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Super Robot Wars/J/Spirit Commands: Difference between revisions

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! Spirit !! Translation !! Cost !! Effect
! Spirit !! Translation !! Cost !! Effect
|-
|-
| {{ruby|偵察|ていさつ}} || Scan || 5 || Makes target enemy's info avilible if previously not know, decreses enemy's evasion by 10% for 1 turn
| {{ruby|偵察|ていさつ}} || Scan || 5 || Makes target enemy's status available if previously not known; Decreases enemy's evasion by 10% for 1 turn
|-
|-
| {{ruby|加速|かそく}} || Accel || 5 || Increases Movement by 3; not moving keeps the effect
| {{ruby|加速|かそく}} || Accel || 5 || Increases Movement by 3; not moving keeps the effect
|-
|-
| {{ruby|直撃|ちょくげき}} || Break (Direct Attack) || 20 || Nullifies enemy's defensive abilities/defensive support
| {{ruby|直撃|ちょくげき}} || Break (Direct Attack) || 20 || Nullifies enemy's defensive abilities/defensive support (excluding After Image and similar evasion abilities)
|-
|-
| {{ruby|不屈|ふくつ}} || Wall (Invincible) || 15 || Damage reduced to 10 for next battle
| {{ruby|不屈|ふくつ}} || Wall (Invincible) || 15 || Damage reduced to 10 the next time the user is hit
|-
|-
| {{ruby|狙撃|そげき}} || Snipe || 20 || Increases all weapons' range by 2 (expect Map and Range 1)
| {{ruby|狙撃|そげき}} || Snipe || 20 || Increases all weapons' range by 2 (except Map and Range-1 attacks)
|-
|-
| {{ruby|突撃|とつげき}} || Assail (Rush Attack) || 25 || Enables all weapons, except Map, after moving for 1 turn
| {{ruby|突撃|とつげき}} || Assail (Rush Attack) || 25 || Allows all weapons, except Map, to be used after moving for 1 turn
|-
|-
| {{ruby|鉄壁|てっぺき}} || Guard (Iron Wall) || 30 || Reduces damage taken to 1/4 for 1 turn
| {{ruby|鉄壁|てっぺき}} || Guard (Iron Wall) || 30 || Reduces damage taken to 1/4 for 1 turn
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| {{ruby|応援|おうえん}} || Cheer || 25 || Doubles the EXP earned by an ally next battle
| {{ruby|応援|おうえん}} || Cheer || 25 || Doubles the EXP earned by an ally next battle
|-
|-
| {{ruby|幸運|こううん}} || Luck || 40 || Doubles the money earned in the next battle
| {{ruby|幸運|こううん}} || Luck || 40 || Doubles the money earned in the next battle (wasted if the enemy is not defeated)
|-
|-
| {{ruby|祝福|しゅくふく}} || Bless || 45 || Doubles an ally's money earned in the next battle
| {{ruby|祝福|しゅくふく}} || Bless || 45 || Doubles an ally's money earned in the next battle (wasted if the enemy is not defeated)
|-
|-
| {{ruby|根性|こんじょう}} || Vigor || 20 || Replenishes HP by 30% of max value
| {{ruby|根性|こんじょう}} || Vigor || 20 || Replenishes HP by 30% of max value
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| {{ruby|献身|けんしん}} || Aid (Devote) || 30 || Replenishes an ally's SP by 10
| {{ruby|献身|けんしん}} || Aid (Devote) || 30 || Replenishes an ally's SP by 10
|-
|-
| {{ruby|補給|ほきゅう}} || Renew (Resupply) || 70 || Fully replenishes an ally's ammo/EN
| {{ruby|補給|ほきゅう}} || Renew (Resupply) || 70 || Fully replenishes an ally's ammo/EN (no Will penalty)
|-
|-
| ひらめき || Alert (Flash) || 10 || Evades any enemy attack for 1 battle
| ひらめき || Alert (Flash) || 10 || Evades any enemy attack for 1 battle
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| {{ruby|集中|しゅうちゅう}} || Focus || 15 || Raises Hit/Evate rates by 30% for 1 turn
| {{ruby|集中|しゅうちゅう}} || Focus || 15 || Raises Hit/Evate rates by 30% for 1 turn
|-
|-
| {{ruby|必中|ひっちゅう}} || Strike (Sure Hit) || 20 || Raises Hit rate to 100%
| {{ruby|必中|ひっちゅう}} || Strike (Sure Hit) || 20 || Raises Hit rate to 100% for 1 turn; negates After Image and similar evasion abilities
|-
|-
| かく{{ruby|乱|らん}} || Daunt (Disturbance) || 50 || Reduces all enemy hit rates by half for 1 turn
| かく{{ruby|乱|らん}} || Daunt (Disturbance) || 50 || Reduces all enemy hit rates by half for 1 turn.
|-
|-
| {{ruby|脱力|だつりょく}} || Tire || 40 || Reduces targeted enemy's Will by 10
| {{ruby|脱力|だつりょく}} || Tire || 40 || Reduces targeted enemy's Will by 10
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| {{ruby|気合|きあい}} || Spirit (Charge) || 40 || Increases Will by 10
| {{ruby|気合|きあい}} || Spirit (Charge) || 40 || Increases Will by 10
|-
|-
| {{ruby|激励|げきれい}} || Rouse (Rally) || 70 || Increases adjacent ally's Will by 10
| {{ruby|激励|げきれい}} || Rouse (Rally) || 70 || Increases the Will of all adjacent allies by 10
|-
|-
| {{ruby|闘志|とうし}} || Fury (Fighting Spirt) || 25 || always do a critical attack for one turn
| {{ruby|闘志|とうし}} || Fury (Fighting Spirt) || 25 || Always deal critical hits for one turn
|-
|-
| {{ruby|熱血|ねっけつ}} || Valor (Hot Blood) || 40 || 2× damage dealt on the next attack, does not stack with 魂/(Soul)
| {{ruby|熱血|ねっけつ}} || Valor (Hot Blood) || 40 || 2× damage dealt on the next attack, does not stack with 魂/(Soul)
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| {{ruby|魂|たましい}} || (Soul) || 60 || 2.5× damage dealt on the next attack, does not stack with 熱血/Valor
| {{ruby|魂|たましい}} || (Soul) || 60 || 2.5× damage dealt on the next attack, does not stack with 熱血/Valor
|-
|-
| {{ruby|覚醒|かくせい}} || Zeal || 50 || Allows 1 extra action; only 1 can be active at a time
| {{ruby|覚醒|かくせい}} || Zeal || 50 || Allows 1 extra action; only one can be active at a time
|-
|-
| {{ruby|再動|さいどう}} || Enable (Move Again) || 90 || Allows an ally that has already acted to act again
| {{ruby|再動|さいどう}} || Enable (Move Again) || 90 || Allows an ally that has already acted to act again

