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Battle Moon Wars/Character Skills: Difference between revisions

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Characters share FP, that is used to buy skills. not all skills are purchaseable. normal purchaseable skills are listed here.
===Normal Skills===
 
{|
{|
|-
|-
! Skill Name EN !! placeholder !! Effect  
! Name !! Cost !! Max !! Effect !! ''Condition''
|-
|-
| Premonition || Haruna || At 130 Will, Consume 5EN, Completely 100% dodge incoming attack. 30% Chance to activate.
| Prevail || 20+5 || 9 || Increases Hit, Evade, Tough and Critical Rate. || ''Proportional to skill level and remaining HP''
|-class=even
| Counter || 20+5 || 9 || Attack first when targeted by the enemy. || ''During counter attack, dependent on skill level and Skill stat difference''
|-
|-
| Flight || Haruna || At 130 Will, Movement and Attacks completely ignore height
| Swift || 80 || 2 || Move +1, Jump +2 per skill level. || ''Always active''
|-class=even
| Off. Support || 50+10 || 4 || Provide Offensive Support to adjacent allied unit. || ''Once per skill level per turn''
|-
|-
| || ||
| Def. Support || 50+10 || 4 || Provide Defensive Support to adjacent allied unit. || ''Once per skill level per turn''
|-class=even
| Combo Attack || 75 || - || Deal full damage. || ''During Offensive Support''
|-
|-
| || ||
| Hit & Away || 70 || - || Enable movement after attacking. || ''Always active''
|-class=even
| SP Up || 30+5 || 9 || +6 Max SP per skill level. || ''Always active''
|-
|-
| || ||
| SP Regen || 100 || - || Recover 10 SP. || ''At start of turn''
|-class=even
| Concentrate || 80 || - || SP consumption reduced by 20%. || ''Always active''
|-
|-
| || ||
| Mana Save || 80 || - || EN consumption by Arms reduced by 20%. || ''Always active''
|-class=even
| Ammo Save || 80 || - || Ammo increased by 50%. || ''Always active''
|-
|-
| || ||
| Attack || 80 || - || Damage inflicted increased by 20%. || ''130 Will or more''
|-class=even
| Revenge || 40 || - || Damage inflicted increased by 20%. || ''During counter attack''
|-
|-
| || ||
| Resolve || 50 || - || Will +5. || ''On deployment''
|-class=even
| Morale || 60 || - || Will +2. || ''At start of each turn past the first''
|-
|-
| || ||
| Rhythm Sense || 60 || - || Will +1. || ''Character avoids or nullifies an attack''
|-class=even
| Grit || 60 || - || Will +2. || ''Character receives damage''
|-
|-
| || ||
| Aggressive || 65 || - || Will +1. || ''Character deals damage''
|-class=even
| Defender || 85 || - || Damage received reduced by 20%. || ''130 Will or more''
|-
|-
| Predict || 85 || - || Hit and Evade Rates increased by 10%. || ''130 Will or more''
|}
|}


===Unique Skills===
{|
|-
! Name !! Max !! Effect !! ''Condition'' !! Learned By
|-
| Youkai || 9 || Increases Hit, Evade, and weapon power. || ''Proportional to skill level'' || Takumi, Haruna, Akiha
|-class=even
| Mage || 9 || Increases Hit, Evade, and attack range. || ''Proportional to skill level'' || Rin
|-
| Vampire || 9 || Increases Hit, Evade, Critical Rate, and Tough. || ''Proportional to skill level'' || Rider
|-
| Lucky || - || BP earned in combat increased by 20%. || ''Always active, does not stack with Luck'' || Kohaku
|-
|}


up next is unique and special skills. these skills cannot be purchased and are innate to the characters that have them. unlike normal robot wars games, there is a LOT of special skills, i mean, way more then there are even normal skills! and LOTS of important plot worthy or just threatening enemies have them! make sure to scan your foes with the scout spirit! enemies ALWAYS make use of their special skills in this game, so if they have one, you can bet their strategy is going to involve it.
===Special Skills===
 
 
 
SPECIAL AND UNIQUE SKILL LIST (VERY INCOMPLETE)
 
