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Super Robot Wars/X/Ace Bonuses
From Akurasu
< Super Robot Wars | X
Invincible Steel Man Daitarn-3
| Character | Ability |
|---|---|
| Banjo Haran | Gain 30,000 funds after clearing a stage |
Aura Battler Dunbine
| Character | Ability |
|---|---|
| Sho Zama | +5 Will and +20% damage from Aura Warrior |
| Marvel Frozen | Valor becomes Love |
| Todd Guiness | +5 Will and automatically cast "Invincible" on deployment |
Mobile Suit Zeta Gundam
| Character | Ability |
|---|---|
| Kamille Bidan | +20% damage at all times, +20% Critical on enemy phase |
| Fa Yuiry | +15 SP on deployment, Hope costs 35 SP |
Mobile Suit Gundam ZZ
| Character | Ability |
|---|---|
| Judau Ashta | +20% funds and TacP |
| Roux Louka | Casts Cheer on support attack |
| Beecha Oleg | +10% damage when under 50% HP |
| Elle Vianno | Encourage costs 30 SP |
| Puru/Puru Two | At 130+ Will, cast Focus on player phase |
| Mashymre Cello | At 150+ Will, cast Love once |
| Glemy Toto | At deployment gain +2 ExC, cast Fortune once |
Mobile Suit Gundam: Char's Counterattack
| Character | Ability |
|---|---|
| Amuro Ray | +1 range on Newtype weapons, Skill +20 |
| Char Aznable | Newtype level +1, Skill +20 |
Mobile Suit Gundam F91
| Character | Ability |
|---|---|
| Seabook Arno | +1 range on Ranged weapons, Will +3 on dodge |
| Cecily Fairchild | +25% of max SP on deployment, final Evasion rate +15% |
Mobile Suit Crossbone Gundam: Steel 7
| Character | Ability |
|---|---|
| Tobia Arronax | Valor costs 25 SP |
Mobile Report Gundam Wing: Endless Waltz
| Character | Ability |
|---|---|
| Heero Yuy | +1 Movement, Zero System activates at 110 Will |
| Duo Maxwell | +1 Movement, +20% to final Evasion rate and Critical |
| Trowa Barton | +20% damage and +5 Will on support attacks |
| Quatre Winner | +5 Will to adjacent allies on player phase |
| Chang Wufei | At 130+ Will, cast Fortitude on player phase |
| Zechs Merquise | Accel and ExC Action Boost Dash cast on deployment |
| Lucrezia Noin | +15 SP on deployment, Prospect costs 30 SP |
Gundam Reconguista in G
| Character | Ability |
|---|---|
| Bellri Zenam | +5 SP and +3 Will on start of turn |
| Aida Surugan | At 130+ Will, cast Assault on player phase |
| Raraiya Akuparl | Bless becomes Hope |
| Klim Nick | At 140+ Will, cast Flash on player phase |
| Mick Jack | -10 SP cost for Cheer, Trust, and Rouse |
| Donyell Tos | +3 Will to all units within the "Commander" skill range of unit |
| Kerbes Yoh | +10 Will on deployment, adjacent allies take -10% damage |
| Ringo Lon Giamanotta | +1 Movement, +10% to final Hit and Evasion rates |
| Mask | During enemy phase damage increase by 1.1x, Accuracy +20 |
| Manny Ambassada | Evasion + 15, casts "Gain" at beginning of turn |
| Barara Peor | During a support attack, damage is increased by 1.2x. If attack is successful +5 Will |
| Rockpie Getty | +5 Will at start of turn, -10 SP cost for Love |
| Kia Mbeki | +10 Will at sortie, +1 Will on enemy defeat |
Demon Hero Wataru
| Character | Ability |
|---|---|
| Wataru Ikusabe | Special skill "Savior" enhanced |
| Shibaraku Tsurugibe | When skill "Abandoned" is active; Accuracy, Evasion and Critical Rate increased by 20% |
| Genryusai Shinobibe | At start of player phase, +5 SP. Includes subpilots |
| Kurama Wataribe | Accuracy in "Sky" Terrain +20%, Movement +1 |