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Super Robot Wars/X/Ace Bonuses: Difference between revisions

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==Invincible Steel Man Daitarn-3==
==Invincible Steel Man Daitarn-3==
{|
{|
|-
|-
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==Aura Battler Dunbine==
==Aura Battler Dunbine==
{|
{|
|-
|-
! Character !! Ability
! Character !! Ability
|-
|-
| Sho Zama || +5 Will and +20% damage from Aura Warrior
| Shoh Zama || +5 Morale and +20% damage from skill set Battler
|-
|-
| Marvel Frozen || Valor becomes Love
| Marvel Frozen || Valor becomes Love
|-
|-
| Todd Guiness || +5 Will and automatically cast "Invincible" on deployment
| Todd Guiness || +5 Morale and automatically cast "Persist" on deployment
|}
|}


==Mobile Suit Zeta Gundam==
==Mobile Suit Zeta Gundam==
{|
{|
|-
|-
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==Mobile Suit Gundam ZZ==
==Mobile Suit Gundam ZZ==
{|
{|
|-
|-
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| Beecha Oleg || +10% damage when under 50% HP
| Beecha Oleg || +10% damage when under 50% HP
|-
|-
| Elle Vianno || Encourage costs 30 SP
| Elle Viano || Rouse costs 30 SP
|-
|-
| Puru/Puru Two || At 130+ Will, cast Focus on player phase
| Elpeo Ple/Ple Two || At 130+ Morale, cast Focus on player phase
|-
|-
| Mashymre Cello || At 150+ Will, cast Love once
| Mashymre Cello || At 150+ Morale, cast Love once at the start of player phase
|-
|-
| Glemy Toto || At deployment gain +2 ExC, cast Fortune once
| Glemy Toto || At deployment gain +2 ExC, cast Fortune once
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==Mobile Suit Gundam: Char's Counterattack==
==Mobile Suit Gundam: Char's Counterattack==
{|
{|
|-
|-
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==Mobile Suit Gundam F91==
==Mobile Suit Gundam F91==
{|
{|
! Character !! Ability
! Character !! Ability
|-
|-
| Seabook Arno || +1 range on Ranged weapons, Will +3 on dodge
| Seabook Arno || +1 range on Ranged weapons, Morale +3 on dodge
|-
|-
| Cecily Fairchild || +25% of max SP on deployment, final Evasion rate +15%
| Cecily Fairchild || +25% of max SP on deployment, final Evasion rate +15%
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==Mobile Suit Crossbone Gundam: Steel 7==
==Mobile Suit Crossbone Gundam: Steel 7==
{|
{|
|-
|-
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==Mobile Report Gundam Wing: Endless Waltz==
==Mobile Report Gundam Wing: Endless Waltz==
{|
{|
|-
|-
! Character !! Ability
! Character !! Ability
|-
|-
| Heero Yuy || +1 Movement, Zero System activates at 110 Will
| Heero Yuy || +1 Movement, Zero System activates at 110 Morale
|-
|-
| Duo Maxwell || +1 Movement, +20% to final Evasion rate and Critical
| Duo Maxwell || +1 Movement, +20% to final Evasion rate and Critical
|-
|-
| Trowa Barton || +20% damage and +5 Will on support attacks
| Trowa Barton || +20% damage and +5 Morale on support attacks
|-
|-
| Quatre Winner || +5 Will to adjacent allies on player phase
| Quatre Winner || +5 Morale to adjacent allies on player phase
|-
|-
| Chang Wufei || At 130+ Will, cast Fortitude on player phase
| Wufei Chang || At 130+ Morale, cast Fortitude on player phase
|-
|-
| Zechs Merquise || Accel and ExC Action Boost Dash cast on deployment
| Zechs Merquise || Accel and ExC Action Boost Dash cast on deployment
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==Gundam Reconguista in G==
==Gundam Reconguista in G==
{|
{|
|-
|-
! Character !! Ability
! Character !! Ability
|-
|-
| Bellri Zenam || +5 SP and +3 Will on start of turn
| Bellri Zenam || +5 SP and +3 Morale on start of turn
|-
|-
| Aida Surugan || At 130+ Will, cast Assault on player phase
| Aida Surugan || At 130+ Morale, cast Charge on player phase
|-
|-
| Raraiya Akuparl || Bless becomes Hope
| Raraiya Akuparl || Bless becomes Hope
|-
|-
| Klim Nick || At 140+ Will, cast Flash on player phase
| Klim Nick || At 140+ Morale, cast Flash on player phase
|-
|-
| Mick Jack || -10 SP cost for Cheer, Trust, and Rouse
| Mick Jack || -10 SP cost for Cheer, Trust, and Rouse
|-
|-
| Donyell Tos || +3 Will to all units within the "Commander" skill range of unit
| Donyell Tos || +3 Morale to all units within the "Commander" skill range of unit
|-
|-
| Kerbes Yoh || +10 Will on deployment, adjacent allies take -10% damage
| Kerbes Yoh || +10 Morale on deployment, adjacent allies take -10% damage
|-
|-
| Ringo Lon Giamanotta || +1 Movement, +10% to final Hit and Evasion rates
| Ringo Lon Giamanotta || +1 Movement, +10% to final Hit and Evasion rates
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| Manny Ambassada || Evasion + 15, casts "Gain" at beginning of turn
| Manny Ambassada || Evasion + 15, casts "Gain" at beginning of turn
|-
|-
| Barara Peor|| During a support attack, damage is increased by 1.2x. If attack is successful +5 Will
| Barara Peor|| During a support attack, damage is increased by 1.2x. If attack is successful +5 Morale
|-
|-
| Rockpie Getty|| +5 Will at start of turn, -10 SP cost for Love
| Rockpie Getty|| +5 Morale at start of turn, -10 SP cost for Love
|-
|-
| Kia Mbeki|| +10 Will at sortie, +1 Will on enemy defeat
| Kia Mbeki|| +10 Morale at sortie, +1 Morale on enemy defeat
|}
|}


