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User:Daichi/Portfolio: Difference between revisions
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<td width="141px">[{{SERVER}}/images/Blocks04.PNG {{SERVER}}/images/TN_Blocks04.JPG] | <td width="141px">[{{SERVER}}/images/Blocks04.PNG {{SERVER}}/images/TN_Blocks04.JPG] | ||
<td>[{{SERVER}}/downloads/Blocks_v0.zip Blocks_v0.zip] (55.2kb) | <td>[{{SERVER}}/downloads/Blocks_v0.zip Blocks_v0.zip] (55.2kb) | ||
<td>Tetris clone written from scratch. Uses C++ & Directdraw. (Nov 2004) | <td>Tetris clone written from scratch. Uses C++ & Directdraw. (Nov 2004) | ||
<small>(Known resizing Bug exists.)</small> | |||
<tr> | <tr> | ||
<td>[{{SERVER}}/images/ArcTools.png {{SERVER}}/images/TN_ArcTools.JPG] | <td>[{{SERVER}}/images/ArcTools.png {{SERVER}}/images/TN_ArcTools.JPG] | ||
<td>[{{SERVER}}/downloads/ArcTools07.rar ArcTools07.rar] (163kb) | <td>[{{SERVER}}/downloads/ArcTools07.rar ArcTools07.rar] (163kb) | ||
<td>'Arcturus' Win Console Tools for data pak file and main Scripting file. <small>(Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.)</small> Uses C++. (June 2004) | <td>'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. <small>(Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.)</small> Uses C++. (June 2004) | ||
<tr> | <tr> | ||
<td>[{{SERVER}}/images/ArcDataEdit01.png {{SERVER}}/images/TN_ArcDataEdit01.jpg] | <td>[{{SERVER}}/images/ArcDataEdit01.png {{SERVER}}/images/TN_ArcDataEdit01.jpg] | ||
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== Graphics Editing == | == Graphics Editing == | ||
For Revolve Translations, I used my Photoshop skills to manipulate the Japanese text in a game and changed it into English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text. | |||
'''Farland Symphony'''<br> | '''Farland Symphony'''<br> | ||
<table> | <table> | ||
Revision as of 16:24, 18 April 2006
3d Modeling
Rhino 3d
| http://neo-akurasu.duckdns.org/images/TN_Blocks_Dome_final.JPG | 3d Render from High School CAD. (May 2002) |
Programming/Web
| http://neo-akurasu.duckdns.org/images/TN_Blocks04.JPG | Blocks_v0.zip (55.2kb) | Tetris clone written from scratch. Uses C++ & Directdraw. (Nov 2004)
(Known resizing Bug exists.) |
| http://neo-akurasu.duckdns.org/images/TN_ArcTools.JPG | ArcTools07.rar (163kb) | 'Arcturus' Win Console Tools for extracting the data pak file and main Scripting file. (Tools come with a fake pak file, the 1-10-1.txt file extrated from RSAScript is korean text.) Uses C++. (June 2004) |
| http://neo-akurasu.duckdns.org/images/TN_ArcDataEdit01.jpg | Frontend to a database that cross references common lines of text within the game 'Arcturus' to aid with Translation. Uses VB & MS SQL Server. (2003) | |
| http://neo-akurasu.duckdns.org/images/TN_AsukaItems01.jpg | Translation and Information Guide for the Japanese game 'Onnakenshi Asuka Kenzan'. Uses ASP & MS SQL server. (2003) |
Demos
| Melty Blood Demo | MB_TRIAL0120e.rar (41.2mb) | Fighting game Demo using my edited graphics |
| Melty Blood ReACT Demo | MBR_TRIAL1230e.rar (55.2mb) | Fighting game Demo using my edited graphics |
Graphics Editing
For Revolve Translations, I used my Photoshop skills to manipulate the Japanese text in a game and changed it into English. Depending on the images I have to work with, I might or might not have to recreate the background of the image before replacing the text. I also try to match the visual Japanese text styles to the best of my ability when I insert the English text.
Farland Symphony
Most of this was July 2003.
Melty Blood
Most of this was around May 2004.