{|
{|
|-
|-
! Skill Name EN !! placeholder !! Effect
! Name !! Effect !! ''Condition'' !! Learned By
|-
| Premonition || Completely evade an attack. || ''130 Will or more, 5 EN Cost, 30% Chance'' || Haruna
|-
| Flight || Movement and attacks disregard height. || ''130 Will or more'' || Haruna
|-class=even
| Mystic Eyes of Death Perception || Critical Rate +10%<br>Hit and Evasion Rate +10% || ''Always active''<br>''120 Will or more'' || Shiki
|-
|-
| Premonition || Haruna || At 130 Will, Consume 5EN, Completely 100% dodge incoming attack. 30% Chance to activate.
| Projectile Guard || Evasion Rate +30%. || ''Projectile (T) attack received'' || Lancer
|-
|-
| Flight || Haruna || At 130 Will, Movement and Attacks completely ignore height
| Magic Shield || Damage reduced by 800. || ''Magic damage received, 5 EN Cost'' || Rider, Lancer, Enemy
|-class=even
| Magic Resistant || Damage reduced by 1000. || ''Magic damage received, 5 EN Cost'' || Saber
|-
|-
| || ||
| Battle Continuation || Character survives with 10 HP || ''Enough damage is received to defeat character, limited probability'' || Lancer
|-
|-
| || ||
| Mana Burst || Weapon power and Tough increased when not Off. Supporting. || ''On attack, 5 EN Cost'' || Saber
|-class=even
| True Ancestor || Def, Hit Rate and Critical Rate increased. || ''Always active'' || Phantasmoon
|-
|-
| || ||
| Healer || HP Regen +10% || ''Always active'' || Ciel, Nrvnqsr (Enemy)
|-
|-
| || ||
| Super Strength || Pow +30. || ''120 Will or more'' || Rider
|-class=even
| Small || Opponent's Hit Rate decreases. || ''Always active || Len
|-
|-
| ||  || 
|
|-
|-
| || ||
| Immune || Immune to status effects. || ''Always active'' || Enemy
|-class=even
| Brute || Opponent's Hit Rate increases. Damaged received reduced by 10%.<br>Damage inflicted increased by 10%. || ''Always active'' || Enemy
|-
|-
| || ||
| Driven || Recover 10% EN. || ''At the start of each turn'' || Enemy
|-
|-
| || ||
| Tireless || Recover 20% EN. || ''At the start of each turn'' || Enemy
|-
|-
|}
|}

Latest revision as of 07:04, 6 October 2021


Normal Skills

Name Cost Max Effect Condition
Prevail 20+5 9 Increases Hit, Evade, Tough and Critical Rate. Proportional to skill level and remaining HP
Counter 20+5 9 Attack first when targeted by the enemy. During counter attack, dependent on skill level and Skill stat difference
Swift 80 2 Move +1, Jump +2 per skill level. Always active
Off. Support 50+10 4 Provide Offensive Support to adjacent allied unit. Once per skill level per turn
Def. Support 50+10 4 Provide Defensive Support to adjacent allied unit. Once per skill level per turn
Combo Attack 75 - Deal full damage. During Offensive Support
Hit & Away 70 - Enable movement after attacking. Always active
SP Up 30+5 9 +6 Max SP per skill level. Always active
SP Regen 100 - Recover 10 SP. At start of turn
Concentrate 80 - SP consumption reduced by 20%. Always active
Mana Save 80 - EN consumption by Arms reduced by 20%. Always active
Ammo Save 80 - Ammo increased by 50%. Always active
Attack 80 - Damage inflicted increased by 20%. 130 Will or more
Revenge 40 - Damage inflicted increased by 20%. During counter attack
Resolve 50 - Will +5. On deployment
Morale 60 - Will +2. At start of each turn past the first
Rhythm Sense 60 - Will +1. Character avoids or nullifies an attack
Grit 60 - Will +2. Character receives damage
Aggressive 65 - Will +1. Character deals damage
Defender 85 - Damage received reduced by 20%. 130 Will or more
Predict 85 - Hit and Evade Rates increased by 10%. 130 Will or more

Unique Skills

Name Max Effect Condition Learned By
Youkai 9 Increases Hit, Evade, and weapon power. Proportional to skill level Takumi, Haruna, Akiha
Mage 9 Increases Hit, Evade, and attack range. Proportional to skill level Rin
Vampire 9 Increases Hit, Evade, Critical Rate, and Tough. Proportional to skill level Rider
Lucky - BP earned in combat increased by 20%. Always active, does not stack with Luck Kohaku

Special Skills

Name Effect Condition Learned By
Premonition Completely evade an attack. 130 Will or more, 5 EN Cost, 30% Chance Haruna
Flight Movement and attacks disregard height. 130 Will or more Haruna
Mystic Eyes of Death Perception Critical Rate +10%
Hit and Evasion Rate +10%
Always active
120 Will or more
Shiki
Projectile Guard Evasion Rate +30%. Projectile (T) attack received Lancer
Magic Shield Damage reduced by 800. Magic damage received, 5 EN Cost Rider, Lancer, Enemy
Magic Resistant Damage reduced by 1000. Magic damage received, 5 EN Cost Saber
Battle Continuation Character survives with 10 HP Enough damage is received to defeat character, limited probability Lancer
Mana Burst Weapon power and Tough increased when not Off. Supporting. On attack, 5 EN Cost Saber
True Ancestor Def, Hit Rate and Critical Rate increased. Always active Phantasmoon
Healer HP Regen +10% Always active Ciel, Nrvnqsr (Enemy)
Super Strength Pow +30. 120 Will or more Rider
Small Opponent's Hit Rate decreases. Always active Len
Immune Immune to status effects. Always active Enemy
Brute Opponent's Hit Rate increases. Damaged received reduced by 10%.
Damage inflicted increased by 10%.
Always active Enemy
Driven Recover 10% EN. At the start of each turn Enemy
Tireless Recover 20% EN. At the start of each turn Enemy