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Super Robot Wars/J/Spirit Commands: Difference between revisions

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! Spirit !! Translation !! Cost !! Effect
! Spirit !! Translation !! Cost !! Effect
|-
| {{ruby|熱血|ねっけつ}} || Valor (Hot Blood) || 40 || 2× damage dealt on the next attack, does not stack with 魂/(Soul)
|-
| {{ruby|集中|しゅうちゅう}} || Focus || 15 || Raises Hit/Evate rates by 30% for 1 turn
|-
| {{ruby|根性|こんじょう}} || Vigor || 20 || Replenishes HP by 30% of max value
|-
| {{ruby|気合|きあい}} || Spirit (Charge) || 40 || Increases Will by 10
|-
|-
| {{ruby|偵察|ていさつ}} || Scan || 5 || Makes target enemy's info avilible if previously not know, decreses enemy's evasion by 10% for 1 turn
| {{ruby|偵察|ていさつ}} || Scan || 5 || Makes target enemy's info avilible if previously not know, decreses enemy's evasion by 10% for 1 turn
|-
|-
| {{ruby|加速|かそく}} || Accel || 5 || Increases Movement by 3; not moving keeps the effect
| {{ruby||たましい}} || (Soul) || 60 || 2.5× damage dealt on the next attack, does not stack with 熱血/Valor
|-
| {{ruby|必中|ひっちゅう}} || Strike (Sure Hit) || 20 || Raises Hit rate to 100%
|-
|-
| {{ruby|直撃|ちょくげき}} || Fury (Direct Attack) || 30 || Nullifies enemy's defensive abilities/defensive support
| {{ruby|ド根性|どこんじょう}} || Guts || 30 || Fully replenishes HP
|-
|-
| {{ruby|不屈|ふくつ}} || (Invincible) || 20 || Damage reduced to 10 for next battle
| {{ruby|気迫}} || Drive || 80 || Increases Will by 30
|-
|-
| {{ruby|狙撃|そげき}} || Snipe || 30 || Increases all weapons' range by 2 (expect Map and Range 1)
| {{ruby||あい}} || Love || 90 || Accel, Strike, Alert, Valor, Spirit, Gain, and Luck
|-
|-
| {{ruby|突撃|とつげき}} || Assail (Rush Attack) || 30 || Enables all weapons, except Map, after moving for 1 turn
| {{ruby|闘志|とうし}} || (Fighting Spirt) || 30 || always do a critical attack for one turn
|-
|-
| {{ruby|鉄壁|てっぺき}} || Guard (Iron Wall) || 30 || Reduces damage taken to 1/4 for 1 turn
| {{ruby|感応}} || Inspiration || 30 || Raises an ally's Hit rate to 100%
|-
|-
| {{ruby|努力|どりょく}} || Gain (Great Effort) || 20 || Doubles the EXP earned in the next battle
| {{ruby|信頼|しんらい}} || Trust || 30 || Replenishes an ally's HP by 2000
|-
|-
| {{ruby|応援|おうえん}} || Cheer || 40 || Doubles the EXP earned by an ally next battle
| {{ruby|激励|げきれい}} || Rouse (Rally) || 60 || Increases adjacent ally's Will by 10
|-
|-
| {{ruby|幸運|こううん}} || Luck || 40 || Doubles the money earned in the next battle
| {{ruby|激励|げきれい}} || Courage || 90 || Accel, Strike, Invincible, Valor, Focus, and Direct Hit
|-
|-
| {{ruby|祝福|しゅくふく}} || Bless || 60 || Doubles an ally's money earned in the next battle
| ひらめき || Alert (Flash) || 10 || Evades any enemy attack for 1 battle
|-
|-
| {{ruby|根性|こんじょう}} || Vigor || 20 || Replenishes HP by 30% of max value
| {{ruby|加速|かそく}} || Accel || 5 || Increases Movement by 3; not moving keeps the
effect
|-
|-
| {{ruby|ド根性|どこんじょう}} || Guts || 30 || Fully replenishes HP
| {{ruby|友情|ゆうじょう}} || Faith || 60 || Fully replenishes an ally's HP