==Demon Hero Wataru==
==Demon Hero Wataru==


{|
{|
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| Wataru Ikusabe || Special skill "Savior" enhanced
| Wataru Ikusabe || Special skill "Savior" enhanced
|-
|-
| Shibaraku Tsurugibe || When skill "Abandoned" is active; Accuracy, Evasion and Critical Rate increased by 20%
| Shibaraku Tsurugibe || When skill "Instinct" is active; Accuracy, Evasion and Critical Rate increased by 20%
|-
|-
| Genryusai Shinobibe || At start of player phase, +5 SP. Includes subpilots
| Genryusai Shinobibe || At start of player phase, +5 SP. Includes subpilots
|-
|-
| Kurama Wataribe || Accuracy in "Sky" Terrain +20%, Movement +1                    
| Kurama Wataribe || Accuracy in "Sky" Terrain +20%, Movement +1
|-
| Toraoh || ???                   
|}
|}


==Brave Express Mightgaine==
==Brave Express Mightgaine==


{|
{|
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| Guard Diver || When using Support Attack or Defend, gain +5 SP
| Guard Diver || When using Support Attack or Defend, gain +5 SP
|-
|-
| Black Mightgaine || At +150 Will, cast "Bravery" one time only
| Black Mightgaine || At +150 Morale, cast "Bravery" one time only
|-
|-
| Joe Rival || At deployment, gain +10 Will and +2 ExC                   
| Joe Ryvalle || At deployment, gain +10 Morale and +2 ExC                   
|}
|}


