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Super Robot Wars/DD/Events/UnicornBlackLily

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General Info

一角獣と黒百合 (The Unicorn and the Black Lily)
Availability: 3/18 14:00 – 4/3 13:59

This event features 4 generic enemies form various series as bosses. The event lasts for 15 days and you will receive rewards for obtaining a maximum of 270000 points. It will take 9 days to obtain all of the point rewards.

Boss Information

As of Stage 4, Geara Zulu has these effects.
-For every 25% HP lost, Attack increases by 20% and Defense increases by 10%.
-When HP is 50% or less, unit gains an 80% chance to counterattack first.
-Triggers Persist (不屈) when HP is 80% or lower.
-Triggers Valor (熱血) and Patience (忍耐) when HP is 60% or lower.
-Triggers Focus (集中) and Soul (魂) when HP is 30% or lower.

As of Stage 4, Batta has these effects.
-When Morale is 120 or higher, Mobility increases by 20%.
-When successfully hitting an enemy, enemy unit’s Attack decreases by 15% for 2 Actions.
-When successfully hitting an enemy, enemy unit’s Defense decreases by 15% for 2 Actions.

As of Stage 4, Ulvolfur has these effects.
-When Morale is 120 or higher, Damage increases by 20%.
-When successfully hitting an enemy, enemy unit’s Attack decreases by 15% for 2 Actions.
-When successfully hitting an enemy, enemy unit’s Mobility decreases by 15% for 2 Actions.

As of Stage 4, Aiai has these effects.
-When Morale is 120 or higher, damage received decreases by 25%.
-When successfully hitting an enemy, enemy unit’s Attack decreases by 15% for 2 Actions.
-When successfully hitting an enemy, enemy unit’s Accuracy decreases by 15% for 2 Actions.

Geara Zulu is weak to Projectile (実弾) and Beam (ビーム)
Batta is weak to Strike (打撃) and Projectile (実弾)
Ulvolfur is weak to Projectile (実弾) and Beam (ビーム)
Aiai is weak to Strike (打撃) and Beam (ビーム)

Advice

The bosses aren’t particularly hard individually, but they have several debuffing attacks and its unlikely you can take them all down before they start to hit you with them. All enemies have Attack reducing effects, and the Geara Zulu has a lot of defensive buffs it can activate, which can put you in a poor situation. There are a lot of enemies, so it’s likely all the bosses will trigger their 120 Morale effects before the fight is over. Units with good evasion and long range are ideal so they won’t risk being debilitated while attacking. Units that use Slash and Special type attacks should be avoided since they won’t be able to hit any of the enemy’s weaknesses.

All enemies trigger stat debuffs and even the mooks like to target specific enemies over others. From what I could tell, they target things their debuffs will hurt the most. For example, I had the enemies that decrease defense constantly go after my character with the highest defense.

You want as much evasion here as possible to avoid getting riddled with debuffs. If you can, make a whole team of characters with high evasion. You’ll still have to gamble with fate on the hardest difficulty, because even fully upgraded units have a decent chance to get hit. Failing that, you can position your team in such a way that they fight the enemies that trigger debuffs for stats they don’t use at the start of the fight.

For example, the unit in the first slot will start on the right side of the stage, where the enemies inflict Mobility Down. You can field a Defense unit on this side that had no chance of dodging anyways to make the debuffs inconsequential. The unit in the fourth slot will be closest to the enemies that trigger Defense Down, so you could send someone with high evasion that way who shouldn’t get hit anyways. This can be a bit sporadic since the AI will still travel across the map to fight the enemies they want to fight, so you just have to experiment a bit to see how the AI reacts to your specific team.


Limited-time Missions

You will receive further rewards such as SSR Parts, various material fragments, etc for doing the following objectives.

Defeat Geara Zulu within 10 of its Actions. (Stages 1-4)
Complete all Battle Missions. (Stages 1-4)
Defeat Geara Zulu within 10 of its Actions and complete all Battle Missions. (Stages 3-4)
Clear 75 battles in the event.

You can obtain Skill Orb Fragments for Zero’s 2nd Skill by doing the following objectives.

Obtain Hyper Bazooka SSR – x20 2nd Zero Skill Orb
Obtain High Maneuver Distortion Attack SSR - x20 2nd Zero Skill Orb
Level Hyper Bazooka to 75 – x35 2nd Zero Skill Orb
Level High Maneuver Distortion Attack to 75 - x35 2nd Zero Skill Orb
Clear Stage 3 with Unicorn Gundam equipped with Hyper Bazooka (Rentals can be used) - x35 2nd Zero Skill Orb
Clear Stage 3 with Black Sarena equipped with High Maneuver Distortion Attack (Rentals can be used) - x35 2nd Zero Skill Orb

Halfway through the event, two new stages and more missions are introduced.

Clear 75 battles in the Event.
Defeat Geara Zulu within 7 of its Actions. (Stages 2-6)
Deal 30000 damage or more in a single attack against Geara Zulu. (Stages 2-6)
Clear all Battle Missions. (Stages 5-6)


Battle Missions

Stage 1 & 2:
1. Do not use Continues.
2. Defeat all enemies.
3. Wing Gundam Zero Rebellion is sortied.

Stage 3:
1. Defeat all enemies.
2. No ally unit is shot down.
3. Wing Gundam Zero Rebellion is sortied.

Stage 4:
1. Defeat all enemies.
2. Clear with ally units HP at 30% or above.
3. Do not use Rental Units.

Stage 5:
1. Clear without using Continues.
2. Clear with ally units HP at 40% or above.
3. Do not use Rental Units.

Stage 6:
1. Defeat Neo Zeon Soldier with Banagher.
2. Defeat Neo Zeon Soldier with Akito.
3. Clear without using Continues.