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Super Robot Wars/Alpha Gaiden/Seishin: Difference between revisions

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精神/Seishin List: Corrected Focus cost.
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| {{SeishinData:努力}} || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.  
| {{SeishinData:努力}} || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.  
|-
|-
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/Alert" takes priority.  
|-class="even"
|-class="even"
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 2000 HP.  
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 2000 HP.  
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| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, Current unit is not attacked by enemy.  
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, Current unit is not attacked by enemy.  
|-class="even"
|-class="even"
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Strike','熱血/Valor', and 'ひらめき/Alert'.  
|-
|-
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || All adjacent units morale's are increased by 10.
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || All adjacent units morale's are increased by 10.
|-class="even"
|-class="even"
| {{SeishinData:祝福}} || <small>Self</small> || <small>Immediate</small> || 60 || "幸運/Fortune" is cast on specified unit.
| {{SeishinData:祝福}} || <small>Self</small> || <small>Immediate</small> || 60 || "幸運/Luck" is cast on specified unit.
|-
|-
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, increase damage by 2.5
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, increase damage by 2.5

Revision as of 10:52, 8 October 2010

精神/Seishin List

Name   Translation Target Duration SP Description
自爆(じばく) - Self-Destruct Self Immediate 1 Kills current unit but causes damage equivelent to current units HP to all adjacent units.
偵察(ていさつ) - Scan Enemy Immediate 1 One enemy units status can now be seen.
加速(かそく) Accel Self Turn 10 Increase Mobility by 3 for next movement.
集中(しゅうちゅう) Focus Self Turn 15 For 1 turn, Hit rate and Evasion are increased by 30%.
てかげん Mercy Self Attack 10 If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.
ひらめき Alert Self Defense 10 100% chance to dodge any single attack.
根性(こんじょう) - Vigor Self Immediate 20 Current unit recovers 30% HP.
努力(どりょく) Gain Self Battle End 20 For next battle, gain double experience.
必中(ひっちゅう) Strike Self Turn 20 100% chance to hit all targets for 1 turn, but "ひらめき/Alert" takes priority.
信頼(しんらい) - Trust Ally Immediate 30 An ally unit recovers 2000 HP.
狙撃(そげき) Snipe Self Turn 30 Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons.
鉄壁(てっぺき) Guard Self Turn 30 For 1 turn, damage from opponents is reduced to 1/4th.
気合(きあい) - Spirit/Yell Self Immediate 40 Current unit gains 10 morale.
幸運(こううん) Luck Self Battle End 40 For next battle, gain double money.
ド根性(どこんじょう) - Guts Self Immediate 40 Current unit's HP is recovered to maximum.
熱血(ねっけつ) Valor/Hot Blood Self Attack 40 For one attack, deal double damage.
脱力(だつりょく) - Daunt Enemy Immediate 50 Specified enemy unit loses 10 morale.
覚醒(かくせい) Zeal Self Immediate 60 Current unit gains 1 more action.
隠れ身(かくれみ) Cloak Self Turn 60 For 1 turn, Current unit is not attacked by enemy.
奇襲(きしゅう) 加必熱閃 Raid Self Immediate 60 Uses '必中/Strike','熱血/Valor', and 'ひらめき/Alert'.
激励(げきれい) - Rouse Ally Immediate 60 All adjacent units morale's are increased by 10.
祝福(しゅくふく) Bless Self Immediate 60 "幸運/Luck" is cast on specified unit.
(たましい) Soul Self Attack 60 For one attack, increase damage by 2.5
補給(ほきゅう) - Renew Ally Immediate 60 Specified units energy is recovered to maximum. Decreases unit's morale by 10.
かく乱(かくらん) Confuse All Enemy Enemy Turn 70 For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used.
友情(ゆうじょう) - Faith Ally Immediate 70 Specified units HP is recovered by half.
(あい) ! Love All Ally Immediate 90 All ally units HP is recovered to maximum.
期待(きたい) - Hope Ally Immediate 90 Gives 50 SP to target pilot.
再動(さいどう) - Enable Ally Immediate 90 Sepcified unit that has already moved, may move again.
戦慄(せんりつ) - Fear All Enemy Immediate 100 All enemy units lose 5 morale.