https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

User:Daichi/Portfolio: Difference between revisions

From Akurasu
Jump to navigationJump to search
Added some detail.
Updated with new projects.
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
== 3d Modeling ==
== Games ==
'''Rhino 3d'''<br>
<table>
<table>
<tr>
<tr>
<td>[{{SERVER}}/images/Blocks_Dome_final.JPG {{SERVER}}/images/TN_Blocks_Dome_final.JPG]
<td colspan=2 class="even">'''Circuit Swap'''
<td>3d Render from High School CAD. (May 2002)
<tr><td>[{{SERVER}}/images/Cswap.png {{SERVER}}/images/TN_Cswap.png]
<td>Puzzle game on iOS <small>(No longer available)</small> & [https://play.google.com/store/apps/details?id=net.teabaggames.circuitswap&hl=en Android]<br>One of the main software engineers for this game. Worked on gameplay, menus, and multi-language support. (iOS Sept 2010/Android July 2011)
<tr>
<td colspan=2 class="even">'''Scar of the Doll'''
<tr><td>[{{SERVER}}/images/SotD.jpg {{SERVER}}/images/TN_SotD.png]
<td>Visual Novel on [https://itunes.apple.com/us/app/a-scar-of-the-doll/id474442505?mt=8 iOS].<br>Worked as an English localization editor, cleaning up the original translation for the game. (Oct 2011)
<tr>
<td colspan=2 class="even">'''Learning iOS Game Programing''' - A Hands-On Guide to Build Your First iPhone Game (Michael Daley)
<tr>
<td>[{{SERVER}}/images/LearningiOSGameProgramming.jpg {{SERVER}}/images/TN_LearningiOSGameProgramming.jpg]
<td>Worked as a Technical Editor, responsible for the technical accuracy of the book. [http://www.amazon.com/dp/0321699424/ref=cm_sw_r_tw_dp_tcUHub0K8PWCK Amazon]. (2011 Uncredited)
</table>
</table>
== Programming/Web ==
== Programming/Web ==
<table>
<table>
Line 17: Line 27:
<td>[{{SERVER}}/downloads/ArcTools07.rar ArcTools07.rar] (163kb)
<td>[{{SERVER}}/downloads/ArcTools07.rar ArcTools07.rar] (163kb)
<td>'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. <small>(Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.)</small> Uses C++. (June 2004)
<td>'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. <small>(Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.)</small> Uses C++. (June 2004)
<tr>
<td>[{{SERVER}}/images/ArcDataEdit01.png {{SERVER}}/images/TN_ArcDataEdit01.jpg]
<td><center>[N/A]</center>
<td>Frontend to a database that cross references common lines of text within the game 'Arcturus' to aid with Translation. Uses VB & MS SQL Server. (2003)
<tr>
<td>[{{SERVER}}/images/AsukaItems01.png {{SERVER}}/images/TN_AsukaItems01.jpg]
<td><center>[N/A]</center>
<td>Translation and Information Guide for the Japanese game 'Onnakenshi Asuka Kenzan'. Uses ASP & MS SQL server. (2003)
</table>
</table>


Line 40: Line 42:


== Graphics Editing ==
== Graphics Editing ==
For Revolve Translations, I used my Photoshop skills to manipulate the Japanese text in a game and changed it into English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text.
For Revolve Translations, I used my Photoshop skills to remove the Japanese text from the game textures and replace them with English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text.


