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Battle Moon Wars/Character Skills: Difference between revisions

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Working on rebuilding the skill list, Normal Skills are complete.
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Characters share FP, that is used to buy skills. not all skills are purchaseable. normal purchaseable skills are listed here.
===Normal Skills===
 
{|
{|
|-
|-
! Skill Name EN !! Cost !! Effect  
! Name !! Cost !! Max !! Effect !! ''Condition''
|-
| Prevail || 20 || Based on Skill level and Remaining HP left: Hit Evade Tough Critical+ (low effect at low levels, extreme effect at high levels)
|-
| Counter || 20 || your skill vs enemy skill and skill level: Attack first when your attacked during enemy phase.
|-
| Swift || 80 || Move+1 Jump+2 per skill level
|-
| OFF Support || 50 || join into a adjacent allies attack on a enemy (damage penalty) one per turn per skill level.
|-
| DEF Support || 50 || Protect a adjacent ally from a enemy attack once per turn per skill level.
|-
| Combo Attack || 75 || Deal full damage during a support attack
|-
| Hit&Away || 70 || Move after attacking.
|-
| SP UP || 30 || +6SP per level
|-
| SP Regen || 100 || +10SP Per turn
|-
| Concentrate || 80  || SP costs reduced to 80%
|-
| Mana save || 80 || EN consumed by ARMS reduced by 20%
|-
| Ammo Save || 80 || 50% more ammo
|-
|-
| Attack || 80  || 130 or more will: Increase damage by 20%
| Prevail || ?? || 9 || Increases Hit, Evade, Tough and Critical Rate. || ''Proportional to skill level and remaining HP''
|-class=even
| Counter || 20 || 9 || Attack first when targeted by the enemy. || ''During counter attack, dependent on skill level and Skill stat difference''
|-
|-
| Revenge || 40 || During counterattack increase damage by 20%
| Swift || 80 || ?? || Move +1, Jump +2 per skill level. || ''Always active''
|-class=even
| Off. Support || 50 || 4 || Provide Offensive Support to adjacent allied unit. || ''Once per skill level per turn''
|-
|-
| Resolve || 50 || Will+5 At Start of a scenario. (Normally a characters start every scenario/chapter with 100 will)
| Def. Support || 50 || 4 || Provide Defensive Support to adjacent allied unit. || ''Once per skill level per turn''
|-class=even
| Combo Attack || 75 || - || Deal full damage. || ''During Offensive Support''
|-
|-
| Morale || 60 || Start of every turn will+2 (Except turn1)
| Hit & Away || 70 || - || Enable movement after attacking. || ''Always active''
|-class=even
| SP Up || 30 || 9 || +6 Max SP per skill level. || ''Always active''
|-
|-
| Rhythm Sense || 60 || Avoid or nullify incoming damage = Will+1
| SP Regen || 100 || - || Recover 10 SP. || ''At start of turn''
|-class=even
| Concentrate || 80 || - || SP consumption reduced by 20%. || ''Always active''
|-
|-
| Grit || 60 || Recieve damage Will+2
| Mana Save || 80 || - || EN consumption by Arms reduced by 20%. || ''Always active''
|-class=even
| Ammo Save || 80 || - || Ammo increased by 50%. || ''Always active''
|-
|-
| Agressive ||65  || Deal damage will+1
| Attack || 80 || - || Damage inflicted increased by 20%. || ''130 Will or more''
|-class=even
| Revenge || 40 || - || Damage inflicted increased by 20%. || ''During counter attack''
|-
|-
| Defender || 85 || 130 will damage reduced by 20%
| Resolve || 50 || - || Will +5. || ''On deployment''
|-class=even
| Morale || 60 || - || Will +2. || ''At start of each turn past the first''
|-
|-
| Predict || 85 || 130 will +10% Accuracy and evasion
| Rhythm Sense || 60 || - || Will +1. || ''Character avoids or nullifies an attack''
|-class=even
| Grit || 60 || - || Will +2. || ''Character receives damage''
|-
|-
| Aggressive || 65 || - || Will +1. || ''Character deals damage''
|-class=even
| Defender || 85 || - || Damage received reduced by 20%. || ''130 Will or more''
|-
|-
| Predict || 85 || - || Hit and Evade Rates increased by 10%. || ''130 Will or more''
|}
|}


