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User:Daichi/Portfolio
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Games
| Circuit Swap | |
| http://neo-akurasu.duckdns.org/images/TN_Cswap.png | Puzzle game on iOS (No longer available) & Android One of the main software engineers for this game. Worked on gameplay, menus, and multi-language support. (iOS Sept 2010/Android July 2011) |
| Scar of the Doll | |
| http://neo-akurasu.duckdns.org/images/TN_SotD.png | Visual Novel on iOS. Worked as an English localization editor, cleaning up the original translation for the game. (Oct 2011) |
| Learning iOS Game Programing - A Hands-On Guide to Build Your First iPhone Game (Michael Daley) | |
| http://neo-akurasu.duckdns.org/images/TN_LearningiOSGameProgramming.jpg | Worked as a Technical Editor, responsible for the technical accuracy of the book. Amazon. (2011 Uncredited) |
Programming/Web
| http://neo-akurasu.duckdns.org/images/TN_Blocks04.JPG | Blocks_v0.zip (55.2kb) | Tetris clone written from scratch. Uses C++ & Directdraw. (Nov 2004)
(Known resizing Bug exists.) |
| http://neo-akurasu.duckdns.org/images/TN_ArcTools.JPG | ArcTools07.rar (163kb) | 'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. (Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.) Uses C++. (June 2004) |
Demos
| Melty Blood Demo | MB_TRIAL0120e.rar (41.2mb) | Fighting game Demo using my edited graphics |
| Melty Blood ReACT Demo | MBR_TRIAL1230e.rar (55.2mb) | Fighting game Demo using my edited graphics |
Graphics Editing
For Revolve Translations, I used my Photoshop skills to remove the Japanese text from the game textures and replace them with English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text.
Farland Symphony
Most of this was July 2003.
Melty Blood
Most of this was around May 2004.
3d Works
Rhino 3d
| http://neo-akurasu.duckdns.org/images/TN_Blocks_Dome_final.JPG | 3d Render from High School CAD. (May 2002) |
3ds Max
| http://neo-akurasu.duckdns.org/images/TN_Rubik_1.jpg | http://neo-akurasu.duckdns.org/images/TN_Rubik_2.jpg | A 3d Animation where I scripted the Rubik's cube turns with Max Script. (Nov 2007) (Offline) |