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Super Robot Wars/Dark Prison/Spirit Commands
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SP Commands
Note: Some pilots may have the following as a Twin Command. If they do, the effect of the spirit command will apply to both units in the Twin.
| English | Japanese | Target | Description |
|---|---|---|---|
| Valor | 熱血 | Self | Next attack deals double damage. |
| Flash | ひらめき | Self | 100% chance to evade the next attack. |
| Persist | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
| Wall | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Focus | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Bullseye | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. |
| Attune | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. |
| Accel (Accelerate) | 加速 | Self/ Twin | +3 to movement, effect remains until unit moves. |
| Vigor | 根性 | Self | Recovers 30% of MAX HP. |
| Guts | ド根性 | Self | Fully recovers HP. |
| Trust | 信頼 | 1 Ally | Recovers 2000 HP. |
| Faith | 友情 | 1 Ally/ Twin Unit | Fully recovers HP. |
| Resupply | 補給 | 1 Unit | Recover all EN and Ammo. |
| Spirit | 気合 | Self | +10 to Will. |
| Rouse | 激励 | 1 Ally | +10 to Will. |
| Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Pierce | 直撃 | Self | The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.) |
| Scan | 偵察 | 1 Enemy/ Twin | View an enemy's stats. |
| Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Yell, Luck and Effort at once. |
| Luck | 幸運 | Self/ Twin | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain | 努力 | Self/ Twin | Gain double experience after the next attack. |
| Cheer | 応援 | 1 Ally/ Twin | Gain double experience after the next attack. |
| Sense | 直感 | Self | Use Bullseye & Flash at once. |
| Charge | 突撃 | Self | For one turn, use any weapon (except MAP weapons) after moving. |
| Soul | 魂 | Self | Increase attack power of next attack by 150%. |
| Exhaust | 脱力 | 1 Enemy | -10 to Will. |
| Hope | 期待 | 1 Ally | Recover 50 SP. |
| Zeal | 覚醒 | Self/ Twin | Unit can act again after moving/attacking. Does not stack. |
| Drive | 気迫 | Self | +30 to Will. |
| Prayer | 祈り | 1 Ally | Remove bad status effects. |
Twin Only Commands
Note: For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s). It takes full cost of the command SP on BOTH members.
| English | Japanese | Target | Description |
|---|---|---|---|
| Bonds | 絆 | ALL Ally units | Recover 50% of MAX HP. |
| Earn | 修行 | Self Twin | Receive double PP after the unit's next attack. |
| Disrupt | かく乱 | All enemy units | For one turn, accuracy of all enemies is halved. |
| Assault | 強襲 | Self Twin | Grants the effects of Accel, Charge, and Bullseye. |
| Blitz | 連撃 | Self Twin | If the next attack destroys its target, this unit will be able to act again. |
| Mettle | 闘志 | Self Twin | For 1 turn, all attacks have a 100% critical-hit chance. |