 突撃<br>Assail
|-
|-
| ひらめき<br>Alert <small>(Flash)</small> || 加速<br>Accel <small>(Accelerate)</small> || 献身<br>(Devotion) || 幸運<br>Luck || かく乱<br>Confusion
| ひらめき<br>Alert || 加速<br>Accel || 献身<br>Devotion || 幸運<br>Luck || かく乱<br>Confusion
|-
|-
| 不屈<br>(Invincible) || 覚醒<br>Zeal <small>(Awaken)</small> || 補給<br>Renew <small>(Resupply)</small> || 祝福<br>Bless || 愛<br>Love
| 不屈<br>Fortitude || 覚醒<br>Zeal || 補給<br>Renew || 祝福<br>Bless || 愛<br>Love
|-
|-
| 鉄壁<br>Guard <small>(Iron&nbsp;Wall)</small> || 根性<br>Vigor || 気合<br>Spirit <small>(Yell)</small> || 努力<br>Gain <small>(Effort)</small> || 自爆<br>(Self-Destruct)
| 鉄壁<br>Guard || 根性<br>Vigor || 気合<br>Spirit || 努力<br>Gain || 自爆<br>Detonate
|-
|-
| 集中<br>Focus <small>(Concentrate)</small> || ド根性<br>Guts || 激励<br>Rouse <small>(Encourage)</small> || 応援<br>Cheer || 偵察<br>Scan
| 集中<br>Focus || ド根性<br>Guts || 激励<br>Rouse || 応援<br>Cheer || 偵察<br>Scan
|}
|}


