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Super Robot Wars/Alpha (DC)/Seishin
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Changes from PSX version
| Name | Change |
|---|---|
| "信頼/Trust" | Restores any unit 2000 HP instead of 30% HP. |
| "戦慄/Fear" | Reduces All enemy morale by 5 instead of 10. |
| "激励/Rouse" | Affects the immediate 4 adjecent units, instead of any unit. |
| "魂/Soul" | Increases damage 2.5x instead of 3x |
| "激闘/Fighting Spirit" | Increases damage 1.2x instead of 1.5x |
| "捨て身/Sacrifice" | Increases damage 2.5x instead of 3x, other effects are the same. |
精神/Seishin List
| Name | Translation | Target | Duration | SP | Description | |
|---|---|---|---|---|---|---|
| - | Self-Destruct | Self | Immediate | 1 | Kills current unit but causes damage equivelent to current units HP to all adjacent units. | |
| - | Scan | Enemy | Immediate | 1 | One enemy units status can now be seen. | |
| 加 | Accel | Self | Turn | 10 | Increase Movement by 3 for the next move. | |
| 集 | Focus | Self | Turn | 10 | For 1 turn, Hit rate and Evasion are increased by 30%. | |
| てかげん | 手 | Mercy | Self | Attack | 10 | If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. |
| ひらめき | 閃 | Alert | Self | Defense | 10 | 100% chance to dodge any single attack. |
| - | Vigor | Self | Immediate | 20 | Current unit recovers 30% HP. | |
| 努 | Gain | Self | Battle End | 20 | For next battle, gain double experience. | |
| 必 | Strike | Self | Turn | 20 | 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | |
| - | Trust | Ally | Immediate | 30 | An ally unit recovers 2000 HP. | |
| 狙 | Snipe | Self | Turn | 30 | Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons. | |
| 鉄 | Guard | Self | Turn | 30 | For 1 turn, Current unit's Armor value is doubled. | |
| 挑 | Provoke | Enemy | Attack | 35 | Specified enemy unit will aim at the current unit until combat ensues. | |
| - | Spirit/Yell | Self | Immediate | 40 | Current unit gains 10 morale. | |
| 幸 | Luck | Self | Battle End | 40 | For next battle, gain double money. | |
| - | Guts | Self | Immediate | 40 | Current unit's HP is recovered to maximum. | |
| 熱 | Valor/Hot Blood | Self | Attack | 40 | For one attack, deal double damage. | |
| - | Daunt | Enemy | Immediate | 50 | Specified enemy unit loses 10 morale. | |
| 覚 | Zeal | Self | Immediate | 60 | Current unit gains 1 more action. | |
| 隠 | Cloak | Self | Turn | 60 | For 1 turn, Current unit is not attacked by enemy. | |
| 加必熱閃 | Raid | Self | Immediate | 60 | Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | |
| 激 | Fighting Spirit | Self | Turn | 60 | For 1 turn, increase damage by 1.2x. | |
| 魂 | Soul | Self | Attack | 60 | For one attack, increase damage by 2.5 | |
| - | Renew | Ally | Immediate | 65 | Specified units energy is recovered to maximum. Decreases unit's morale by 10. | |
| 撹 | Confuse | All Enemy | Enemy Turn | 70 | For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used. | |
| - | Rouse | Adjacent Allies | Immediate | 70 | Adjacent allies within 1 tile, morale is increased by 10. | |
| - | Faith | Ally | Immediate | 70 | Specified units HP is recovered by half. | |
| ! | Love | All Ally | Immediate | 90 | All ally units HP is recovered to maximum. | |
| - | Hope | Ally | Immediate | 90 | Gives 50 SP to target pilot. | |
| - | Enable | Ally | Immediate | 90 | Sepcified unit that has already moved, may move again. | |
| 加幸必閃魂 | Miracle | Self | Immediate | 100 | Uses '気合/Concentrate'×3, '加速/Accelerate', '幸運/Fortune','魂/Soul', '必中/Sure Hit', and 'ひらめき/Flash'. | |
| 捨 | Sacrifice | Self | Turn | 100 | Increases Damage by 2.5, 100% hit rate and critical, however evade rate drops to 0%. | |
| - | Fear | All Enemy | Immediate | 120 | All enemy unit lose 5 morale. | |
| - | Great Rouse | All Ally | Immediate | 120 | All ally units morale is increased by 10. | |
| - | Revive/Resurrect | Destroyed Ally | Immediate | 120 | Fully revives one destroyed ally unit. |