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Super Robot Wars/J/Spirit Commands
From Akurasu
< Super Robot Wars | J
Search Layout
| 偵察 Scan |
加速 Accel |
直撃 Break (Direct Attack) |
不屈 Wall (Invincible) |
狙撃 Snipe |
| 突撃 Assault (Rush Attack) |
鉄壁 Guard (Iron Wall) |
努力 Gain (Great Effort) |
応援 Cheer |
幸運 Luck |
| 祝福 Bless |
根性 Vigor |
ド根性 Guts |
信頼 Trust |
友情 Faith |
| 献身 Aid (Devote) |
補給 Renew (Resupply) |
ひらめき Alert (Flash) |
集中 Focus |
必中 Strike (Sure Hit) |
| かく乱 Daunt (Disturbance) |
脱力 Tire |
気合 Spirit (Charge) |
激励 Rouse (Rally) |
闘志 Fury(Fighting Spirt) |
| 熱血 Valor (Hot Blood) |
魂 Soul |
覚醒 Zeal |
再動 Enable (Move Again) |
愛 Love |
精神/Spirit List
| Spirit | Translation | Cost | Effect |
|---|---|---|---|
| Scan | 5 | Makes targeted enemy's status available if previously not known, and decreases the enemy's evasion by 10% for 1 turn | |
| Accel | 5 | Increases Movement by 3; not moving keeps the effect | |
| Break (Direct Attack) | 20 | For one attack, nullifies an enemy's defensive abilities/defensive support (excluding After Image and similar evasion abilities) | |
| Wall (Invincible) | 15 | Damage taken reduced to 10 the next time the user is hit | |
| Snipe | 20 | Increases all weapons' range by 2 (except Map and Range-1 attacks) for 1 turn | |
| Assault (Rush Attack) | 25 | Allows all weapons, except Map, to be used after moving for 1 turn | |
| Guard (Iron Wall) | 30 | Reduces damage taken to 1/4 for 1 turn | |
| Gain (Great Effort) | 20 | Doubles the EXP earned in the next battle | |
| Cheer | 25 | Doubles the EXP earned by an ally next battle | |
| Luck | 40 | Doubles the money earned in the next battle (wasted if nothing is shot down) | |
| Bless | 45 | Doubles an ally's money earned in the next battle (wasted if nothing is shot down) | |
| Vigor | 20 | Replenishes HP by 30% of max value | |
| Guts | 40 | Fully replenishes HP | |
| Trust | 30 | Replenishes an ally's HP by 2000 | |
| Faith | 50 | Fully replenishes an ally's HP | |
| Aid (Devote) | 30 | Replenishes an ally's SP by 10 | |
| Renew (Resupply) | 70 | Fully replenishes an ally's ammo/EN (no Will penalty) | |
| ひらめき | Alert (Flash) | 10 | Evades one enemy attack against the user; ignores Strike |
| Focus | 15 | Raises Hit/Evate rates by 30% for 1 turn | |
| Strike (Sure Hit) | 20 | Raises Hit rate to 100% for 1 turn; negates After Image and similar evasion abilities | |
| かく |
Daunt (Disturbance) | 50 | Reduces all enemy hit rates by half for 1 turn |
| Tire | 40 | Reduces targeted enemy's Will by 10 | |
| Spirit (Charge) | 40 | Increases Will by 10 | |
| Rouse (Rally) | 70 | Increases the Will of all adjacent allies by 10 | |
| Fury (Fighting Spirt) | 25 | Always deal critical hits for one turn | |
| Valor (Hot Blood) | 40 | 2× damage dealt on the next attack, does not stack with 魂/Soul and cannot critical | |
| Soul | 60 | 2.5× damage dealt on the next attack, does not stack with 熱血/Valor and cannot critical | |
| Zeal | 50 | Allows 1 extra action; only 1 instance can be active at a time | |
| Enable (Move Again) | 90 | Allows an ally that has already acted to act again | |
| Love | 90 | Accel, Strike, Alert, Valor, Spirit, Gain, and Luck |