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Super Robot Wars/Compact 3/Mech Abilities
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Mech Abilities
| Ability | Description |
|---|---|
| Beam Coat | Reduces beam damage by 750. It takes away 5 EN when it's activated. |
| I-Field | Nullfifies all beam damage that is 2000 or below. It takes away 10 EN when
it's activated. |
| Aura Barrier | Reduces shooting type weapons by 1000. The Aura Barrier System activates when you reach 110 morale. |
| Fluid Armor | Nullifies all weapons that are 1500 or below. |
| Analyze | Analyzes the enemy without having to attack it. When it's done analyzing its turn will end. |
| One's Other Self | Gives a 50% chance of evading all enemies attacks. It's activated at 130 morale. |
| Hyper Jammer | Gives a 50% chance of evading all enemies attacks. It's activated at 130 morale. |
| Mach Special | Gives a 50% chance of evading all enemies attacks. It's activated at 130 morale. |
| Open Gett | Gives a 25% chance of evading all enemies attacks. It's activated at 120 morale. |
| Shin Mach Special | Gives a 50% chance of evading all enemies attacks. It's activated at 130 morale. |
| Stealth Manteau | Gives a 50% chance of evading ranged attacks. It takes 20 EN when activated. |
| Zero System | Increases all pilot stats by 10. It's activated at 140 morale. |
| HP Recovery (Small) | The unit recovers 10% of its HP at the beginning of each turn. |
| EN Recovery (Small/Large) | The unit recovers a fixed amount of EN at the beginning of each turn. Small recovers 10%, and Large recovers 30%. |
| SP Recovery | The pilot will recover 10% of their SP at the beginning of each turn. |
| Transformation | The unit can transform in to another mode. |
| Combine | One or more units can combine in to one larger unit. |
| Combination | Mechander MAX combines in to Mechander Robo. |
| Seperate | The units seperate from their combined form. The unit can't move after using it. |