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Super Robot Wars/J/Spirit Commands: Difference between revisions
From Akurasu
< Super Robot Wars | J
m Reverted edit of Diabloturkey, changed back to last version by Daichi |
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| (8 intermediate revisions by 4 users not shown) | |||
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{| | {| | ||
|- | |- | ||
| 偵察<br>Scan || 加速<br>Accel || 直撃<br> | | 偵察<br>Scan || 加速<br>Accel || 直撃<br>Break (Direct Attack) || 不屈<br>Wall (Invincible) || 狙撃<br>Snipe | ||
|- | |- | ||
| 突撃<br> | | 突撃<br>Assault (Rush Attack) || 鉄壁<br>Guard (Iron Wall) || 努力<br>Gain (Great Effort) || 応援<br>Cheer || 幸運<br>Luck | ||
|- | |- | ||
| 祝福<br>Bless || 根性<br>Vigor || ド根性<br>Guts || 信頼<br>Trust || 友情<br>Faith | | 祝福<br>Bless || 根性<br>Vigor || ド根性<br>Guts || 信頼<br>Trust || 友情<br>Faith | ||
|- | |- | ||
| 献身<br>(Devote) || 補給<br>Renew (Resupply) || ひらめき<br>Alert (Flash) || 集中<br>Focus || 必中<br>Strike (Sure Hit) | | 献身<br>Aid (Devote) || 補給<br>Renew (Resupply) || ひらめき<br>Alert (Flash) || 集中<br>Focus || 必中<br>Strike (Sure Hit) | ||
|- | |- | ||
| かく乱<br>(Disturbance) || 脱力<br> | | かく乱<br>Daunt (Disturbance) || 脱力<br>Tire || 気合<br>Spirit (Charge) || 激励<br>Rouse (Rally) || 闘志<br>Fury(Fighting Spirt) | ||
|- | |- | ||
| 熱血<br>Valor (Hot Blood) || 魂<br> | | 熱血<br>Valor (Hot Blood) || 魂<br>Soul || 覚醒<br>Zeal || 再動<br>Enable (Move Again) || 愛<br>Love | ||
|} | |} | ||
| Line 20: | Line 20: | ||
! Spirit !! Translation !! Cost !! Effect | ! Spirit !! Translation !! Cost !! Effect | ||
|- | |- | ||
| {{ruby|偵察|ていさつ}} || Scan || 5 || Makes | | {{ruby|偵察|ていさつ}} || Scan || 5 || Makes targeted enemy's status available if previously not known, and decreases the enemy's evasion by 10% for 1 turn | ||
|- | |- | ||
| {{ruby|加速|かそく}} || Accel || 5 || Increases Movement by 3; not moving keeps the effect | | {{ruby|加速|かそく}} || Accel || 5 || Increases Movement by 3; not moving keeps the effect | ||
|- | |- | ||
| {{ruby|直撃|ちょくげき}} || | | {{ruby|直撃|ちょくげき}} || Break (Direct Attack) || 20 || For one attack, nullifies an enemy's defensive abilities/defensive support (excluding After Image and similar evasion abilities) | ||
|- | |- | ||
| {{ruby|不屈|ふくつ}} || (Invincible) || 15 || Damage reduced to 10 | | {{ruby|不屈|ふくつ}} || Wall (Invincible) || 15 || Damage taken reduced to 10 the next time the user is hit | ||
|- | |- | ||
| {{ruby|狙撃|そげき}} || Snipe || 20 || Increases all weapons' range by 2 ( | | {{ruby|狙撃|そげき}} || Snipe || 20 || Increases all weapons' range by 2 (except Map and Range-1 attacks) for 1 turn | ||
|- | |- | ||
| {{ruby|突撃|とつげき}} || | | {{ruby|突撃|とつげき}} || Assault (Rush Attack) || 25 || Allows all weapons, except Map, to be used after moving for 1 turn | ||
|- | |- | ||
| {{ruby|鉄壁|てっぺき}} || Guard (Iron Wall) || 30 || Reduces damage taken to 1/4 for 1 turn | | {{ruby|鉄壁|てっぺき}} || Guard (Iron Wall) || 30 || Reduces damage taken to 1/4 for 1 turn | ||
| Line 38: | Line 38: | ||
| {{ruby|応援|おうえん}} || Cheer || 25 || Doubles the EXP earned by an ally next battle | | {{ruby|応援|おうえん}} || Cheer || 25 || Doubles the EXP earned by an ally next battle | ||
|- | |- | ||
| {{ruby|幸運|こううん}} || Luck || 40 || Doubles the money earned in the next battle | | {{ruby|幸運|こううん}} || Luck || 40 || Doubles the money earned in the next battle (wasted if nothing is shot down) | ||