==Code Geass==
==Code Geass==


{|
{|
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! Character !! Ability
! Character !! Ability
|-
|-
| Kallen Stadtfeld || At deployment, +20 Will
| Lelouch Lamperouge || Special Skill "Tactical Command" is usable after moving
|-
|-
| Suzaku Kururugi || Special Skill "Curse of Geass" is always active
| Suzaku Kururugi || Special Skill "Curse of the Geass" is always active
|-
|-
| Lelouch Lamperouge || Special Skill "Tactical Command" is usable after moving
| Kallen Stadtfeld || At deployment, +20 Morale
|-
|-
| C.C || Deploy with full SP
| C.C || Deploy with full SP
|-
|-
| Anya Alstreim || At 120+ Will, Spirit Command "Analyze" is active until the end of player turn
| Jeremiah Gottwald || Any ally unit within 4 range gains immunity from debuff skills.                 
|-
|-
| Jeremiah Gottwald || Any ally unit within 4 range gains immunity from debuff skills.                 
| Anya Alstreim || At 120+ Morale, Spirit Command "Analyze" is active until the end of player turn
|}
|}


==Buddy Complex==
==Buddy Complex==


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{|
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| Dio Weinburg || Movement +1, Evasion +20%
| Dio Weinburg || Movement +1, Evasion +20%
|-
|-
| Gengo Kuramitsu || Ally unit damage deceased by 0.8x within "Commander" skill radius
| Gengo Kuramitsu || Ally units within"Commander" skill radius take 20% less damage
|-
|-
| Hina Yumihara || Movement +1, Damage deceased by 0.8x
| Hina Ryazan || Movement +1, Damage deceased by 0.8x
|-
|-
| Bizon Gerafil || During enemy phase, attack increased by 1.2x and Accuracy +20%                   
| Bizon Gerafil || During enemy phase, attack increased by 1.2x and Accuracy +20%                   
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==Cross Ange==
==Cross Ange==


{|
{|
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|-
|-
| Ange || Gain +25% of total SP at deployment, Accuracy and Evasion +15%
| Ange || Gain +25% of total SP at deployment, Accuracy and Evasion +15%
|-
| Salia || Upon deployment gain +2 ExC, Accuracy and Evasion +10%
|-
| Hilda || Upon deployment gain +10 Morale, Accuracy and Evasion +10%
|-
|-
| Vivian || Upon clearing the map, gain one "Likitee Doll" power part
| Vivian || Upon clearing the map, gain one "Likitee Doll" power part
|-
|-
| Salia || Upon deployment gain +2 ExC, Accuracy and Evasion +10%
| Ersha || After using Support Attack or Defend, gain +3 SP for Ersha and supported pilot
|-
| Hilda || Upon deployment gain +10 Will, Accuracy and Evasion +10%
|-
|-
| Rosalie || Gain 1.2 funds upon enemy defeat
| Rosalie || Gain 1.2 funds upon enemy defeat
|-
|-
| Ersha || Upon using Support Attack or Defend, gain +3 SP
| Chris || During enemy phase attack power increase 1.2, Evasion +10%
|-
|-
| Chris || During enemy phase attack power increase 1.2, Evasion +10%
| Jill || At 130+ Morale, cast "Persist" at start of player phase
|-
|-
| Tusk || Cost of Spirit Command "Love" is 40 SP
| Tusk || Cost of Spirit Command "Love" is 40 SP
|-
|-
| Salamandinay || On Player Phase, all adjacent units gain +3 Will
| Salamandinay || On Player Phase, all adjacent units gain +3 Morale
|-
| Jill || At 130+ Will, cast "Invincible" at start of player phase
|}
|}


==Shin Mazinger==
==Shin Mazinger==


{|
{|
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! Character !! Ability
! Character !! Ability
|-
|-
| Kouji Kabuto || At 130+ Will, attack power increased by 1.2x
| Koji Kabuto || At 130+ Morale, damage dealt +20%
|-
| Tetsuya Tsurugi || Spirit Command "Valor" becomes "Soul"
|-
|-
| Sayaka Yumi  || Repair Ability effect doubles
| Sayaka Yumi  || Repair Ability effect doubles
|-
|-
| Boss || Spirit Command "Spirit" becomes "Drive"
| Boss || Spirit Command "Spirit" becomes "Drive"
|-
| Tetsuya Tsurugi || Spirit Command "Valor" becomes "Soul"
|}
|}


