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Super Robot Wars/OG2/Formulas: Difference between revisions

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== Total Performance No. ==
== Terrain Performance Calculation ==
{|
{|
|-
|-
|-class="even"
|-class="even"
! colspan=2 ! Pilot Performance<br>バイロット地形適応 !! colspan=2 ! Unit Performance<br>ユニット地形適応 !! No.  
| colspan=2 | Pilot Performance<br>バイロット地形適応 || colspan=2 | Unit Performance<br>ユニット地形適応 || No.  
|-
|-
| colspan=2 | S ||colspan=2 | S || 4
| colspan=2 | S ||colspan=2 | S || 4
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|-
|-
|-class="even"
|-class="even"
|Total Performance No.<br>総合地形適応 ||=|| Pilot Performance No<br>バイロット地形適応 ||+|| Pilot Performance Noユニット地形適応
|Total Performance No.<br>総合地形適応值 ||=|| Pilot Performance No<br>バイロット地形適応值 ||+|| Unit Performance No<br>ユニット地形適応值
|-
|-
|}
|}


== Total Performance Collection ==
== Total Performance Adjustment ==
{|
{|
|-
|-
|-class="even"
|-class="even"
! Total Performance No.!! Collection
! Total Performance No.<br>総合地形適応值 !! Adjustment<br>補正值
|-
|-
| 7~8 || 1.1
| 7~8 || 1.1
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|-
|-
|}
|}
== WP Performance Collection ==
 
== WP Performance Adjustment ==
{|
{|
|-
|-
|-class="even"
|-class="even"
! WP Performance !! Collection
! WP Performance<br>武器地適応 !! Adjustment<br>補正值
|-
|-
| S || 1.1
| S || 1.1
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|-
|-
|}
|}
== Unit Size Collection ==
 
== Unit Size Adjustment ==
{|
{|
|-
|-
|-class="even"
|-class="even"
! Unit Size !! Collection
! Unit Size<br>ユニットサイス !! Adjustment<br>補正值
|-
|-
| LL || 1.4
| LL || 1.4
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|}
|}


== Range Collection ==
== Range Adjustment ==
(5 - Range About Attack Side and Def. Side) x 3
(5 - Range from Attacker to Defender) x 3
== Command Collection ==
== Command Adjustment ==
(Command Side Command Lv + 1) x (6-Range About Attack Side and Command Side)
(Command Side Command Lvl + 1) x (6 - Range from Attacker to Command Character)
==Hit/Evade Value==
==Hit/Evade Value==
{|
{|
|-class="even"
|-class="even"
|1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side Total Performance Collection + Attack Side WP Hit Rate Collection + Attack Side Spiceal Skill Collection
|1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side Total Performance Adjustment + Attack Side WP Hit Rate Adjustment + Attack Side Special Skill Adjustment
|-
|-
|-class="even"
|-class="even"
|2.Base Evade = (Defen Side Pilot Evade/2 + Defen Side Unit Mobility ) x Defen Side Final Performance Collection + Defen Side Spiceal Skill Collection
|2.Base Evade = (Defense Side Pilot Evade/2 + Defense Side Unit Mobility ) x Defense Side Final Performance Adjustment + Defense Side Special Skill Adjustment
|-
|-
|-class="even"
|-class="even"
|3.Final Hit = (1+2) x Defen Side Unit Size Collection + Range Collection + Command Collection - Defen Side Performance
|3.Final Hit = (1+2) x Defense Side Unit Size Adjustment + Range Adjustment + Command Adjustment - Defense Side Performance
|-
|-
|}
|}
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{|
{|
|-class="even"
|-class="even"
|1.Base Attack = WP Attack x (Attack Side Pilot melee/firing + Attack Side Pilot will)/200 x  Attack Side WP Performance Collection
|1.Base Attack = WP Attack x (Attack Side Pilot Melee/Ranged + Attack Side Pilot Will)/200 x  Attack Side WP Performance Adjustment
|-
|-
|-class="even"
|-class="even"
|2.Base Defen = Defen Side Armor x (Defen Side Pilot Defen + Defen Side Pilot will)/200 x Defen Side Total Performance Collection
|2.Base Defense = Defense Side Armor x (Defense Side Pilot Defense + Defense Side Pilot will)/200 x Defense Side Unit Size Adjustment
|-
|-
|-class="even"
|-class="even"
|3.Damage = (1+2) x (100 - Defen Side Performance )/100 x Spiceal Skill Collection
|3.Damage = (1-2) x (100 * Defense Side Performance Adjustment)/100 x Special Skill Adjustment
|-
|-
|}
|}

Latest revision as of 13:45, 7 October 2020

Terrain Performance Calculation

Pilot Performance
バイロット地形適応
Unit Performance
ユニット地形適応
No.
S S 4
A A 3
B B 2
C C 1
D D 0
Total Performance No.
総合地形適応值
= Pilot Performance No
バイロット地形適応值
+ Unit Performance No
ユニット地形適応值

Total Performance Adjustment

Total Performance No.
総合地形適応值
Adjustment
補正值
7~8 1.1
6 1.0
4~5 0.9
2~3 0.8
<1 0.4

WP Performance Adjustment

WP Performance
武器地適応
Adjustment
補正值
S 1.1
A 1.0
B 0.9
C 0.8
D 0.4

Unit Size Adjustment

Unit Size
ユニットサイス
Adjustment
補正值
LL 1.4
L 1.2
M 1.0
S 0.8

Range Adjustment

(5 - Range from Attacker to Defender) x 3

Command Adjustment

(Command Side Command Lvl + 1) x (6 - Range from Attacker to Command Character)

Hit/Evade Value

1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side Total Performance Adjustment + Attack Side WP Hit Rate Adjustment + Attack Side Special Skill Adjustment
2.Base Evade = (Defense Side Pilot Evade/2 + Defense Side Unit Mobility ) x Defense Side Final Performance Adjustment + Defense Side Special Skill Adjustment
3.Final Hit = (1+2) x Defense Side Unit Size Adjustment + Range Adjustment + Command Adjustment - Defense Side Performance

Damage Value

1.Base Attack = WP Attack x (Attack Side Pilot Melee/Ranged + Attack Side Pilot Will)/200 x Attack Side WP Performance Adjustment
2.Base Defense = Defense Side Armor x (Defense Side Pilot Defense + Defense Side Pilot will)/200 x Defense Side Unit Size Adjustment
3.Damage = (1-2) x (100 * Defense Side Performance Adjustment)/100 x Special Skill Adjustment