|- | |- | ||
| {{ruby|祝福|しゅくふく}} || Bless || 45 || Doubles an ally's money earned in the next battle | | {{ruby|祝福|しゅくふく}} || Bless || 45 || Doubles an ally's money earned in the next battle (wasted if nothing is shot down) | ||
|- | |- | ||
| {{ruby|根性|こんじょう}} || Vigor || 20 || Replenishes HP by 30% of max value | | {{ruby|根性|こんじょう}} || Vigor || 20 || Replenishes HP by 30% of max value | ||
| Line 50: | Line 50: | ||
| {{ruby|友情|ゆうじょう}} || Faith || 50 || Fully replenishes an ally's HP | | {{ruby|友情|ゆうじょう}} || Faith || 50 || Fully replenishes an ally's HP | ||
|- | |- | ||
| {{ruby|献身|けんしん}} || (Devote) || 30 || Replenishes an ally's SP by 10 | | {{ruby|献身|けんしん}} || Aid (Devote) || 30 || Replenishes an ally's SP by 10 | ||
|- | |- | ||
| {{ruby|補給|ほきゅう}} || Renew (Resupply) || 70 || Fully replenishes an ally's ammo/EN | | {{ruby|補給|ほきゅう}} || Renew (Resupply) || 70 || Fully replenishes an ally's ammo/EN (no Will penalty) | ||
|- | |- | ||
| ひらめき || Alert (Flash) || 10 || Evades | | ひらめき || Alert (Flash) || 10 || Evades one enemy attack against the user; ignores Strike | ||
|- | |- | ||
| {{ruby|集中|しゅうちゅう}} || Focus || 15 || Raises Hit/Evate rates by 30% for 1 turn | | {{ruby|集中|しゅうちゅう}} || Focus || 15 || Raises Hit/Evate rates by 30% for 1 turn | ||
|- | |- | ||
| {{ruby|必中|ひっちゅう}} || Strike (Sure Hit) || 20 || Raises Hit rate to 100% | | {{ruby|必中|ひっちゅう}} || Strike (Sure Hit) || 20 || Raises Hit rate to 100% for 1 turn; negates After Image and similar evasion abilities | ||
|- | |- | ||
| かく{{ruby|乱|らん}} || (Disturbance) || 50 || Reduces all enemy hit rates by half for 1 turn | | かく{{ruby|乱|らん}} || Daunt (Disturbance) || 50 || Reduces all enemy hit rates by half for 1 turn | ||
|- | |- | ||
| {{ruby|脱力|だつりょく}} || | | {{ruby|脱力|だつりょく}} || Tire || 40 || Reduces targeted enemy's Will by 10 | ||
|- | |- | ||
| {{ruby|気合|きあい}} || Spirit (Charge) || 40 || Increases Will by 10 | | {{ruby|気合|きあい}} || Spirit (Charge) || 40 || Increases Will by 10 | ||
|- | |- | ||
| {{ruby|激励|げきれい}} || Rouse (Rally) || 70 || Increases adjacent | | {{ruby|激励|げきれい}} || Rouse (Rally) || 70 || Increases the Will of all adjacent allies by 10 | ||
|- | |- | ||
| {{ruby|闘志|とうし}} || (Fighting Spirt) || 25 || | | {{ruby|闘志|とうし}} || Fury (Fighting Spirt) || 25 || Always deal critical hits for one turn | ||
|- | |- | ||
| {{ruby|熱血|ねっけつ}} || Valor (Hot Blood) || 40 || 2× damage dealt on the next attack, does not stack with 魂/ | | {{ruby|熱血|ねっけつ}} || Valor (Hot Blood) || 40 || 2× damage dealt on the next attack, does not stack with 魂/Soul and cannot critical | ||
|- | |- | ||
| {{ruby|魂|たましい}} || | | {{ruby|魂|たましい}} || Soul || 60 || 2.5× damage dealt on the next attack, does not stack with 熱血/Valor and cannot critical | ||
|- | |- | ||
| {{ruby|覚醒|かくせい}} || Zeal || 50 || Allows 1 extra action; only 1 can be active at a time | | {{ruby|覚醒|かくせい}} || Zeal || 50 || Allows 1 extra action; only 1 instance can be active at a time | ||
|- | |- | ||
| {{ruby|再動|さいどう}} || Enable (Move Again) || 90 || Allows an ally that has already acted to act again | | {{ruby|再動|さいどう}} || Enable (Move Again) || 90 || Allows an ally that has already acted to act again | ||
| Line 80: | Line 80: | ||