|-
|-
| {{ruby|信頼|しんらい}} || Trust || 30 || Replenishes an ally's HP by 2000
| {{ruby|脱力|だつりょく}} || Daunt || 50 || Reduces targeted enemy's Will by 10
|-
|-
| {{ruby|友情|ゆうじょう}} || Faith || 60 || Fully replenishes an ally's HP
| {{ruby|幸運|こううん}} || Luck || 40 || Doubles the money earned in the next battle
|-
|-
| {{ruby|献身|けんしん}} || (Devote) || 30 || Replenishes an ally's SP by 10
| {{ruby|不屈|ふくつ}} || (Invincible) || 20 || Damage reduced to 10 for next battle
|-
|-
| {{ruby|補給|ほきゅう}} || Renew (Resupply) || 60 || Fully replenishes an ally's ammo/EN
| {{ruby|覚醒|かくせい}} || Zeal || 50 || Allows 1 extra action; only 1 can be active at a time
|-
|-
| ひらめき || Alert (Flash) || 10 || Evades any enemy attack for 1 battle
| {{ruby|絆}} || Bonds || 80 || Restores all allies' HP by 50%
|-
|-
| {{ruby|集中|しゅうちゅう}} || Focus || 15 || Raises Hit/Evate rates by 30% for 1 turn
| {{ruby|献身|けんしん}} || (Devote) || 30 || Replenishes an ally's SP by 10
|-
|-
| {{ruby|必中|ひっちゅう}} || Strike (Sure Hit) || 20 || Raises Hit rate to 100%
| {{ruby|祝福|しゅくふく}} || Bless || 60 || Doubles an ally's money earned in the next battle
|-
|-
| かく{{ruby||らん}} || (Disturbance) || 70 || Reduces all enemy hit rates by half for 1 turn
| {{ruby|鉄壁|てっぺき}} || Guard (Iron Wall) || 30 || Reduces damage taken to 1/4 for 1 turn
|-
|-
| {{ruby|脱力|だつりょく}} || Daunt || 50 || Reduces targeted enemy's Will by 10
| {{ruby|再動|さいどう}} || Enable (Move Again) || 90 || Allows an ally that has already acted to act again
|-
|-
| {{ruby|気合|きあい}} || Spirit (Charge) || 40 || Increases Will by 10
| {{ruby|補給|ほきゅう}} || Renew (Resupply) || 60 || Fully replenishes an ally's ammo/EN
|-
|-
| {{ruby|激励|げきれい}} || Rouse (Rally) || 60 || Increases adjacent ally's Will by 10
| {{ruby|てかげん}} || Mercy || 10 || Leave an enemy with 10 HP if it would otherwise be
destroyed
|-
|-
| {{ruby|闘志|とうし}} || (Fighting Spirt) || 30 || always do a critical attack for one turn
| {{ruby|努力|どりょく}} || Gain (Great Effort) || 20 || Doubles the EXP earned in the next battle
|-
|-
| {{ruby|熱血|ねっけつ}} || Valor (Hot Blood) || 40 || 2× damage dealt on the next attack, does not stack with 魂/(Soul)
| かく{{ruby||らん}} || (Disturbance) || 70 || Reduces all enemy hit rates by half for 1 turn
|-
|-
| {{ruby||たましい}} || (Soul) || 60 || 2.5× damage dealt on the next attack, does not stack with 熱血/Valor
| {{ruby|突撃|とつげき}} || Assail (Rush Attack) || 30 || Enables all weapons, except Map, after moving for 1 turn
|-
|-
| {{ruby|覚醒|かくせい}} || Zeal || 50 || Allows 1 extra action; only 1 can be active at a time
| {{ruby|狙撃|そげき}} || Snipe || 30 || Increases all weapons' range by 2 (expect Map and Range 1)
|-
|-
| {{ruby|再動|さいどう}} || Enable (Move Again) || 90 || Allows an ally that has already acted to act again
| {{ruby|直撃|ちょくげき}} || Fury (Direct Attack) || 30 || Nullifies enemy's defensive abilities/defensive support
|-
|-
| {{ruby||あい}} || Love || 90 || Accel, Strike, Alert, Valor, Spirit, Gain, and Luck
| {{ruby|応援|おうえん}} || Cheer || 40 || Doubles the EXP earned by an ally next battle
|}
|}