==Gurren Lagann==
==Gurren Lagann==


{|
{|
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| Simon || Special skill "Spiral Power" becomes "Spiral Power ∞"
| Simon || Special skill "Spiral Power" becomes "Spiral Power ∞"
|-
|-
| Kittan  || At 130+ Will, casts "Courage" once
| Kittan  || At 130+ Morale, casts "Bravery" once
|-
|-
| Yoko || All Weapons gain +2 to range
| Yoko || All Weapons gain +2 to range
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==Nadia: Secret of the Blue Water==
==Nadia: Secret of the Blue Water==


{|
{|
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! Character !! Ability
! Character !! Ability
|-
|-
| Grandis Granva || Increase funds by 1.5, Movement +1
| Grandis Granva || Increase funds gained by 50%, Movement +1
|-
|-
| Captain Nemo  || Radius of Special Skill "Protection of Blue Water" increases by +2
| Captain Nemo  || Radius of Special Skill "Blue Water's Blessing" increases by +2
|}
|}


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! Character !! Ability
! Character !! Ability
|-
|-
| Iori/Amari || At 130+ Will attack power increase by 1.1x, Movement +1
| Iori/Amari || Movement +1, at 130+ Morale damage dealt +10%
|-
|-
| Masaki Andoh  || At deployment gain +10 Will and +25 SP points
| Masaki Andoh  || At deployment gain +10 Morale and +25 SP points
|}
|}

Revision as of 20:25, 12 May 2018

Invincible Steel Man Daitarn-3

Character Ability
Banjo Haran Gain 30,000 funds after clearing a stage

Aura Battler Dunbine

Character Ability
Shoh Zama +5 Morale and +20% damage from skill set Battler
Marvel Frozen Valor becomes Love
Todd Guiness +5 Morale and automatically cast "Persist" on deployment

Mobile Suit Zeta Gundam

Character Ability
Kamille Bidan +20% damage at all times, +20% Critical on enemy phase
Fa Yuiry +15 SP on deployment, Hope costs 35 SP

Mobile Suit Gundam ZZ

Character Ability
Judau Ashta +20% funds and TacP
Roux Louka Casts Cheer on support attack
Beecha Oleg +10% damage when under 50% HP
Elle Viano Rouse costs 30 SP
Elpeo Ple/Ple Two At 130+ Morale, cast Focus on player phase
Mashymre Cello At 150+ Morale, cast Love once at the start of player phase
Glemy Toto At deployment gain +2 ExC, cast Fortune once

Mobile Suit Gundam: Char's Counterattack

Character Ability
Amuro Ray +1 range on Newtype weapons, Skill +20
Char Aznable Newtype level +1, Skill +20

Mobile Suit Gundam F91

Character Ability
Seabook Arno +1 range on Ranged weapons, Morale +3 on dodge
Cecily Fairchild +25% of max SP on deployment, final Evasion rate +15%

Mobile Suit Crossbone Gundam: Steel 7

Character Ability
Tobia Arronax Valor costs 25 SP

Mobile Report Gundam Wing: Endless Waltz

Character Ability
Heero Yuy +1 Movement, Zero System activates at 110 Morale
Duo Maxwell +1 Movement, +20% to final Evasion rate and Critical
Trowa Barton +20% damage and +5 Morale on support attacks
Quatre Winner +5 Morale to adjacent allies on player phase
Wufei Chang At 130+ Morale, cast Fortitude on player phase
Zechs Merquise Accel and ExC Action Boost Dash cast on deployment
Lucrezia Noin +15 SP on deployment, Prospect costs 30 SP

Gundam Reconguista in G

Character Ability
Bellri Zenam +5 SP and +3 Morale on start of turn
Aida Surugan At 130+ Morale, cast Charge on player phase
Raraiya Akuparl Bless becomes Hope
Klim Nick At 140+ Morale, cast Flash on player phase
Mick Jack -10 SP cost for Cheer, Trust, and Rouse
Donyell Tos +3 Morale to all units within the "Commander" skill range of unit
Kerbes Yoh +10 Morale on deployment, adjacent allies take -10% damage
Ringo Lon Giamanotta +1 Movement, +10% to final Hit and Evasion rates
Mask During enemy phase damage increase by 1.1x, Accuracy +20
Manny Ambassada Evasion + 15, casts "Gain" at beginning of turn
Barara Peor During a support attack, damage is increased by 1.2x. If attack is successful +5 Morale
Rockpie Getty +5 Morale at start of turn, -10 SP cost for Love
Kia Mbeki +10 Morale at sortie, +1 Morale on enemy defeat