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! Japanese !!&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Spirit&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;!! !! Target !! Effect
! Japanese !!&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Spirit&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;!! !! Target !! Effect
|-
|-
| 熱血 || Valor <small>(Hot&nbsp;Blood)</small> || 熱 || Self || Next attack deals 2x damage.
| 熱血 || Valor || 熱 || Self || The user's next attack deals double damage.
|-
|-
| 魂 || Soul || 魂 || Self || Next attack deals 2.5x damage.
| 魂 || Soul || 魂 || Self || The user's next attack deals 2.5x damage.  This effect does not stack with "Valor".
|-
|-
| ひらめき || Alert <small>(Flash)</small> || 閃 || Self || 100% chance to evade the next attack.
| ひらめき || Alert || 閃 || Self || The user is guaranteed to evade the next attack, including one under the effect of "Strike".
|-
|-
| 不屈 || (Invincible) || 不 || Self || The next attack that hits this unit will deal 10 damage.
| 不屈 || Fortitude || 不 || Self || The user receives only 10 damage from the next attack.
|-
|-
| 鉄壁 || Guard <small>(Iron&nbsp;Wall)</small> || 鉄 || Self || For 1 turn, decrease damage received from enemy to 1/4.
| 鉄壁 || Guard || 鉄 || Self || The user receives only 25% damage from attacks for 1 turn.
|-
|-
| 集中 || Focus <small>(Concentrate)</small> || 集 || Self || For 1 turn, hit & evade rates increase by 30%.
| 集中 || Focus || 集 || Self || The user's Hit and Evasion rates are raised by +30% for 1 turn.
|-
|-
| 必中 || Strike <small>(Sure&nbsp;hit)</small> || 必 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
| 必中 || Strike || 必 || Self || Grants the user 100% Hit rate for 1 turn.  However, this does not negate the effect of "Alert".  (It does negate Double Image and similar mech abilities.)
|-
|-
| 感応 || Attune <small>(Inspire)</small> || 必 || Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
| 感応 || Attune || 必 || Ally || Targeted ally gains 100% Hit rate for one turn. (This works as if the targeted ally had cast "Strike".)
|-
|-
| 加速 || Accel <small>(Accelerate)</small> || 加 || Self || +3 to movement, effect remains until unit moves.
| 加速 || Accel || 加 || Self || Increases the user's Move by 3.  The effect remains until the user moves.
|-
|-
| 覚醒 || Zeal <small>(Awaken)</small> || 覚 || Self || Unit can act again after moving/attacking. Does not stack.
| 覚醒 || Zeal || 覚 || Self || The user is allowed one extra action. This effect does not stack.
|-
|-
| 根性 || Vigor || - || Self || Recovers 30% of MAX HP.
| 根性 || Vigor || - || Self || Restores 30% of the user's max HP.
|-
|-
| ド根性 || Guts || - || Self || Fully recovers HP.
| ド根性 || Guts || - || Self || The user fully recovers HP.
|-
|-
| 信頼 || Trust || - || Ally || Recovers 2000 HP.
| 信頼 || Trust || - || Ally || Restores 2000 HP to the targeted ally.
|-
|-
| 友情 || Faith <small>(Friendship)</small> || - || Ally || Fully recovers HP.
| 友情 || Faith || - || Ally || Targeted ally fully recovers HP.
|-
|-
| 献身 || (Devotion) || - || Ally || A chosen ally pilot on the map recives 10 SP.
| 献身 || Devotion || - || Ally || Restores 10 SP to a single target allied pilot.
|-
|-
| 補給 || Renew <small>(Resupply)</small> || - || Ally || Recover all EN and Ammo.
| 補給 || Renew || - || Ally || Replenishes the EN and Ammo of the targeted ally.
|-
|-
| 気合 || Spirit <small>(Yell)</small> || - || Self || +10 to Will.
| 気合 || Spirit || - || Self || Increases the user's Will by 10.
|-
|-
| 激励 || Rouse <small>(Encourage)</small> || - || Ally || +10 to Will.
| 激励 || Rouse || - || Ally || Increases the targeted ally's Will by 10.
|-
|-
| てかげん || Mercy || 手 || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| てかげん || Mercy || 手 || Self || A finishing blow instead leaves the enemy with 10 HP. Only works on enemies with lower Skill than the user.
|-
|-
| 脱力 || Exhaust || - || Enemy || -10 to Will.
| 脱力 || Exhaust || - || Enemy || Decreases the targeted enemy's Will by 10.
|-
|-
| 幸運 || Luck || 幸 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| 幸運 || Luck || 幸 || Self || Doubles the money obtained by the user in the next battle. (The effect is wasted if the user doesn't shoot an enemy down in that battle.)
|-
|-
| 祝福 || Bless || 幸 || Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| 祝福 || Bless || 幸 || Ally || Targeted ally receives double money in the next battle. (The effect is wasted if the user doesn't shoot an enemy down in that battle.)
|-
|-
| 努力 || Gain <small>(Effort)</small> || 努 || Self || Gain double experience after the next attack.
| 努力 || Gain || 努 || Self || Doubles the EXP obtained by the user in the next battle.
|-
|-
| 応援 || Cheer || 努 || Ally || Gain double experience after the next attack.
| 応援 || Cheer || 努 || Ally || The targeted ally receives double EXP in the next battle.
|-
|-
| 再動 || Enable || - || Ally || Allow an ally that has already acted this turn to act again.
| 再動 || Enable || - || Ally || Allows an ally to act again.  The target must have already spent its action.
|-
|-
| 突撃 || Assail <small>(Assault)</small> || 突 || Self || For one turn, use any weapon (except MAP weapons) after moving.
| 突撃 || Assail || 突 || Self || The user may attack with any weapon after moving, with the exception of MAP weapons.
|-
|-
| かく乱 || Confusion || 撹 || <small>All enemies</small> || Decrease to-hit chances.
| かく乱 || Confusion || 撹 || <small>All enemies</small> || For 1 turn, halves the Hit rate of all enemies.  However, this does not alter the effect of the "Strike" spirit.
|-
|-
| 愛 || Love || {{Caption|!|加必閃熱努幸}} || Self || Accel, Strike, Alert, Valor, Spirit, Gain, and Luck
| 愛 || Love || {{Caption|!|加必閃熱努幸}} || Self || Grants the user the effects of "Accel", "Strike", "Alert", "Valor", "Spirit", "Gain" and "Luck".
|-
|-
| 自爆 || (Self-Destruct) || - || Enemy || Sacrifices current unit while causeing damage equivelent to current units HP to all adjacent units.
| 自爆 || Detonate || - || Enemy || Destroys the user's Unit, inflicting defense-ignoring damage to adjacent Units (even allies) by the amount of HP left.
|-
|-
| 偵察 || Scan || - || Enemy || View an enemy's stats.
| 偵察 || Scan || - || Enemy || Reveals the targeted enemy Unit's information.
|}
|}
<small>'''Notes:'''<br>
English translations taken from Atlus's release of the Super Robot Taisen: Original Generation games were applicable. Literal translations of Japanese names are shown in parentheses when they differ from Atlus' or when the skill does not have an official translation.</small>

