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Super Robot Wars/J/Spirit Commands: Difference between revisions

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精神/Spirit List: making various corrections
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| {{ruby|愛|あい}} || Love || 90 || Accel, Strike, Alert, Valor, Spirit, Gain, and Luck
| {{ruby|愛|あい}} || Love || 90 || Accel, Strike, Alert, Valor, Spirit, Gain, and Luck
|}
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[[Category:SRW J]]

Revision as of 10:24, 11 January 2013

Search Layout

偵察
Scan
加速
Accel
直撃
Fury (Direct Attack)
不屈
(Invincible)
狙撃
Snipe
突撃
Assail (Rush Attack)
鉄壁
Guard (Iron Wall)
努力
Gain (Great Effort)
応援
Cheer
幸運
Luck
祝福
Bless
根性
Vigor
ド根性
Guts
信頼
Trust
友情
Faith
献身
(Devote)
補給
Renew (Resupply)
ひらめき
Alert (Flash)
集中
Focus
必中
Strike (Sure Hit)
かく乱
(Disturbance)
脱力
Daunt
気合
Spirit (Charge)
激励
Rouse (Rally)
闘志
(Fighting Spirt)
熱血
Valor (Hot Blood)

(Soul)
覚醒
Zeal
再動
Enable (Move Again)

Love

精神/Spirit List

Spirit Translation Cost Effect
偵察(ていさつ) Scan 5 Makes target enemy's info avilible if previously not know, decreses enemy's evasion by 10% for 1 turn
加速(かそく) Accel 5 Increases Movement by 3; not moving keeps the effect
直撃(ちょくげき) Break (Direct Attack) 20 Nullifies enemy's defensive abilities/defensive support
不屈(ふくつ) Wall (Invincible) 15 Damage reduced to 10 for next battle
狙撃(そげき) Snipe 20 Increases all weapons' range by 2 (expect Map and Range 1)
突撃(とつげき) Assail (Rush Attack) 25 Enables all weapons, except Map, after moving for 1 turn
鉄壁(てっぺき) Guard (Iron Wall) 30 Reduces damage taken to 1/4 for 1 turn
努力(どりょく) Gain (Great Effort) 20 Doubles the EXP earned in the next battle
応援(おうえん) Cheer 25 Doubles the EXP earned by an ally next battle
幸運(こううん) Luck 40 Doubles the money earned in the next battle
祝福(しゅくふく) Bless 45 Doubles an ally's money earned in the next battle
根性(こんじょう) Vigor 20 Replenishes HP by 30% of max value
ド根性(どこんじょう) Guts 40 Fully replenishes HP
信頼(しんらい) Trust 30 Replenishes an ally's HP by 2000
友情(ゆうじょう) Faith 50 Fully replenishes an ally's HP
献身(けんしん) Aid (Devote) 30 Replenishes an ally's SP by 10
補給(ほきゅう) Renew (Resupply) 70 Fully replenishes an ally's ammo/EN
ひらめき Alert (Flash) 10 Evades any enemy attack for 1 battle
集中(しゅうちゅう) Focus 15 Raises Hit/Evate rates by 30% for 1 turn
必中(ひっちゅう) Strike (Sure Hit) 20 Raises Hit rate to 100%
かく(らん) Daunt (Disturbance) 50 Reduces all enemy hit rates by half for 1 turn
脱力(だつりょく) Tire 40 Reduces targeted enemy's Will by 10
気合(きあい) Spirit (Charge) 40 Increases Will by 10
激励(げきれい) Rouse (Rally) 70 Increases adjacent ally's Will by 10
闘志(とうし) Fury (Fighting Spirt) 25 always do a critical attack for one turn
熱血(ねっけつ) Valor (Hot Blood) 40 2× damage dealt on the next attack, does not stack with 魂/(Soul)
(たましい) (Soul) 60 2.5× damage dealt on the next attack, does not stack with 熱血/Valor
覚醒(かくせい) Zeal 50 Allows 1 extra action; only 1 can be active at a time
再動(さいどう) Enable (Move Again) 90 Allows an ally that has already acted to act again
(あい) Love 90 Accel, Strike, Alert, Valor, Spirit, Gain, and Luck