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User:Daichi/Portfolio: Difference between revisions
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<td>[{{SERVER}}/images/Blocks_Dome_final.JPG {{SERVER}}/images/TN_Blocks_Dome_final.JPG] | <td>[{{SERVER}}/images/Blocks_Dome_final.JPG {{SERVER}}/images/TN_Blocks_Dome_final.JPG] | ||
<td>3d Render from High School CAD. (May 2002) | <td>3d Render from High School CAD. (May 2002) | ||
</table> | |||
'''3ds Max'''<br> | |||
<table> | |||
<tr> | <tr> | ||
<td>[{{SERVER}}/images/Rubik_1.png {{SERVER}}/images/TN_Rubik_1.jpg] | <td>[{{SERVER}}/images/Rubik_1.png {{SERVER}}/images/TN_Rubik_1.jpg] | ||
<td>[{{SERVER}}/images/Rubik_2.png {{SERVER}}/images/TN_Rubik_2.jpg] | <td>[{{SERVER}}/images/Rubik_2.png {{SERVER}}/images/TN_Rubik_2.jpg] | ||
<td>A 3d Animation where I scripted the Rubik's cube turns with Max Script. (Nov 2007) | |||
</table> | </table> | ||
== Video Production == | == Video Production == | ||
<table> | <table> | ||
Revision as of 05:22, 21 May 2008
3d Works
Rhino 3d
| http://neo-akurasu.duckdns.org/images/TN_Blocks_Dome_final.JPG | 3d Render from High School CAD. (May 2002) |
3ds Max
| http://neo-akurasu.duckdns.org/images/TN_Rubik_1.jpg | http://neo-akurasu.duckdns.org/images/TN_Rubik_2.jpg | A 3d Animation where I scripted the Rubik's cube turns with Max Script. (Nov 2007) |
Video Production
| http://neo-akurasu.duckdns.org/images/TN_TVOP.jpg | Mock TV Opening animation I did with my friend. Put together with Adobe After Effects. (Aug 2007) |
| http://neo-akurasu.duckdns.org/images/TN_Roto.jpg | Lightsaber Rotoscoping, done in Adobe After Effects. (Aug 2007) |
2d Animation
| http://neo-akurasu.duckdns.org/images/TN_cat_shade.jpg | 2d animation of a Cat done in Flash. (May 2007) |
Programming/Web
| http://neo-akurasu.duckdns.org/images/TN_Blocks04.JPG | Blocks_v0.zip (55.2kb) | Tetris clone written from scratch. Uses C++ & Directdraw. (Nov 2004)
(Known resizing Bug exists.) |
| http://neo-akurasu.duckdns.org/images/TN_ArcTools.JPG | ArcTools07.rar (163kb) | 'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. (Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.) Uses C++. (June 2004) |
| http://neo-akurasu.duckdns.org/images/TN_ArcDataEdit01.jpg | Frontend to a database that cross references common lines of text within the game 'Arcturus' to aid with Translation. Uses VB & MS SQL Server. (2003) | |
| http://neo-akurasu.duckdns.org/images/TN_AsukaItems01.jpg | Translation and Information Guide for the Japanese game 'Onnakenshi Asuka Kenzan'. Uses ASP & MS SQL server. (2003) |
Demos
| Melty Blood Demo | MB_TRIAL0120e.rar (41.2mb) | Fighting game Demo using my edited graphics |
| Melty Blood ReACT Demo | MBR_TRIAL1230e.rar (55.2mb) | Fighting game Demo using my edited graphics |
Graphics Editing
For Revolve Translations, I used my Photoshop skills to manipulate the Japanese text in a game and changed it into English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text.
Farland Symphony
Most of this was July 2003.
Melty Blood
Most of this was around May 2004.