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Super Robot Wars/OG2/Formulas: Difference between revisions
From Akurasu
< Super Robot Wars | OG2
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== | == Terrain Performance Calculation == | ||
{| | {| | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| colspan=2 | Pilot Performance<br>バイロット地形適応 || colspan=2 | Unit Performance<br>ユニット地形適応 || No. | |||
|- | |- | ||
| S || S || 4 | | colspan=2 | S ||colspan=2 | S || 4 | ||
|- | |- | ||
| A|| A || 3 | | colspan=2 | A || colspan=2 | A || 3 | ||
|- | |- | ||
| B || B || 2 | | colspan=2 | B ||colspan=2 | B || 2 | ||
|- | |- | ||
| C || C || 1 | | colspan=2 | C ||colspan=2 | C || 1 | ||
|- | |- | ||
| D || D || 0 | | colspan=2 | D ||colspan=2 | D || 0 | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| | |Total Performance No.<br>総合地形適応值 ||=|| Pilot Performance No<br>バイロット地形適応值 ||+|| Unit Performance No<br>ユニット地形適応值 | ||
|- | |- | ||
|} | |} | ||
== Total Performance Adjustment == | |||
{| | |||
|- | |||
|-class="even" | |||
! Total Performance No.<br>総合地形適応值 !! Adjustment<br>補正值 | |||
|- | |||
| 7~8 || 1.1 | |||
|- | |||
| 6 || 1.0 | |||
|- | |||
| 4~5 || 0.9 | |||
|- | |||
| 2~3 || 0.8 | |||
|- | |||
| <1 || 0.4 | |||
|- | |||
|} | |||
== WP Performance Adjustment == | |||
{| | |||
|- | |||
|-class="even" | |||
! WP Performance<br>武器地適応 !! Adjustment<br>補正值 | |||
|- | |||
| S || 1.1 | |||
|- | |||
| A || 1.0 | |||
|- | |||
| B || 0.9 | |||
|- | |||
| C || 0.8 | |||
|- | |||
| D || 0.4 | |||
|- | |||
|} | |||
== Unit Size Adjustment == | |||
{| | |||
|- | |||
|-class="even" | |||
! Unit Size<br>ユニットサイス !! Adjustment<br>補正值 | |||
|- | |||
| LL || 1.4 | |||
|- | |||
| L || 1.2 | |||
|- | |||
| M || 1.0 | |||
|- | |||
| S || 0.8 | |||
|- | |||
|} | |||
== Range Adjustment == | |||
(5 - Range from Attacker to Defender) x 3 | |||
== Command Adjustment == | |||
(Command Side Command Lvl + 1) x (6 - Range from Attacker to Command Character) | |||
==Hit/Evade Value== | ==Hit/Evade Value== | ||
1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side | {| | ||
|-class="even" | |||
|1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side Total Performance Adjustment + Attack Side WP Hit Rate Adjustment + Attack Side Special Skill Adjustment | |||
|- | |||
|-class="even" | |||
|2.Base Evade = (Defense Side Pilot Evade/2 + Defense Side Unit Mobility ) x Defense Side Final Performance Adjustment + Defense Side Special Skill Adjustment | |||
|- | |||
|-class="even" | |||
|3.Final Hit = (1+2) x Defense Side Unit Size Adjustment + Range Adjustment + Command Adjustment - Defense Side Performance | |||
|- | |||
|} | |||
==Damage Value== | |||
{| | |||
|-class="even" | |||
|1.Base Attack = WP Attack x (Attack Side Pilot Melee/Ranged + Attack Side Pilot Will)/200 x Attack Side WP Performance Adjustment | |||
|- | |||
|-class="even" | |||
|2.Base Defense = Defense Side Armor x (Defense Side Pilot Defense + Defense Side Pilot will)/200 x Defense Side Unit Size Adjustment | |||
|- | |||
|-class="even" | |||
|3.Damage = (1-2) x (100 * Defense Side Performance Adjustment)/100 x Special Skill Adjustment | |||
|- | |||
|} | |||
Latest revision as of 13:45, 7 October 2020
Terrain Performance Calculation
| Pilot Performance バイロット地形適応 |
Unit Performance ユニット地形適応 |
No. | ||
| S | S | 4 | ||
| A | A | 3 | ||
| B | B | 2 | ||
| C | C | 1 | ||
| D | D | 0 | ||
| Total Performance No. 総合地形適応值 |
= | Pilot Performance No バイロット地形適応值 |
+ | Unit Performance No ユニット地形適応值 |
Total Performance Adjustment
| Total Performance No. 総合地形適応值 |
Adjustment 補正值 |
|---|---|
| 7~8 | 1.1 |
| 6 | 1.0 |
| 4~5 | 0.9 |
| 2~3 | 0.8 |
| <1 | 0.4 |
WP Performance Adjustment
| WP Performance 武器地適応 |
Adjustment 補正值 |
|---|---|
| S | 1.1 |
| A | 1.0 |
| B | 0.9 |
| C | 0.8 |
| D | 0.4 |
Unit Size Adjustment
| Unit Size ユニットサイス |
Adjustment 補正值 |
|---|---|
| LL | 1.4 |
| L | 1.2 |
| M | 1.0 |
| S | 0.8 |
Range Adjustment
(5 - Range from Attacker to Defender) x 3
Command Adjustment
(Command Side Command Lvl + 1) x (6 - Range from Attacker to Command Character)
Hit/Evade Value
| 1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side Total Performance Adjustment + Attack Side WP Hit Rate Adjustment + Attack Side Special Skill Adjustment |
| 2.Base Evade = (Defense Side Pilot Evade/2 + Defense Side Unit Mobility ) x Defense Side Final Performance Adjustment + Defense Side Special Skill Adjustment |
| 3.Final Hit = (1+2) x Defense Side Unit Size Adjustment + Range Adjustment + Command Adjustment - Defense Side Performance |
Damage Value
| 1.Base Attack = WP Attack x (Attack Side Pilot Melee/Ranged + Attack Side Pilot Will)/200 x Attack Side WP Performance Adjustment |
| 2.Base Defense = Defense Side Armor x (Defense Side Pilot Defense + Defense Side Pilot will)/200 x Defense Side Unit Size Adjustment |
| 3.Damage = (1-2) x (100 * Defense Side Performance Adjustment)/100 x Special Skill Adjustment |