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Super Robot Wars/T/Factory
From Akurasu
< Super Robot Wars | T
Tac Management
Tac Management allows the player to purchase a special global ability to be used in game at the cost of Tac points. There are 6 different levels, each with three different abilities. Only one skill on each level can be obtained per playthrough, so players much choose wisely over exactly which customization will bring the most benefit. On subsequent playthroughs, up to the third, you can select another bonus, because the previous playthroughs' bonus(es) is/are still active.
| Level | EN | JPN | Effect | Cost |
|---|---|---|---|---|
| 1 | TacP Boost | ??? | Increases slots for Sub-Order Training by 1 | 300 |
| 1 | Double Boost | ??? | Increases the slots for Sub Orders Simulator and Patrol by 1 each | 300 |
| 1 | Cost Boost | ??? | Increases the slots for Sub Order Fundraising by 1 | 300 |
| 2 | SP Boost | ??? | Increase the amount of SP recovered at the start of each Player Phase from 5 to 8 | 600 |
| 2 | Repair Boost | ??? | Recover 10% of maximum HP and EN at the start of each Player Phase. Abilities that recover HP and EN are enhanced | 600 |
| 2 | Force Boost | ??? | Morale +2 to all ally pilots at the start of each Player Phase | 600 |
| 3 | Damage Support | ??? | The cost of Spirit Commands Valor and Soul is reduced by 15% | 1200 |
| 3 | Target Support | ??? | The cost of Spirit Commands Attune and Foresee are reduced by 20% | 1200 |
| 3 | Cost Support | ??? | The cost of Spirit Commands Fortune and Bless are reduced by 25% | 1200 |
| 4 | ExC Burst | ??? | ExC +3 to any pilot with 3 ExC. Usable once per map | 2400 |
| 4 | Range Burst | レンジブースト | All weapons (except for Range 1 and MAP weapons) gain + 1 Range for any unit that has 3 ExC points. Effect lasts until end of stage. | 2400 |
| 4 | Acceleration Burst | アクセルブースト | Movement +1 for any unit that has 2 ExC points. Effect lasts until end of stage. | 2400 |
| 5 | In-Fight Up | インファイトアップ | All Melee Weapons gain +200 attack power | 3600 |
| 5 | Gunfight Up | ガンファイトアップ | All Ranged Weapons gain +200 attack power | 3600 |
| 5 | All-round Up | オールランドアップ | All Weapons gain +100 attack power | 3600 |
| 6 | SP Plus | ??? | SP +20 to all ally pilots when sortied | 4800 |
| 6 | ExC Plus | ??? | ExC +1 to all pilots when sortied | 4800 |
| 6 | Morale Plus | ??? | Morale +10 to all pilots when sortied | 4800 |