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Super Robot Wars/GC/Size & Parts
From Akurasu
< Super Robot Wars | GC
Part damage & penalties
As parts get damaged, various stats of the damaged unit are impacted. Additionally when a part is destroyed, weapons tied to that part are unusable. Some units lack certain parts, these units are not impacted by the corresponding penalty
| Part | Stat | 100~80% | 79~60% | 59~40% | 39~20% | 19~1% | 0% |
|---|---|---|---|---|---|---|---|
| Head/Control | Accuracy & Evasion | -- | -5% | -10% | -15% | -20% | -30% |
| Head/Control | EWAC Range Acc & Eva Bonuses |
5 +30% |
5 +25% |
3 +20% |
3 +15% |
1 +10% |
0 +0% |
| Arms/Weapon | Final Damage | -- | -5% | -10% | -15% | -20% | -30% & Shields are unusable |
| Legs/Engine | Movement | -0 | -1 | -2 | -3 | -4 | Movement=1 |
Size & Accuracy
When a unit attacks another, the attacker's hit rate is multiplied by the enemy's size.
S sized targets are harder to hit while L & LL sized units are much easier to hit.
| Size | Accuracy modifier |
|---|---|
| S | 80% |
| M | 100% |
| L | 120% |
| LL | 140% |
Size and Damage
Unlike traditional games, smaller units deal more damage to larger units.
| Size | S | M | L | LL |
|---|---|---|---|---|
| S | 100% | 105% | 110% | 115% |
| M | 95% | 100% | 105% | 110% |
| L | 90% | 95% | 100% | 105% |
| LL | 85% | 90% | 95% | 100% |