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Super Robot Wars/OG2/Formulas: Difference between revisions

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== Terrain Performance Calculation ==
{|
|-
|-class="even"
| colspan=2 | Pilot Performance<br>バイロット地形適応 || colspan=2 | Unit Performance<br>ユニット地形適応 || No.
|-
| colspan=2 | S ||colspan=2 | S || 4
|-
| colspan=2 | A || colspan=2 | A || 3
|-
| colspan=2 | B ||colspan=2 | B || 2
|-
| colspan=2 | C ||colspan=2 | C || 1
|-
| colspan=2 | D ||colspan=2 | D || 0
|-
|-class="even"
|Total Performance No.<br>総合地形適応值 ||=|| Pilot Performance No<br>バイロット地形適応值 ||+|| Unit Performance No<br>ユニット地形適応值
|-
|}
== Total Performance Adjustment ==
{|
|-
|-class="even"
! Total Performance No.<br>総合地形適応值 !! Adjustment<br>補正值
|-
| 7~8 || 1.1
|-
| 6 || 1.0
|-
| 4~5 || 0.9
|-
| 2~3 || 0.8
|-
| <1 || 0.4
|-
|}
== WP Performance Adjustment ==
{|
|-
|-class="even"
! WP Performance<br>武器地適応 !! Adjustment<br>補正值
|-
| S || 1.1
|-
| A || 1.0
|-
| B || 0.9
|-
| C || 0.8
|-
| D || 0.4
|-
|}
== Unit Size Adjustment ==
{|
|-
|-class="even"
! Unit Size<br>ユニットサイス !! Adjustment<br>補正值
|-
| LL || 1.4
|-
| L || 1.2
|-
| M || 1.0
|-
| S || 0.8
|-
|}
== Range Adjustment ==
(5 - Range from Attacker to Defender) x 3
== Command Adjustment ==
(Command Side Command Lvl + 1) x (6 - Range from Attacker to Command Character)
==Hit/Evade Value==
==Hit/Evade Value==
1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side Final Performance Collection + Attack Side WP Hit Rate Collection + Attack Side Spiceal Skill Collection
{|
2.Base Evade = (Def. Side Pilot Evade/2 + Def. Side Unit Mobility ) x Def. Side Final Performance Collection + Def. Side Spiceal Skill Collection
|-class="even"
3.Final Hit = (1+2) x Def. Side unit Size Collection + Range Collection + Command Collection - Def. Side Performance
|1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side Total Performance Adjustment + Attack Side WP Hit Rate Adjustment + Attack Side Special Skill Adjustment
|-
|-class="even"
|2.Base Evade = (Defense Side Pilot Evade/2 + Defense Side Unit Mobility ) x Defense Side Final Performance Adjustment + Defense Side Special Skill Adjustment
|-
|-class="even"
|3.Final Hit = (1+2) x Defense Side Unit Size Adjustment + Range Adjustment + Command Adjustment - Defense Side Performance
|-
|}
==Damage Value==
{|
|-class="even"
|1.Base Attack = WP Attack x (Attack Side Pilot Melee/Ranged + Attack Side Pilot Will)/200 x  Attack Side WP Performance Adjustment
|-
|-class="even"
|2.Base Defense = Defense Side Armor x (Defense Side Pilot Defense + Defense Side Pilot will)/200 x Defense Side Unit Size Adjustment
|-
|-class="even"
|3.Damage = (1-2) x (100 * Defense Side Performance Adjustment)/100 x Special Skill Adjustment
|-
|}

Latest revision as of 13:45, 7 October 2020

Terrain Performance Calculation

Pilot Performance
バイロット地形適応
Unit Performance
ユニット地形適応
No.
S S 4
A A 3
B B 2
C C 1
D D 0
Total Performance No.
総合地形適応值
= Pilot Performance No
バイロット地形適応值
+ Unit Performance No
ユニット地形適応值

Total Performance Adjustment

Total Performance No.
総合地形適応值
Adjustment
補正值
7~8 1.1
6 1.0
4~5 0.9
2~3 0.8
<1 0.4

WP Performance Adjustment

WP Performance
武器地適応
Adjustment
補正值
S 1.1
A 1.0
B 0.9
C 0.8
D 0.4

Unit Size Adjustment

Unit Size
ユニットサイス
Adjustment
補正值
LL 1.4
L 1.2
M 1.0
S 0.8

Range Adjustment

(5 - Range from Attacker to Defender) x 3

Command Adjustment

(Command Side Command Lvl + 1) x (6 - Range from Attacker to Command Character)

Hit/Evade Value

1.Base Hit = (Attack Side Pilot Hit/2 + 140) x Attack Side Total Performance Adjustment + Attack Side WP Hit Rate Adjustment + Attack Side Special Skill Adjustment
2.Base Evade = (Defense Side Pilot Evade/2 + Defense Side Unit Mobility ) x Defense Side Final Performance Adjustment + Defense Side Special Skill Adjustment
3.Final Hit = (1+2) x Defense Side Unit Size Adjustment + Range Adjustment + Command Adjustment - Defense Side Performance

Damage Value

1.Base Attack = WP Attack x (Attack Side Pilot Melee/Ranged + Attack Side Pilot Will)/200 x Attack Side WP Performance Adjustment
2.Base Defense = Defense Side Armor x (Defense Side Pilot Defense + Defense Side Pilot will)/200 x Defense Side Unit Size Adjustment
3.Damage = (1-2) x (100 * Defense Side Performance Adjustment)/100 x Special Skill Adjustment