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User:Daichi/Portfolio

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Games

Circuit Swap
http://neo-akurasu.duckdns.org/images/TN_Cswap.png Puzzle game on iOS (No longer available) & Android
One of the main software engineers for this game. Worked on gameplay, menus, and multi-language support. (iOS Sept 2010/Android July 2011)
Scar of the Doll
http://neo-akurasu.duckdns.org/images/TN_SotD.png Visual Novel on iOS.
Worked as an English localization editor, cleaning up the original translation for the game. (Oct 2011)
Learning iOS Game Programing - A Hands-On Guide to Build Your First iPhone Game (Michael Daley)
http://neo-akurasu.duckdns.org/images/TN_LearningiOSGameProgramming.jpg Worked as a Technical Editor, responsible for the technical accuracy of the book. Amazon. (2011 Uncredited)

Programming/Web

http://neo-akurasu.duckdns.org/images/TN_Blocks04.JPG Blocks_v0.zip (55.2kb) Tetris clone written from scratch. Uses C++ & Directdraw. (Nov 2004)

(Known resizing Bug exists.)

http://neo-akurasu.duckdns.org/images/TN_ArcTools.JPG ArcTools07.rar (163kb) 'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. (Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.) Uses C++. (June 2004)

Demos

Melty Blood Demo MB_TRIAL0120e.rar (41.2mb) Fighting game Demo using my edited graphics
Melty Blood ReACT Demo MBR_TRIAL1230e.rar (55.2mb) Fighting game Demo using my edited graphics

Graphics Editing

For Revolve Translations, I used my Photoshop skills to remove the Japanese text from the game textures and replace them with English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text.

Farland Symphony

http://neo-akurasu.duckdns.org/images/TN_vis90.JPG http://neo-akurasu.duckdns.org/images/TN_vis90_20030721.JPG A letter
http://neo-akurasu.duckdns.org/images/TN_w_map08.JPG http://neo-akurasu.duckdns.org/images/TN_w_map08_20030721.JPG Game Map
http://neo-akurasu.duckdns.org/images/TN_icon_menu.JPG http://neo-akurasu.duckdns.org/images/TN_icon_menu_20030721.JPG Menu Textures

Most of this was July 2003.

Melty Blood

http://neo-akurasu.duckdns.org/images/TN_TITLE_M.JPG http://neo-akurasu.duckdns.org/images/TN_TITLE_M20040527.JPG Menu Textures
http://neo-akurasu.duckdns.org/images/TN_MainJ.JPG http://neo-akurasu.duckdns.org/images/TN_MainE.JPG Main Menu Screenshot
http://neo-akurasu.duckdns.org/images/TN_OptionsJ.JPG http://neo-akurasu.duckdns.org/images/TN_OptionsE.JPG Options Menu Screenshot
http://neo-akurasu.duckdns.org/images/TN_StageSelectJ.JPG http://neo-akurasu.duckdns.org/images/TN_StageSelectE.JPG Stage Select Screenshot

Most of this was around May 2004.

3d Works

Rhino 3d

http://neo-akurasu.duckdns.org/images/TN_Blocks_Dome_final.JPG 3d Render from High School CAD. (May 2002)

3ds Max

http://neo-akurasu.duckdns.org/images/TN_Rubik_1.jpg http://neo-akurasu.duckdns.org/images/TN_Rubik_2.jpg A 3d Animation where I scripted the Rubik's cube turns with Max Script. (Nov 2007) (Offline)