up next is unique and special skills. these skills cannot be purchased and are innate to the characters that have them. unlike normal robot wars games, there is a LOT of special skills, i mean, way more then there are even normal skills! and LOTS of important plot worthy or just threatening enemies have them! make sure to scan your foes with the scout spirit! enemies ALWAYS make use of their special skills in this game, so if they have one, you can bet their strategy is going to involve it.






SPECIAL AND UNIQUE SKILL LIST (VERY INCOMPLETE)


===Unique Skills===
{|
{|
|-
|-
! Skill Name EN !! placeholder !! Effect  
! Name !! Max !! Effect !! ''Condition'' !! Learned By
|-
|-
| Premonition || Haruna || At 130 Will, Consume 5EN, Completely 100% dodge incoming attack. 30% Chance to activate.
| Youkai || 9 || Increases Hit, Evade, Offensive power. || ''Proportional to skill level'' || Takumi, Haruna
|-class=even
|
|-
|-
| Flight || Haruna || At 130 Will, Movement and Attacks completely ignore height
|
|-
|}
|  ||  || 
 
|-
 
|  ||  || 
===Special Skills===
|-
{|
|  ||  || 
|-
|  ||  || 
|-
|  ||  || 
|-
|-
|  ||  ||  
! Name !! Effect !! ''Condition'' !! Learned By
|-
|-
| || ||
| Premonition || Completely evade an attack. || ''130 Will or more, 5EN Cost, 30% Chance'' || Haruna
|-
|-
| || ||
| Flight || Movement and attacks disregard height. || ''130 Will or more'' || Haruna
|-class=even
|
|-
|-
|}
|}

Revision as of 02:05, 16 August 2021


Normal Skills

Name Cost Max Effect Condition
Prevail ?? 9 Increases Hit, Evade, Tough and Critical Rate. Proportional to skill level and remaining HP
Counter 20 9 Attack first when targeted by the enemy. During counter attack, dependent on skill level and Skill stat difference
Swift 80 ?? Move +1, Jump +2 per skill level. Always active
Off. Support 50 4 Provide Offensive Support to adjacent allied unit. Once per skill level per turn
Def. Support 50 4 Provide Defensive Support to adjacent allied unit. Once per skill level per turn
Combo Attack 75 - Deal full damage. During Offensive Support
Hit & Away 70 - Enable movement after attacking. Always active
SP Up 30 9 +6 Max SP per skill level. Always active
SP Regen 100 - Recover 10 SP. At start of turn
Concentrate 80 - SP consumption reduced by 20%. Always active
Mana Save 80 - EN consumption by Arms reduced by 20%. Always active
Ammo Save 80 - Ammo increased by 50%. Always active
Attack 80 - Damage inflicted increased by 20%. 130 Will or more
Revenge 40 - Damage inflicted increased by 20%. During counter attack
Resolve 50 - Will +5. On deployment
Morale 60 - Will +2. At start of each turn past the first
Rhythm Sense 60 - Will +1. Character avoids or nullifies an attack
Grit 60 - Will +2. Character receives damage
Aggressive 65 - Will +1. Character deals damage
Defender 85 - Damage received reduced by 20%. 130 Will or more
Predict 85 - Hit and Evade Rates increased by 10%. 130 Will or more



Unique Skills

Name Max Effect Condition Learned By
Youkai 9 Increases Hit, Evade, Offensive power. Proportional to skill level Takumi, Haruna


Special Skills

Name Effect Condition Learned By
Premonition Completely evade an attack. 130 Will or more, 5EN Cost, 30% Chance Haruna
Flight Movement and attacks disregard height. 130 Will or more Haruna