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Super Robot Wars/OG2/Weapon List

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Equippable Weapons

  • (P) denotes a weapon that can be used post-movement
  • (C) denotes a weapon that can perform Chain Attacks (if the pilot has the necessary skill)
  • (B) denotes a beam weapon, affected by certain barriers
  • (M) denotes a missile weapon, affected by a mech's Jammer
  • Base Power increases with the pilot's In-fight or Gunfight skill level
Melee Weapons
Name Base Power Range Hit Crit Energy Ammo Will Air Gnd Wtr Spc Size
Assault Blade (P)
アサルトブレード
2800~4700 1~2 +30% +40% - - - S B A A 25
Steel Knife (P)
コールドメタルナイフ
2400~4900 1 +50% +50% - - - A S A A 15
Incision Knife (P)
シザースナイフ
2800~4700 1 +20% +20% - - - A S A S 20
Chakram Caster (P)
チャクラム.シューター
2900~4800 2~4 +35% +45% 5 - - A A B A 30
Divine Blade (P)
ディバイン.アーム
2900~4800 1 +20% +45% - - - S A A A 30
Plasma Sword (P)
ネオ.プラスマカッター
2600~4800 1~2 +40% +30% 5 - - A A B A 25
Beam Sword (P)
ビームソード
2500~5000 1 +45% +40% 5 - - A A B A 20
Roche Saber (P)
ロシュセイバー
3000~4900 1~2 +10% - 10 - - A S A S 30
Laser Blade (P)
レーサーブレード
3000~4900 1 +35% +45% 5 - - A A C A 30
Shishioh Blade (P)
シシオウブレード
4600~6200 1 +50% +40% - - - S S S S 60
G-Impact Stake (P)
G.インバクトステーク
4900~6500 1~3 +35% +70% - 6 - S S S S 60
Boost Hammer (P, C)
ブーストハンマー
4300~6200 1~4 +40% +70% 5 - - S S S S 50
Neo Chakram Caster
ネオ.チャクラムシューター
4300~5900 1~7 +45% +25% 15 - - S S S S 50
Ranged Weapons
Name Base Power Range Hit Crit Energy Ammo Will Air Gnd Wtr Spc Size
Remote Slasher
リーブ.スラッシャー
3500~5400 3~6 +10% - - 8 110 A A B A 40
Linear Missile Launcher (M)
リニアミサイルランチャー
3600~5500 1~6 +50% +20% - 15 - A A B A 35
Rectangular Launcher
レクタングル.ランチャー
3400~5300 2~7 +20% +10% - 6 - A A B A 40
G-Railgun
G.レールガン
3000~4900 1~7 +30% +20% - 10 - A A B A 30
Boosted Rifle
ブーステッド.ライフル
3200~5100 3~7 +30% +35% - 7 - A A B A 35
Burst Railgun
バーストレールガン
2900~4800 2~7 +35% +20% - 10 - S B A A 30
G-Revolver (P)
G.リボルヴァー
2500~5000 1~3 +50% +45% - 6 - A S A A 15
M13 Shotgun (P)
M13ショットガン
2600~4800 2~3 +60% +55% - 7 - A A A A 20
M90 Assault Rifle (P)
M90アサルトマシンガン
3400~5300 1~4 +35% +35% - 15 - A A B A 35
M95 Machine Gun (P)
M950マシンガン
2300~4800 1~3 +45% +30% - 20 - A A A A 15
Slash Ripper (P)
スラッシュ.リッバー
3000~4900 1~3 +20% +25% - 6 - A A B A 25
Double Magna Rifle (P)
ツイン.マグナライフル
3400~5300 2~4 +30% +15% - 6 - A A B A 20
Magna Beam Cannon (P, B)
ハイパー.ビームキャノン
3200~5100 1~4 +20% +40% 5 - - A A D S 35
Mega Beam Rifle (P, B)
メガ.ビームライフル
2600~4800 2~4 +35% +20% - 12 - A A D A 25
Magna Beam Rifle (B)
マグナ.ビームライフル
3300~5200 2~7 +25% +45% - 8 - A A D A 35
Photon Rifle (B)
フォトン.ライフル
2800~5000 1~6 +40% +20% - 12 - A A D A 30
Gun Rapier (P, B)
ガンレイビア
3500~5400 1~3 +10% +10% - 10 - A A B A 40
Graviton Cannon
グラビトン.ランチャー
5200~6600 2~8 +20% +10% 40 - 120 S S S S 60
Stealth Boomerang (P)
ステルス.ブーメラン
3900~5800 3~7 +55% +30% - - - S S S S 40
Special Weapons
Name Base Power Range Hit Crit Energy Ammo Will Air Gnd Wtr Spc Size Added Effect
Armor Breaker
アーマーブレイカー
2000 1~6 +70% - - 2 - A A A A 40 Reduces target's armor by 50% for 1 turn
Weapon Breaker
ウェポンブレイカー
2000 1~6 +70% - - 2 - A A A A 20 Reduces target's weapon power by 50% for 1 turn
Energy Taker
エナジーテイカー
1700 1~6 +70% - - 2 - A A A A 15 Depletes target's EN by 20%
Energy Drain
エナジードレイン
1700 1~6 +70% - - 2 - A A A A 15 Absorbs 20% of target's EN
Spirit Taker
スピリットテイカー
1700 1~6 +70% - - 2 - A A A A 15 Drops target's Will by 5
Spirit Drain
スピリットドレイン
1900 1~6 +70% - - 2 - A A A A 30 Absorbs 20 SP from target
Chaff Grenade
チャフグレネード
2100 1~6 +70% - - 2 - A A A A 30 Reduces target's hit rates by 50% for 1 turn
Mind Blast (P)
マインドブラスト
1800 1~4 +70% - - 2 - A A A A 35 Locks out the target's spirit commands for 1 turn and dispels any active spirits
Spider Net (P)
スパイダーネット
2000 1~4 +70% - - 2 - A A A A 15 Prevents target from moving for 1 turn
Energy Taker+
エナジーテイカー+
2000 1~5 +50% +10% - 2 - A A A A 15 Depletes target's EN by 30%
Energy Drain+
エナジードレイン+
2000 1~5 +50% +10% - 2 - A A A A 15 Absorbs 30% of target's EN
Spirit Taker+
スピリットテイカー+
2000 1~5 +50% +10% - 2 - A A A A 15 Drops target's Will by 10
Stun Shot 1800 1~6 +70% - - 1 - A A A A 0 Completely immobilizes the target for 1 turn (they can't even evade or defend)
Support Equipment
Name Base Power Range Hit Crit Energy Ammo Will Air Gnd Wtr Spc Size Added Effect
Repair Module (P)
修理裝置
- 1 - - - - - A A A A 5 Repair an adjacent ally's HP (relative to user's level)
Supply Module
補給裝置
- 1 - - - - - A A A A 5 Replenish an adjacent ally's EN and Ammo, at a cost of 10 Will from the ally