Revision as of 15:10, 8 March 2007

Search Layout

熱血
Valor (Hot Blood)
集中
Focus
根性
Vigor
気合
Spirit (Charge)
偵察
Scan

(Soul)
必中
Strike (Sure Hit)
ド根性
Guts
気迫
Drive

Love
闘志
(Fighting Spirt)
感応
Inspiration
信頼
Trust
激励
Rouse (Rally)
勇気
Courage
ひらめき
Alert (Flash)
加速
Accel
友情
Faith
脱力
Daunt
幸運
Luck
不屈
(Invincible)
覚醒
Zeal

Bonds
献身
(Devote)
祝福
Bless
鉄壁
Guard (Iron Wall)
再動
Enable (Move Again)
補給
Renew (Resupply)
てかげん
Mercy
努力
Gain (Great Effort)
かく乱
(Disturbance
突撃
Assail (Rush Attack)
狙撃
Snipe
直撃
Fury (Direct Attack)
応援
Cheer

精神/Spirit List

Spirit Translation Cost Effect
熱血(ねっけつ) Valor (Hot Blood) 40 2× damage dealt on the next attack, does not stack with 魂/(Soul)
集中(しゅうちゅう) Focus 15 Raises Hit/Evate rates by 30% for 1 turn
根性(こんじょう) Vigor 20 Replenishes HP by 30% of max value
気合(きあい) Spirit (Charge) 40 Increases Will by 10
偵察(ていさつ) Scan 5 Makes target enemy's info avilible if previously not know, decreses enemy's evasion by 10% for 1 turn
(たましい) (Soul) 60 2.5× damage dealt on the next attack, does not stack with 熱血/Valor
必中(ひっちゅう) Strike (Sure Hit) 20 Raises Hit rate to 100%
ド根性(どこんじょう) Guts 30 Fully replenishes HP
気迫({{{2}}}) Drive 80 Increases Will by 30
(あい) Love 90 Accel, Strike, Alert, Valor, Spirit, Gain, and Luck
闘志(とうし) (Fighting Spirt) 30 always do a critical attack for one turn
感応({{{2}}}) Inspiration 30 Raises an ally's Hit rate to 100%
信頼(しんらい) Trust 30 Replenishes an ally's HP by 2000
激励(げきれい) Rouse (Rally) 60 Increases adjacent ally's Will by 10
激励(げきれい) Courage 90 Accel, Strike, Invincible, Valor, Focus, and Direct Hit
ひらめき Alert (Flash) 10 Evades any enemy attack for 1 battle
加速(かそく) Accel 5 Increases Movement by 3; not moving keeps the

effect

友情(ゆうじょう) Faith 60 Fully replenishes an ally's HP
脱力(だつりょく) Daunt 50 Reduces targeted enemy's Will by 10
幸運(こううん) Luck 40 Doubles the money earned in the next battle
不屈(ふくつ) (Invincible) 20 Damage reduced to 10 for next battle
覚醒(かくせい) Zeal 50 Allows 1 extra action; only 1 can be active at a time
({{{2}}}) Bonds 80 Restores all allies' HP by 50%
献身(けんしん) (Devote) 30 Replenishes an ally's SP by 10
祝福(しゅくふく) Bless 60 Doubles an ally's money earned in the next battle
鉄壁(てっぺき) Guard (Iron Wall) 30 Reduces damage taken to 1/4 for 1 turn
再動(さいどう) Enable (Move Again) 90 Allows an ally that has already acted to act again
補給(ほきゅう) Renew (Resupply) 60 Fully replenishes an ally's ammo/EN
てかげん({{{2}}}) Mercy 10 Leave an enemy with 10 HP if it would otherwise be

destroyed

努力(どりょく) Gain (Great Effort) 20 Doubles the EXP earned in the next battle
かく(らん) (Disturbance) 70 Reduces all enemy hit rates by half for 1 turn
突撃(とつげき) Assail (Rush Attack) 30 Enables all weapons, except Map, after moving for 1 turn
狙撃(そげき) Snipe 30 Increases all weapons' range by 2 (expect Map and Range 1)
直撃(ちょくげき) Fury (Direct Attack) 30 Nullifies enemy's defensive abilities/defensive support
応援(おうえん) Cheer 40 Doubles the EXP earned by an ally next battle