Latest revision as of 12:17, 15 August 2020

Search Layout

熱血
Valor
必中
Strike
信頼
Trust
てかげん
Mercy
再動
Enable

Soul
感応
Attune
友情
Faith
脱力
Exhaust
突撃
Assail
ひらめき
Alert
加速
Accel
献身
Devotion
幸運
Luck
かく乱
Confusion
不屈
Fortitude
覚醒
Zeal
補給
Renew
祝福
Bless

Love
鉄壁
Guard
根性
Vigor
気合
Spirit
努力
Gain
自爆
Detonate
集中
Focus
ド根性
Guts
激励
Rouse
応援
Cheer
偵察
Scan

精神/Spirit List

Japanese       Spirit       Target Effect
熱血 Valor Self The user's next attack deals double damage.
Soul Self The user's next attack deals 2.5x damage. This effect does not stack with "Valor".
ひらめき Alert Self The user is guaranteed to evade the next attack, including one under the effect of "Strike".
不屈 Fortitude Self The user receives only 10 damage from the next attack.
鉄壁 Guard Self The user receives only 25% damage from attacks for 1 turn.
集中 Focus Self The user's Hit and Evasion rates are raised by +30% for 1 turn.
必中 Strike Self Grants the user 100% Hit rate for 1 turn. However, this does not negate the effect of "Alert". (It does negate Double Image and similar mech abilities.)
感応 Attune Ally Targeted ally gains 100% Hit rate for one turn. (This works as if the targeted ally had cast "Strike".)
加速 Accel Self Increases the user's Move by 3. The effect remains until the user moves.
覚醒 Zeal Self The user is allowed one extra action. This effect does not stack.
根性 Vigor - Self Restores 30% of the user's max HP.
ド根性 Guts - Self The user fully recovers HP.
信頼 Trust - Ally Restores 2000 HP to the targeted ally.
友情 Faith - Ally Targeted ally fully recovers HP.
献身 Devotion - Ally Restores 10 SP to a single target allied pilot.
補給 Renew - Ally Replenishes the EN and Ammo of the targeted ally.
気合 Spirit - Self Increases the user's Will by 10.
激励 Rouse - Ally Increases the targeted ally's Will by 10.
てかげん Mercy Self A finishing blow instead leaves the enemy with 10 HP. Only works on enemies with lower Skill than the user.
脱力 Exhaust - Enemy Decreases the targeted enemy's Will by 10.
幸運 Luck Self Doubles the money obtained by the user in the next battle. (The effect is wasted if the user doesn't shoot an enemy down in that battle.)
祝福 Bless Ally Targeted ally receives double money in the next battle. (The effect is wasted if the user doesn't shoot an enemy down in that battle.)
努力 Gain Self Doubles the EXP obtained by the user in the next battle.
応援 Cheer Ally The targeted ally receives double EXP in the next battle.
再動 Enable - Ally Allows an ally to act again. The target must have already spent its action.
突撃 Assail Self The user may attack with any weapon after moving, with the exception of MAP weapons.
かく乱 Confusion All enemies For 1 turn, halves the Hit rate of all enemies. However, this does not alter the effect of the "Strike" spirit.
Love ! Self Grants the user the effects of "Accel", "Strike", "Alert", "Valor", "Spirit", "Gain" and "Luck".
自爆 Detonate - Enemy Destroys the user's Unit, inflicting defense-ignoring damage to adjacent Units (even allies) by the amount of HP left.
偵察 Scan - Enemy Reveals the targeted enemy Unit's information.