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Super Robot Wars/Z2/Pilot Stat Growth Rate
From Akurasu
< Super Robot Wars | Z2
| Growth Type | Description | |
|---|---|---|
| Standard | Sub-pilots only. SP increases by the standard amount. | |
| Fighter - Evasion | Gains more Melee and Evasion stat increases. | |
| Fighter - Defense | Gains more Melee and Defense stat increases. | |
| Fighter - Late-Bloomer | Gains less Melee, Defense, Evasion and SP increases until around Level 50 where it will gain more stat increases than the other Fighter growth rates. | |
| Shooter - Evasion | Gains more Range and Evasion stat increases. | |
| Shooter - Defense | Gains more Range and Defense stat increases. | |
| Shooter - Late-Bloomer | Gains less Range, Defense, Evasion and SP increases until around Level 50 where it will gain more stat increases than the other Shooter growth rates. | |
| All-Rounder - Evasion | Gains more Evasion stat increases. Melee/Range stat gains less increase than the Fighter/Shooter growth but more increase than Shooter/Fighter growth. | |
| All-Rounder - Defense | Gains more Defense stat increases. Melee/Range stat gains less increase than the Fighter/Shooter growth but more increase than Shooter/Fighter growth. | |
| All-Rounder - Late-Bloomer | Gains less Melee, Range, Defense, Evasion and SP until around Level 50 (60 for SP) where it will gain more stat increases than the other All-Rounder growth rates. | |
| SP-Focused - Evasion | Gains more SP and Evasion increases but less Melee and Range increases. Melee stat growth is identical to Shooter-type rates and Range stat growth is identical to Fighter-type rates. | |
| SP-Focused - Defense | Gains more SP and Defense increases but less Melee and Range increases. Melee stat growth is identical to Shooter-type rates and Range stat growth is identical to Fighter-type rates. |