Revision as of 12:15, 8 April 2017

Search Layout

偵察
Scan
加速
Accel
直撃
Fury (Direct Attack)
不屈
(Invincible)
狙撃
Snipe
突撃
Assail (Rush Attack)
鉄壁
Guard (Iron Wall)
努力
Gain (Great Effort)
応援
Cheer
幸運
Luck
祝福
Bless
根性
Vigor
ド根性
Guts
信頼
Trust
友情
Faith
献身
(Devote)
補給
Renew (Resupply)
ひらめき
Alert (Flash)
集中
Focus
必中
Strike (Sure Hit)
かく乱
(Disturbance)
脱力
Daunt
気合
Spirit (Charge)
激励
Rouse (Rally)
闘志
(Fighting Spirt)
熱血
Valor (Hot Blood)

(Soul)
覚醒
Zeal
再動
Enable (Move Again)

Love

精神/Spirit List

Spirit Translation Cost Effect
偵察(ていさつ) Scan 5 Makes target enemy's status available if previously not known; Decreases enemy's evasion by 10% for 1 turn
加速(かそく) Accel 5 Increases Movement by 3; not moving keeps the effect
直撃(ちょくげき) Break (Direct Attack) 20 Nullifies enemy's defensive abilities/defensive support (excluding After Image and similar evasion abilities)
不屈(ふくつ) Wall (Invincible) 15 Damage reduced to 10 the next time the user is hit
狙撃(そげき) Snipe 20 Increases all weapons' range by 2 (except Map and Range-1 attacks)
突撃(とつげき) Assail (Rush Attack) 25 Allows all weapons, except Map, to be used after moving for 1 turn
鉄壁(てっぺき) Guard (Iron Wall) 30 Reduces damage taken to 1/4 for 1 turn
努力(どりょく) Gain (Great Effort) 20 Doubles the EXP earned in the next battle
応援(おうえん) Cheer 25 Doubles the EXP earned by an ally next battle
幸運(こううん) Luck 40 Doubles the money earned in the next battle (wasted if the enemy is not defeated)
祝福(しゅくふく) Bless 45 Doubles an ally's money earned in the next battle (wasted if the enemy is not defeated)
根性(こんじょう) Vigor 20 Replenishes HP by 30% of max value
ド根性(どこんじょう) Guts 40 Fully replenishes HP
信頼(しんらい) Trust 30 Replenishes an ally's HP by 2000
友情(ゆうじょう) Faith 50 Fully replenishes an ally's HP
献身(けんしん) Aid (Devote) 30 Replenishes an ally's SP by 10
補給(ほきゅう) Renew (Resupply) 70 Fully replenishes an ally's ammo/EN (no Will penalty)
ひらめき Alert (Flash) 10 Evades any enemy attack for 1 battle
集中(しゅうちゅう) Focus 15 Raises Hit/Evate rates by 30% for 1 turn
必中(ひっちゅう) Strike (Sure Hit) 20 Raises Hit rate to 100% for 1 turn; negates After Image and similar evasion abilities
かく(らん) Daunt (Disturbance) 50 Reduces all enemy hit rates by half for 1 turn.
脱力(だつりょく) Tire 40 Reduces targeted enemy's Will by 10
気合(きあい) Spirit (Charge) 40 Increases Will by 10
激励(げきれい) Rouse (Rally) 70 Increases the Will of all adjacent allies by 10
闘志(とうし) Fury (Fighting Spirt) 25 Always deal critical hits for one turn
熱血(ねっけつ) Valor (Hot Blood) 40 2× damage dealt on the next attack, does not stack with 魂/(Soul)
(たましい) (Soul) 60 2.5× damage dealt on the next attack, does not stack with 熱血/Valor
覚醒(かくせい) Zeal 50 Allows 1 extra action; only one can be active at a time
再動(さいどう) Enable (Move Again) 90 Allows an ally that has already acted to act again
(あい) Love 90 Accel, Strike, Alert, Valor, Spirit, Gain, and Luck