Demon Hero Wataru

Character Ability
Wataru Ikusabe Special skill "Savior" enhanced
Shibaraku Tsurugibe When skill "Instinct" is active; Accuracy, Evasion and Critical Rate increased by 20%
Genryusai Shinobibe At start of player phase, +5 SP. Includes subpilots
Kurama Wataribe Accuracy in "Sky" Terrain +20%, Movement +1
Toraoh ???

Brave Express Mightgaine

Character Ability
Maito Senpuji Double TacP gained from Skill Set "CEO"
Might Adds 10% to final accuracy and critical %. Adds +15% to final evasion %
Battle Bomber When HP<30%, cast "Persist" and "Vigor" one time only
Guard Diver When using Support Attack or Defend, gain +5 SP
Black Mightgaine At +150 Morale, cast "Bravery" one time only
Joe Ryvalle At deployment, gain +10 Morale and +2 ExC

Code Geass

Character Ability
Lelouch Lamperouge Special Skill "Tactical Command" is usable after moving
Suzaku Kururugi Special Skill "Curse of the Geass" is always active
Kallen Stadtfeld At deployment, +20 Morale
C.C Deploy with full SP
Jeremiah Gottwald Any ally unit within 4 range gains immunity from debuff skills.
Anya Alstreim At 120+ Morale, Spirit Command "Analyze" is active until the end of player turn

Buddy Complex

Character Ability
Aoba Watase Movement +1, Accuracy +20%
Dio Weinburg Movement +1, Evasion +20%
Gengo Kuramitsu Ally units within"Commander" skill radius take 20% less damage
Hina Ryazan Movement +1, Damage deceased by 0.8x
Bizon Gerafil During enemy phase, attack increased by 1.2x and Accuracy +20%

Cross Ange

Character Ability
Ange Gain +25% of total SP at deployment, Accuracy and Evasion +15%
Salia Upon deployment gain +2 ExC, Accuracy and Evasion +10%
Hilda Upon deployment gain +10 Morale, Accuracy and Evasion +10%
Vivian Upon clearing the map, gain one "Likitee Doll" power part
Ersha After using Support Attack or Defend, gain +3 SP for Ersha and supported pilot
Rosalie Gain 1.2 funds upon enemy defeat
Chris During enemy phase attack power increase 1.2, Evasion +10%
Jill At 130+ Morale, cast "Persist" at start of player phase
Tusk Cost of Spirit Command "Love" is 40 SP
Salamandinay On Player Phase, all adjacent units gain +3 Morale

Shin Mazinger

Character Ability
Koji Kabuto At 130+ Morale, damage dealt +20%
Tetsuya Tsurugi Spirit Command "Valor" becomes "Soul"
Sayaka Yumi Repair Ability effect doubles
Boss Spirit Command "Spirit" becomes "Drive"

Gurren Lagann

Character Ability
Simon Special skill "Spiral Power" becomes "Spiral Power ∞"
Kittan At 130+ Morale, casts "Bravery" once
Yoko All Weapons gain +2 to range
Gimmy Special skill "Spiral Power" becomes Lvl. 9
Darry Special skill "Spiral Power" becomes Lvl. 9
Dayakka Cost of Spirit Command "Love" is 50 SP

Nadia: Secret of the Blue Water

Character Ability
Grandis Granva Increase funds gained by 50%, Movement +1
Captain Nemo Radius of Special Skill "Blue Water's Blessing" increases by +2

Originals

Character Ability
Iori/Amari Movement +1, at 130+ Morale damage dealt +10%
Masaki Andoh At deployment gain +10 Morale and +25 SP points