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SD Gundam G Generation/G Generation Overworld/Flowchart
A Stages
| Scenario A1: Gundam | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked units are defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario A2: Gundamjack | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario A3: Those Who Call for War | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario A4: The East is Burning Red | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario A5: Pirates | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario A6: Gundam AGE | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario AEX: | |
| Victory Condition:Defeat Balbadoro Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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B Stages
| Scenario B1:Geminass (Needs Verfications) | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario B2: Willgem takes Flight | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
| |
| Scenario B3: SEED (Needs Verification) | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario B4: Sea of Lorelei | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario B5: Operation Gundam Capture | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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| Scenario B6: Fire at Lohengrin | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated
Break 1 Reinforcements:
Break 2 Reinforcements:
Capturable Units:
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Copy template(temp)
| Scenario : | |
| Victory Condition:Defeat all enemies Defeat Condition:Marked Units are Defeated Break 1 Reinforcements: Break 2 Reinforcements: Capturable Units:
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