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Super Robot Wars/T/Factory

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Revision as of 20:22, 19 March 2019 by Jegan335 (talk | contribs) (Created page with "=Magic Customization= Similar to the TAC Customize used in SRW V, Magic Customization allows the player to purchase a special global ability to be used in game at the cost of...")
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Magic Customization

Similar to the TAC Customize used in SRW V, Magic Customization allows the player to purchase a special global ability to be used in game at the cost of Tac ponts. There are 6 different levels, each with three different abilities. Only one skill on each level can be obtained per playthrough, so players much choose wisely over exactly which customization will bring the most benefit. On subsequent playthroughs, up to the third, you can select another bonus, because the previous playthroughs' bonus(es) is/are still active.


Level EN JPN Effect Cost
1 SP Boost SPアライズ Increase the amount of SP recovered at the beginning of the player's turn from 5 to 8 400
1 Repair Boost リペアアライズ At the start of player's turn, all HP and EN is restored 10% of the maximum amount. This can stack with other regenerating abilities. 400
1 Force Boost フォースアライズ At the start of player turn, all pilots gain 2 Morale 400
2 Bounty Hunter コストゲイン Receive 5% of the total damage dealt to enemies by allied units as money 800
2 TacP Bonus TacPゲイン Receive 10 times the number of downed enemies in Tac points 800
2 Reverse Engineer ダブルゲイン Receive 2.5% of the total damage dealt to enemies by allies as money and 5 times the number of downed enemies in Tac points 800
3 Damage Support ダメージサポート The cost of Spirit Commands Valor and Soul is reduced to 85% 1600
3 Target Support ターゲットサポート The cost of Spirit Commands Attune and Foresee are reduced to 80% 1600
3 Cost Support コストサポート The cost of Spirit Commands Fortune and Bless are reduced to 75% 1600
4 Force Burst フォースブースト Gain +10 maximum Morale for any unit that has 3 ExC points. Effect lasts until end of stage. 3200
4 Range Burst レンジブースト All weapons (except for Range 1 and MAP weapons) gain + 1 Range for any unit that has 3 ExC points. Effect lasts until end of stage. 3200
4 Acceleration Burst アクセルブースト Movement +1 for any unit that has 3 ExC points. Effect lasts until end of stage. 3200
5 In-Fight Up インファイトアップ All Melee Weapons gain +200 attack power 3600
5 Gunfight Up ガンファイトアップ All Ranged Weapons gain +200 attack power 3600
5 All-round Up オールランドアップ All Weapons gain +100 attack power 3600
6 SP Plus SPプラス All allied pilots start with +20 SP 4800
6 ExC Plus ExCプラス All allied pilots start with +1 ExC 4800
6 Morale Plus フォースプラス All allied pilots start with +10 Morale 4800