| {{ruby|愛|あい}} || Love || 90 || Accel, Strike, Alert, Valor, Spirit, Gain, and Luck | | {{ruby|愛|あい}} || Love || 90 || Accel, Strike, Alert, Valor, Spirit, Gain, and Luck | ||
|} | |} | ||
[[Category:SRW J]] | |||
Latest revision as of 06:12, 27 August 2020
Search Layout
| 偵察 Scan |
加速 Accel |
直撃 Break (Direct Attack) |
不屈 Wall (Invincible) |
狙撃 Snipe |
| 突撃 Assault (Rush Attack) |
鉄壁 Guard (Iron Wall) |
努力 Gain (Great Effort) |
応援 Cheer |
幸運 Luck |
| 祝福 Bless |
根性 Vigor |
ド根性 Guts |
信頼 Trust |
友情 Faith |
| 献身 Aid (Devote) |
補給 Renew (Resupply) |
ひらめき Alert (Flash) |
集中 Focus |
必中 Strike (Sure Hit) |
| かく乱 Daunt (Disturbance) |
脱力 Tire |
気合 Spirit (Charge) |
激励 Rouse (Rally) |
闘志 Fury(Fighting Spirt) |
| 熱血 Valor (Hot Blood) |
魂 Soul |
覚醒 Zeal |
再動 Enable (Move Again) |
愛 Love |
精神/Spirit List
| Spirit | Translation | Cost | Effect |
|---|---|---|---|
| Scan | 5 | Makes targeted enemy's status available if previously not known, and decreases the enemy's evasion by 10% for 1 turn | |
| Accel | 5 | Increases Movement by 3; not moving keeps the effect | |
| Break (Direct Attack) | 20 | For one attack, nullifies an enemy's defensive abilities/defensive support (excluding After Image and similar evasion abilities) | |
| Wall (Invincible) | 15 | Damage taken reduced to 10 the next time the user is hit | |
| Snipe | 20 | Increases all weapons' range by 2 (except Map and Range-1 attacks) for 1 turn | |
| Assault (Rush Attack) | 25 | Allows all weapons, except Map, to be used after moving for 1 turn | |
| Guard (Iron Wall) | 30 | Reduces damage taken to 1/4 for 1 turn | |
| Gain (Great Effort) | 20 | Doubles the EXP earned in the next battle | |
| Cheer | 25 | Doubles the EXP earned by an ally next battle | |
| Luck | 40 | Doubles the money earned in the next battle (wasted if nothing is shot down) | |
| Bless | 45 | Doubles an ally's money earned in the next battle (wasted if nothing is shot down) | |
| Vigor | 20 | Replenishes HP by 30% of max value | |
| Guts | 40 | Fully replenishes HP | |
| Trust | 30 | Replenishes an ally's HP by 2000 | |
| Faith | 50 | Fully replenishes an ally's HP | |
| Aid (Devote) | 30 | Replenishes an ally's SP by 10 | |
| Renew (Resupply) | 70 | Fully replenishes an ally's ammo/EN (no Will penalty) | |
| ひらめき | Alert (Flash) | 10 | Evades one enemy attack against the user; ignores Strike |
| Focus | 15 | Raises Hit/Evate rates by 30% for 1 turn | |
| Strike (Sure Hit) | 20 | Raises Hit rate to 100% for 1 turn; negates After Image and similar evasion abilities | |
| かく |
Daunt (Disturbance) | 50 | Reduces all enemy hit rates by half for 1 turn |
| Tire | 40 | Reduces targeted enemy's Will by 10 | |
| Spirit (Charge) | 40 | Increases Will by 10 | |
| Rouse (Rally) | 70 | Increases the Will of all adjacent allies by 10 | |
| Fury (Fighting Spirt) | 25 | Always deal critical hits for one turn | |
| Valor (Hot Blood) | 40 | 2× damage dealt on the next attack, does not stack with 魂/Soul and cannot critical | |
| Soul | 60 | 2.5× damage dealt on the next attack, does not stack with 熱血/Valor and cannot critical | |
| Zeal | 50 | Allows 1 extra action; only 1 instance can be active at a time | |
| Enable (Move Again) | 90 | Allows an ally that has already acted to act again | |
| Love | 90 | Accel, Strike, Alert, Valor, Spirit, Gain, and Luck |