'''Farland Symphony'''<br>
'''Farland Symphony'''<br>
Line 79: Line 81:
</table>
</table>
Most of this was around May 2004.
Most of this was around May 2004.
== 3d Works ==
'''Rhino 3d'''<br>
<table>
<tr>
<td>[{{SERVER}}/images/Blocks_Dome_final.JPG {{SERVER}}/images/TN_Blocks_Dome_final.JPG]
<td>3d Render from High School CAD. (May 2002)
</table>
'''3ds Max'''<br>
<table>
<tr>
<td>[{{SERVER}}/images/Rubik_1.png {{SERVER}}/images/TN_Rubik_1.jpg]
<td>[{{SERVER}}/images/Rubik_2.png {{SERVER}}/images/TN_Rubik_2.jpg]
<td>A 3d Animation where I scripted the Rubik's cube turns with Max Script. (Nov 2007) <small>(Offline)</small>
</table>

Latest revision as of 05:14, 9 December 2014

Games

Circuit Swap
http://neo-akurasu.duckdns.org/images/TN_Cswap.png Puzzle game on iOS (No longer available) & Android
One of the main software engineers for this game. Worked on gameplay, menus, and multi-language support. (iOS Sept 2010/Android July 2011)
Scar of the Doll
http://neo-akurasu.duckdns.org/images/TN_SotD.png Visual Novel on iOS.
Worked as an English localization editor, cleaning up the original translation for the game. (Oct 2011)
Learning iOS Game Programing - A Hands-On Guide to Build Your First iPhone Game (Michael Daley)
http://neo-akurasu.duckdns.org/images/TN_LearningiOSGameProgramming.jpg Worked as a Technical Editor, responsible for the technical accuracy of the book. Amazon. (2011 Uncredited)

Programming/Web

http://neo-akurasu.duckdns.org/images/TN_Blocks04.JPG Blocks_v0.zip (55.2kb) Tetris clone written from scratch. Uses C++ & Directdraw. (Nov 2004)

(Known resizing Bug exists.)

http://neo-akurasu.duckdns.org/images/TN_ArcTools.JPG ArcTools07.rar (163kb) 'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. (Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.) Uses C++. (June 2004)

Demos

Melty Blood Demo MB_TRIAL0120e.rar (41.2mb) Fighting game Demo using my edited graphics
Melty Blood ReACT Demo MBR_TRIAL1230e.rar (55.2mb) Fighting game Demo using my edited graphics

Graphics Editing

For Revolve Translations, I used my Photoshop skills to remove the Japanese text from the game textures and replace them with English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text.

Farland Symphony

http://neo-akurasu.duckdns.org/images/TN_vis90.JPG http://neo-akurasu.duckdns.org/images/TN_vis90_20030721.JPG A letter
http://neo-akurasu.duckdns.org/images/TN_w_map08.JPG http://neo-akurasu.duckdns.org/images/TN_w_map08_20030721.JPG Game Map
http://neo-akurasu.duckdns.org/images/TN_icon_menu.JPG http://neo-akurasu.duckdns.org/images/TN_icon_menu_20030721.JPG Menu Textures

Most of this was July 2003.

Melty Blood

http://neo-akurasu.duckdns.org/images/TN_TITLE_M.JPG http://neo-akurasu.duckdns.org/images/TN_TITLE_M20040527.JPG Menu Textures
http://neo-akurasu.duckdns.org/images/TN_MainJ.JPG http://neo-akurasu.duckdns.org/images/TN_MainE.JPG Main Menu Screenshot
http://neo-akurasu.duckdns.org/images/TN_OptionsJ.JPG http://neo-akurasu.duckdns.org/images/TN_OptionsE.JPG Options Menu Screenshot
http://neo-akurasu.duckdns.org/images/TN_StageSelectJ.JPG http://neo-akurasu.duckdns.org/images/TN_StageSelectE.JPG Stage Select Screenshot

Most of this was around May 2004.

3d Works

Rhino 3d

http://neo-akurasu.duckdns.org/images/TN_Blocks_Dome_final.JPG 3d Render from High School CAD. (May 2002)

3ds Max

http://neo-akurasu.duckdns.org/images/TN_Rubik_1.jpg http://neo-akurasu.duckdns.org/images/TN_Rubik_2.jpg A 3d Animation where I scripted the Rubik's cube turns with Max Script. (Nov 2007) (Offline)