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Super Robot Wars/A Portable/Clear Bonus: Difference between revisions

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Provided basic details from my own playthrough, feel free to add or spruce it up
 
DynamicFan (talk | contribs)
mNo edit summary
 
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Upon completion of the game, you will be prompted that loading a Game Clear save will let you start over, keeping Pilot Kills, Skill Items(including ones used), and a portion of funds dependent on clear count
Upon completion of the game, you will be prompted that loading a Game Clear save will let you start over, keeping Pilot Kills, Skill Items (unused ones remain on the inventory while used ones remain on the pilot's skills), and a portion of funds dependent on clear count


All upgrades made are undone, and the funds refunded(to a point), all Power Parts are lost, and all Levels reset
All upgrades made are undone, and the funds refunded(to a point), all Power Parts are lost, and all Levels reset


 
Pilots keep Kills and Skills even when spawned as enemies, and items applied to Lamia don't transfer to Axel, instead they apply to Axel's rival Lamia, and vice versa.
Supposedly Pilots keep Kills and Skills even when spawned as enemies, and items applied to Lamia don't transfer to Axel, instead they apply to Axel's rival Lamia, and vice versa

Latest revision as of 02:19, 21 October 2023

Upon completion of the game, you will be prompted that loading a Game Clear save will let you start over, keeping Pilot Kills, Skill Items (unused ones remain on the inventory while used ones remain on the pilot's skills), and a portion of funds dependent on clear count

All upgrades made are undone, and the funds refunded(to a point), all Power Parts are lost, and all Levels reset

Pilots keep Kills and Skills even when spawned as enemies, and items applied to Lamia don't transfer to Axel, instead they apply to Axel's rival Lamia, and vice versa.