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User:Daichi/Portfolio: Difference between revisions
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Added some detail. |
Updated with new projects. |
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== | == Games == | ||
<table> | <table> | ||
<tr> | <tr> | ||
<td>[{{SERVER}}/images/ | <td colspan=2 class="even">'''Circuit Swap''' | ||
<td> | <tr><td>[{{SERVER}}/images/Cswap.png {{SERVER}}/images/TN_Cswap.png] | ||
<td>Puzzle game on iOS <small>(No longer available)</small> & [https://play.google.com/store/apps/details?id=net.teabaggames.circuitswap&hl=en Android]<br>One of the main software engineers for this game. Worked on gameplay, menus, and multi-language support. (iOS Sept 2010/Android July 2011) | |||
<tr> | |||
<td colspan=2 class="even">'''Scar of the Doll''' | |||
<tr><td>[{{SERVER}}/images/SotD.jpg {{SERVER}}/images/TN_SotD.png] | |||
<td>Visual Novel on [https://itunes.apple.com/us/app/a-scar-of-the-doll/id474442505?mt=8 iOS].<br>Worked as an English localization editor, cleaning up the original translation for the game. (Oct 2011) | |||
<tr> | |||
<td colspan=2 class="even">'''Learning iOS Game Programing''' - A Hands-On Guide to Build Your First iPhone Game (Michael Daley) | |||
<tr> | |||
<td>[{{SERVER}}/images/LearningiOSGameProgramming.jpg {{SERVER}}/images/TN_LearningiOSGameProgramming.jpg] | |||
<td>Worked as a Technical Editor, responsible for the technical accuracy of the book. [http://www.amazon.com/dp/0321699424/ref=cm_sw_r_tw_dp_tcUHub0K8PWCK Amazon]. (2011 Uncredited) | |||
</table> | </table> | ||
== Programming/Web == | == Programming/Web == | ||
<table> | <table> | ||
| Line 17: | Line 27: | ||
<td>[{{SERVER}}/downloads/ArcTools07.rar ArcTools07.rar] (163kb) | <td>[{{SERVER}}/downloads/ArcTools07.rar ArcTools07.rar] (163kb) | ||
<td>'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. <small>(Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.)</small> Uses C++. (June 2004) | <td>'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. <small>(Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.)</small> Uses C++. (June 2004) | ||
</table> | </table> | ||
| Line 40: | Line 42: | ||
== Graphics Editing == | == Graphics Editing == | ||
For Revolve Translations, I used my Photoshop skills to | For Revolve Translations, I used my Photoshop skills to remove the Japanese text from the game textures and replace them with English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text. | ||
'''Farland Symphony'''<br> | '''Farland Symphony'''<br> | ||
| Line 79: | Line 81: | ||
</table> | </table> | ||
Most of this was around May 2004. | Most of this was around May 2004. | ||
== 3d Works == | |||
'''Rhino 3d'''<br> | |||
<table> | |||
<tr> | |||
<td>[{{SERVER}}/images/Blocks_Dome_final.JPG {{SERVER}}/images/TN_Blocks_Dome_final.JPG] | |||
<td>3d Render from High School CAD. (May 2002) | |||
</table> | |||
'''3ds Max'''<br> | |||
<table> | |||
<tr> | |||
<td>[{{SERVER}}/images/Rubik_1.png {{SERVER}}/images/TN_Rubik_1.jpg] | |||
<td>[{{SERVER}}/images/Rubik_2.png {{SERVER}}/images/TN_Rubik_2.jpg] | |||
<td>A 3d Animation where I scripted the Rubik's cube turns with Max Script. (Nov 2007) <small>(Offline)</small> | |||
</table> | |||
Latest revision as of 05:14, 9 December 2014
Games
| Circuit Swap | |
| http://neo-akurasu.duckdns.org/images/TN_Cswap.png | Puzzle game on iOS (No longer available) & Android One of the main software engineers for this game. Worked on gameplay, menus, and multi-language support. (iOS Sept 2010/Android July 2011) |
| Scar of the Doll | |
| http://neo-akurasu.duckdns.org/images/TN_SotD.png | Visual Novel on iOS. Worked as an English localization editor, cleaning up the original translation for the game. (Oct 2011) |
| Learning iOS Game Programing - A Hands-On Guide to Build Your First iPhone Game (Michael Daley) | |
| http://neo-akurasu.duckdns.org/images/TN_LearningiOSGameProgramming.jpg | Worked as a Technical Editor, responsible for the technical accuracy of the book. Amazon. (2011 Uncredited) |
Programming/Web
| http://neo-akurasu.duckdns.org/images/TN_Blocks04.JPG | Blocks_v0.zip (55.2kb) | Tetris clone written from scratch. Uses C++ & Directdraw. (Nov 2004)
(Known resizing Bug exists.) |
| http://neo-akurasu.duckdns.org/images/TN_ArcTools.JPG | ArcTools07.rar (163kb) | 'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. (Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.) Uses C++. (June 2004) |
Demos
| Melty Blood Demo | MB_TRIAL0120e.rar (41.2mb) | Fighting game Demo using my edited graphics |
| Melty Blood ReACT Demo | MBR_TRIAL1230e.rar (55.2mb) | Fighting game Demo using my edited graphics |
Graphics Editing
For Revolve Translations, I used my Photoshop skills to remove the Japanese text from the game textures and replace them with English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text.
Farland Symphony
Most of this was July 2003.
Melty Blood
Most of this was around May 2004.
3d Works
Rhino 3d
| http://neo-akurasu.duckdns.org/images/TN_Blocks_Dome_final.JPG | 3d Render from High School CAD. (May 2002) |
3ds Max
| http://neo-akurasu.duckdns.org/images/TN_Rubik_1.jpg | http://neo-akurasu.duckdns.org/images/TN_Rubik_2.jpg | A 3d Animation where I scripted the Rubik's cube turns with Max Script. (Nov 2007) (Offline) |